很长一段时间没有写3D库房,3D密集架相关的效果文章了,刚好最近有相关项目落地,索性总结一下
与之前我写的3D库房密集架文章《如何用webgl(three.js)搭建一个3D库房,3D密集架,3D档案室,-第二课》相比,本次做了一些效果上的升级,以及更加贴合用户应用实际。
密集架库房再档案管理,土壤监测,标本存储等各个行业应用的比较多,从早期的货架到后来的手摇式密集架再到现在的全自动密集架,硬件上都做了升级改进。
在环境、安防监控这一块,密集架方案提供商也配套的加上了八方感知,视频监控,温湿度一体机,自动书架,智能门禁等各种设备。
这篇文章我们主要记录讲解使用webgl(three.js)实现3D可视化密集架方案以及实现代码。
闲话少叙,我们进入正题:
一、主库房功能效果,以及其特效实现代码
首先我们先看看库房效果以及当前实现的3d密集架的一些功能
1.1、主界面效果,这个库房分了6个区域,多个房间拐角,后面我们还会展示一些拐角房间的内部效果,那是一个虚拟展厅。效果如下:
1.2、选择点击密集架,可以看到当前密集架的一些统计信息,例如面数,层数,节数(列),还有利用率等。
对于全自动密集架,我们还可以通过协议对接,对密集架进行控制,开架,打开通道,合架等。效果如下:
实现方式:
移动密集架,合并密集架,重点,难点在于计算密集架移动距离,每次移动密集架的个数,以及记录当前密集架的位置
我才用的时分区计算,各个突破,通过配置文件的方式记录固定架,以及每个架子的有效移动方向
具体实现如下:
首先通过配置的方式,记录每个架子的初始态,对于一个库房来说,不用写逻辑代码,直接配置还是比较方便的
var shelfAreas = [[11, 23, 13, 11, 23, 13, 25, 17]];
//固定列编号
var areasFixedCol = [
[[ 1], [12], [13], [1], [12], [13], [13], [9]]
];
//左移方向
var leftMoveDirect = [
[["x", -1], ["x", -1], ["x", -1],
["x", -1], ["x", -1], ["x", -1],
["x", -1], ["x", -1]]];
然后再通过写通用方法,实现每个架子的移动与合并方案
//互斥移动 一次只能移动一个区域单边的架子
ModelBusiness.prototype.moveMjj = function (obj, dir, moveLength) {
var _this = this;
if (_this.moveState == 1) {
layer.msg("有架子移动中,请稍后");
return;
}
_this.moveState = 1;
var movemjjsParam = this.getNeedMoveMjjs(obj, dir);
/*
needMoveNubs: needMoveNubs,
needMoveMjjNames:needMoveMjjNames,
directStr: driStr,
directValue: directValue,
onlyCanMoveValue: onlyCanMoveValue
*/
if(movemjjsParam.directStr=="x"){
movemjjsParam.directStrLager="X";
}
if(movemjjsParam.directStr=="z"){
movemjjsParam.directStrLager="Z";
}
console.log(movemjjsParam);
var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(movemjjsParam.needMoveMjjNames);
var canMoveRealObjs = \[\];//真正能移动的架子
$.each(moveMjjObjs, function (\_index, \_obj) {
if (!\_obj.oldPositionX) { \_obj.oldPositionX = \_obj.position.x; }
if (!\_obj.oldPositionZ) { \_obj.oldPositionZ = \_obj.position.z; }
var movevalue=0;//该架子移动前 已经移动了多少
if( Math.abs(\_obj.position\[movemjjsParam.directStr\]-\_obj\["oldPosition"+movemjjsParam.directStrLager\])>10){
movevalue=\_obj.position\[movemjjsParam.directStr\]-\_obj\["oldPosition"+movemjjsParam.directStrLager\];
}
if (movevalue == 0) {//如果未移动过
if (movemjjsParam.directValue == movemjjsParam.onlyCanMoveValue) {
canMoveRealObjs.push(\_obj);
}
} else {
if (movemjjsParam.directValue != movemjjsParam.onlyCanMoveValue) {
canMoveRealObjs.push(\_obj);
}
}
});
console.log(canMoveRealObjs);
var moveL = { length: 0 };
$.each(canMoveRealObjs, function (\_index, \_obj) {
\_obj\["currentValue" + movemjjsParam.directStr\] = \_obj.position\[movemjjsParam.directStr\];
});
new TWEEN.Tween(moveL).to({
length: moveLength
}, 200).onUpdate(function (a) {
var \_this = this;
$.each(canMoveRealObjs, function (\_index, \_obj) {
\_obj.position\[movemjjsParam.directStr\] = \_obj\["currentValue" + movemjjsParam.directStr\] + \_this.length \* movemjjsParam.directValue;
});
}).onComplete(function () {
\_this.moveState = 0;
}).start();
}
//非互斥移动
ModelBusiness.prototype.moveMjjAll = function (obj, dir, moveLength) {
var _this = this;
var movemjjsParam = this.getNeedMoveMjjs(obj, dir);
/*
needMoveNubs: needMoveNubs,
needMoveMjjNames:needMoveMjjNames,
directStr: driStr,
directValue: directValue,
onlyCanMoveValue: onlyCanMoveValue
*/
if (movemjjsParam.directStr == "x") {
movemjjsParam.directStrLager = "X";
}
if (movemjjsParam.directStr == "z") {
movemjjsParam.directStrLager = "Z";
}
console.log(movemjjsParam);
var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(movemjjsParam.needMoveMjjNames);
var canMoveRealObjs = \[\];//真正能移动的架子
$.each(moveMjjObjs, function (\_index, \_obj) {
if (!\_obj.oldPositionX) { \_obj.oldPositionX = \_obj.position.x; }
if (!\_obj.oldPositionZ) { \_obj.oldPositionZ = \_obj.position.z; }
var movevalue = 0;//该架子移动前 已经移动了多少
if (Math.abs(\_obj.position\[movemjjsParam.directStr\] - \_obj\["oldPosition" + movemjjsParam.directStrLager\]) > 10) {
movevalue = \_obj.position\[movemjjsParam.directStr\] - \_obj\["oldPosition" + movemjjsParam.directStrLager\];
}
if (movevalue == 0) {//如果未移动过
if (movemjjsParam.directValue == movemjjsParam.onlyCanMoveValue) {
canMoveRealObjs.push(\_obj);
}
} else {
if (movemjjsParam.directValue != movemjjsParam.onlyCanMoveValue) {
canMoveRealObjs.push(\_obj);
}
}
});
console.log(canMoveRealObjs);
$.each(canMoveRealObjs, function (\_index, \_obj) {
\_obj.position\[movemjjsParam.directStr\] = \_obj.position\[movemjjsParam.directStr\] + moveLength \* movemjjsParam.directValue;
});
//new TWEEN.Tween(moveL).to({
// length: moveLength
//}, 200).onUpdate(function (a) {
// var \_this = this;
// $.each(canMoveRealObjs, function (\_index, \_obj) {
// \_obj.position\[movemjjsParam.directStr\] = \_obj\["currentValue" + movemjjsParam.directStr\] + \_this.length \* movemjjsParam.directValue;
// });
//}).onComplete(function () {
//}).start();
}
ModelBusiness.prototype.closeMJJ = function (obj,timelong,callBack) {
var info = modelBusiness.getMJJBindRelationByModelId(obj.name);
var maxColNub = info.maxColNub;
var prefixName = obj.name.split("_")[0] + "_" + obj.name.split("_")[1] + "_";//前缀
var mjjNames = [];
for (var i = 1; i <= maxColNub; i++) {
mjjNames.push(prefixName+i);
}
var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(mjjNames);
$.each(moveMjjObjs, function (_index,_obj) {
new TWEEN.Tween(_obj.position).to({
x: _obj.oldPositionX,
z:_obj.oldPositionZ
}, timelong ? timelong : 200).onComplete(function () {
if (callBack) {
callBack();
}
}).start();
});
}
1.3、密集架支持通风,锁定、解锁、自检等操作,并配有相关动画。效果如下:
这里我们通过导入通风模型的方式来实现,当通风打开时,我们载入通风动画模型,然后定时销毁即可
实现如下:
//打开 1 关闭 0 通风
ModelBusiness.prototype.windFunc = function (type,position) {
var models = [{ "show": true, "uuid": "", "name": "flowtube_7", "objType": "flowTube", "points": [{ "x": -600, "y": 0, "z": 0 }, { "x": -300, "y": -350, "z": 0 }, { "x": 300, "y": -350, "z": null }, { "x": 600, "y": 0, "z": null }], "position": position, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": Math.PI }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 16772846, "imgurl": "../img/3dImg/right1.png", "opacity": 1, "canvasSkin": { "cwidth": 1024, "cheight": 128, "cwNub": 8, "chNub": 12, "cMarginW": 0.2, "cMarginH": 0.2, "speed": 8, "fps": 20, "direction": "w", "forward": "f", "side": 2, "run": true, "bgcolor": "rgba(0, 255, 34, 0.02)" } }, "segments": 3, "radialSegments": 2, "closed": false, "radius": 200, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }];
WT3DObj.commonFunc.loadModelsByJsons(models, { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0 }, true);
setTimeout(function () {
var flowtube_7 = WT3DObj.commonFunc.findObject("flowtube_7");
if (type == 1) {
layer.msg("正在执行打开通风!");
setTimeout(function () {
WT3DObj.commonFunc.changeObjsOpacity([flowtube_7], 1, 0.1, 800);
setTimeout(function () {
flowtube_7.visible = false;
WT3DObj.destoryObj(flowtube_7);
WT3DObj.destoryObj("flowtube_7");
}, 500);
}, 5000);
} else {
setTimeout(function () {
layer.msg("正在执行关闭通风!");
new TWEEN.Tween(flowtube\_7.scale).to({
x: 20,
y: 20,
z: 20,
}, 1000).onUpdate(function (a) {
}).onComplete(function () {
flowtube\_7.visible = false;
flowtube\_7.scale.x = 0.001;
flowtube\_7.scale.y = 0.001;
flowtube\_7.scale.z = 0.001;
setTimeout(function () {
WT3DObj.destoryObj(flowtube\_7);
WT3DObj.destoryObj("flowtube\_7");
}, 200);
}).start();
}, 1000);
}
}, 200);
}
与通风动画类似,我们通过载入锁动画模型,实现如下:
//开锁 1 关锁 0特效
ModelBusiness.prototype.lockFunc = function (position,type) {
var models = null;
if (type == 1) {
models = [{ "show": true, "uuid": "", "name": "lock_7", "objType": "GroupObj", "scale": { "x": 4, "y": 4, "z": 4 }, "position": { "x": 0, "y": 0, "z": 0 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "childrens": [{ "show": true, "uuid": "", "name": "lock_7OBJCREN0", "objType": "ExtrudeGeometry", "position": { "x": 0, "y": 0, "z": 0 }, "style": { "skinColor": 5306186, "opacity": 0.8 }, "scale": { "x": 1, "y": 1, "z": 1 }, "shapeParm": { "points": [{ "x": 100, "y": -120, "type": "nomal" }, { "x": 100, "y": 120, "type": "nomal" }, { "x": -100, "y": 120, "type": "nomal" }, { "x": -100, "y": -120, "type": "nomal" }], "holes": [] }, "extrudeSettings": { "amount": 0, "curveSegments": 1, "steps": 1, "bevelEnabled": true, "bevelThickness": 1, "bevelSize": 1, "bevelSegments": 1, "extrudePathPoints": [{ "x": 0, "y": 0, "z": -50 }, { "x": 0, "y": 0, "z": 50 }] }, "showSortNub": 6000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "lock_7OBJCREN1", "objType": "tube", "points": [{ "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 150, "z": 0 }, { "x": -50, "y": 190, "z": 0 }, { "x": -110, "y": 190, "z": 0 }, { "x": -160, "y": 150, "z": 0 }, { "x": -170, "y": 60, "z": 0 }], "position": { "x": 84.692, "y": 33.246, "z": 0 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 5040966, "opacity": 0.9 }, "segments": 24, "radialSegments": 8, "closed": false, "radius": 20, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }], "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }];
} else {
models = [{ "show": true, "uuid": "", "name": "lock_7", "objType": "GroupObj", "scale": { "x": 4, "y": 4, "z": 4 }, "position": { "x": 0, "y": 0, "z": 0 }, "rotation": [{ "direction": "x", "degree": 0 }], "childrens": [{ "show": true, "uuid": "", "name": "lock_7OBJCREN0", "objType": "ExtrudeGeometry", "position": { "x": 0, "y": 0, "z": 0 }, "style": { "skinColor": 5306186, "opacity": 0.8 }, "scale": { "x": 1, "y": 1, "z": 1 }, "shapeParm": { "points": [{ "x": 100, "y": -120, "type": "nomal" }, { "x": 100, "y": 120, "type": "nomal" }, { "x": -100, "y": 120, "type": "nomal" }, { "x": -100, "y": -120, "type": "nomal" }], "holes": [] }, "extrudeSettings": { "amount": 0, "curveSegments": 1, "steps": 1, "bevelEnabled": true, "bevelThickness": 1, "bevelSize": 1, "bevelSegments": 1, "extrudePathPoints": [{ "x": 0, "y": 0, "z": -50 }, { "x": 0, "y": 0, "z": 50 }] }, "showSortNub": 6000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "lock_7OBJCREN1", "objType": "tube", "points": [{ "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 150, "z": 0 }, { "x": -50, "y": 190, "z": 0 }, { "x": -110, "y": 190, "z": 0 }, { "x": -160, "y": 150, "z": 0 }, { "x": -170, "y": 60, "z": 0 }], "position": { "x": 84.692, "y": 75.037, "z": 0 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": -3.141592653589793 }, { "direction": "y", "degree": 1.2246468525851679e-16 }, { "direction": "z", "degree": -3.141592653589793 }], "style": { "skinColor": 5040966, "opacity": 0.9 }, "segments": 24, "radialSegments": 8, "closed": false, "radius": 20, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }], "showSortNub": 7000 }];
}
WT3DObj.commonFunc.loadModelsByJsons(models, position, { x: 0, y: 0, z: 0 }, true);
setTimeout(function () {
var lock7 = WT3DObj.commonFunc.findObject("lock_7");
if (type == 1) {
var top1 = lock7.children[1];
top1.oldpositiony = top1.position.y;
var moveobj = { x: 0 };
new TWEEN.Tween(moveobj).to({
x: 25
}, 500).onUpdate(function (a) {
var \_this = this;
top1.position.y = top1.oldpositiony + \_this.x;
top1.matrixAutoUpdate = true;
}).onComplete(function () {
new TWEEN.Tween(top1.rotation).to({
y: Math.PI,
}, 1000).onUpdate(function (a) {
top1.matrixAutoUpdate = true;
}).onComplete(function () {
setTimeout(function () {
WT3DObj.commonFunc.changeObjsOpacity(\[lock7\], 1, 0.1, 800);
new TWEEN.Tween(lock7.scale).to({
x: 10,
y: 10,
z: 10,
}, 1000).onUpdate(function (a) {
}).onComplete(function () {
lock7.visible = false;
lock7.scale.x = 0.001;
lock7.scale.y = 0.001;
lock7.scale.z = 0.001;
setTimeout(function () {
WT3DObj.destoryObj(lock7);
WT3DObj.destoryObj("lock\_7");
}, 200);
}).start();
}, 1000);
}).start();
}).start();
} else {
var top1 = lock7.children\[1\];
top1.oldpositiony = top1.position.y;
new TWEEN.Tween(top1.rotation).to({
y: Math.PI,
}, 1000).onUpdate(function (a) {
top1.matrixAutoUpdate = true;
}).onComplete(function () {
var moveobj = { x: 0 };
new TWEEN.Tween(moveobj).to({
x: -25
}, 500).onUpdate(function (a) {
var \_this = this;
top1.position.y = top1.oldpositiony + \_this.x;
top1.matrixAutoUpdate = true;
}).onComplete(function () {
setTimeout(function () {
WT3DObj.commonFunc.changeObjsOpacity(\[lock7\], 1, 0.1, 800);
new TWEEN.Tween(lock7.scale).to({
x: 10,
y: 10,
z: 10,
}, 1000).onUpdate(function (a) { }).onComplete(function () {
lock7.visible = false;
lock7.scale.x = 0.001;
lock7.scale.y = 0.001;
lock7.scale.z = 0.001;
setTimeout(function () {
WT3DObj.destoryObj(lock7);
WT3DObj.destoryObj("lock\_7");
}, 200);
}).start();
}, 1000);
}).start();
}).start();
}
}, 200);
}
1.4、库房内安装有区域控制器,八防感知系统等设备。点击设备可以看到其实时监控数据,效果如下:
这就比较简单了,我们只需要获取到模型的位置,再转换成屏幕的二维位置,然后再对应的位置上加上tips即可,这里我用的时layer.tips
实现如下:
ModelBusiness.prototype.showMsg = function (_obj, position, html, closeFunc) {
//获取位置
var screenPostion = WT3DObj.commonFunc.transToScreenCoord({ x: _obj.position.x + position.x, y: _obj.position.y + position.y, z: _obj.position.z + position.z });
$("#MarkMessageHelper").remove();
$("body").append("
二、虚拟小库房的效果与实现方式
项目中除了大库房的实际应用,还涉及到一个小库房展厅的各种设备接入与实现。
2.1、库房中,接入了轨道摄像机,普通摄像机,温湿度一体机,声光报警灯,灯控开关,门禁,rfid门卡,八防感知,区域控制器等等。小库房主界面效果如下:
2.2、由于小库房展厅的密集架没那么多,这里的打开密集架通道,我们可以动过强耦合的方式,将移动位置直接写死再代码里
代码如下:
//密集架控制
ModelBusiness.prototype.mjjCtrlSystem = function () {
showposition = { x: 200, y: 700, z: 0 };
showhtml = "";
var html = '
this.showMsg2(null, null,300, html, function () {
$(".ctrbtn").click(function () {
{
var id = $(this).attr("id");
var state = -1;
switch (id) {
case "btn\_o1":
{
state = "1";
WT3DObj.commonFunc.findObject("mjj\_1\_2").position.x = 2300;
WT3DObj.commonFunc.findObject("mjj\_1\_3").position.x = 1900;
}
break;
case "btn\_o2":
{
state = "2";
WT3DObj.commonFunc.findObject("mjj\_1\_2").position.x = 2879;
WT3DObj.commonFunc.findObject("mjj\_1\_3").position.x = 1500;
}
break;
case "btn\_o3":
{
WT3DObj.commonFunc.findObject("mjj\_1\_2").position.x = 2879;
WT3DObj.commonFunc.findObject("mjj\_1\_3").position.x = 2428;
}
break;
}
layer.msg("控制命令已发送!");
webapi.controlDev("Sandtable/shelf", state, function (response) {
if (response) {
if (response.code == "1") response.msg = "控制成功";
layer.msg(response.msg);
}
}, function (error) {
layer.msg("控制失败!");
console.log(error);
});
}
});
});
return;
}
2.3、所有密集架都可以打开,查看内部详情,双击密集架,镜头定位推进,然后打开密集架的内部结构,效果如下:
2.4、当密集架中有档案数据时,3d架子内会自动在对应的位置显示档案盒,双击档案盒对应的格子,为了便于操控,我通过div弹窗的方式,将档案盒详细脊背展现出来,
点击脊背,还详细展示出档案盒内的文件链接列表,这就看具体数据了,可能时pdf world excel 亦或者时拍照存留的图片
具体实现如下:
function openW(a) {
window.parent.$(".layui-layer-setwin").hide();
$("#fzbtn").hide();
window.parent.$("iframe").height($(window.parent).height() - 50);
console.log(a);
var title = "";
var face = 0;
var quno = getQueryString("quno");
var colnub = getQueryString("colnub");
var row = a.name.split("\_")\[1\];
var jie = a.name.split("\_")\[2\];
if (a.name.indexOf("lattice1") >= 0) {
title = "左面,第" + row + "行,第" + jie+ "节";
} else {
title = "右面,第" + row + "行,第" + jie + "列";
face =1;
}
var detail = LatCache\["r" + (face) + "\_" + row + "\_c\_" + jie\];
if (detail && detail.desc) {
title +="<font style='font-size:16px;margin-left:20px;'>("+ replaceNull(detail.desc)+")</font>";
}
layer.open({
type: 1, title: title,
skin: "layui-layer-rim",
shade: 0.8,
shadeClose: false,
area: \[($(window).width() - 10) + "px", ($(window).height() -10) + "px"\],
content: '<div style="width:100%;background-color:#d7d3d2 !important;overflow: auto;height: 100%;" id="boxsDivFather"><div id="boxsDiv" style="width:100%;overflow-x: auto;display:flex;overflow-y: hidden;transform-origin:0 0"></div></div>',
cancel: function () {
$("#fzbtn").show();
window.parent.$(".layui-layer-setwin").show();
window.parent.$("iframe").height($(window.parent).height() - 100);
if (boxLayerIndex) {
layer.close(boxLayerIndex);
}
}, success: function () {
scale15 = false;
$(".layui-layer-content").after("<button id='fdbtn' style=' text-align:center;position:absolute; top: 8px;font-size: 16px;left: 500px;width: 80px;height: 28px; background: #288fd8;color: white;border: 0px;margin-left:20px;cursor:pointer;' onclick='fdFunc()'><i class='ace-icon fa fa-search-plus' style='font-size:18px;'></i> 放大</button>");
setTimeout(function () {
webapi.deviceInfo(room, dataId, face, row, jie, function (books) {
var allhtml = "";
books=books.sort(function(a,b){return a.sortNub-b.sortNub});
$.each(books,function(\_bindex,\_bobj){
boxcacheData\["b\_"+\_bobj.id\]=\_bobj;
var ftype = 0;
if (mjjparam.fileType && mjjparam.fileType != 0) {
ftype = mjjparam.fileType;
} else if (\_bobj.boxType) {
ftype = \_bobj.boxType;
}
allhtml += getBoxFaceByType(ftype, \_bindex, \_bobj)
});
$("#boxsDiv").html(allhtml);
console.log(a.name);
$(".boxSelectCSS").click(function () {
var id = $(this).attr("data-id");
webapi.boxDetailInfo(id, function (files) {
var showhtml = ' <div class="row" style="width:320px; margin-left:7px; margin-top:10px;">'
+ '<div class="col-sm-12" style="margin-top: 10px">';
showhtml += '<div class="input-group">'
+ '<span class="input-group-addon" style="font-size: 16px;">文件列表:</span>'
+ '</div>'
$.each(files, function (\_findex,\_fobj) {
showhtml += '<div class="input-group">'
+ '<font style="color:#16ff59;cursor:pointer;" onclick="window.open(\\'' + \_fobj.fileSrc + '\\');">' + \_fobj.name + '</font>'
+ '</div>';
});
showhtml += '</div></div>';
boxLayerIndex = layer.tips(showhtml, "#b\_archiveno\_" + id, {
closeBtn: 1,
tips:2,
shade: false,
shadeClose: true,
area: \["280px", "auto"\],
maxWidth: 1000,
maxHeight: 750,
time: 0,//是否定时关闭,0表示不关闭
cancel: function (index, layero) {
boxLayerIndex = null;
},
tips: \[1, "rgba(0,0,0,0.8)"\] //还可配置颜色
});
}, function (err) {
}, false);
});
$(".boxSelectCSS").dblclick(function () {
var id = $(this).attr("data-id");
webapi.boxDetailInfo(id, function (files) {
if (files.length > 0) {
window.open( files\[0\].fileSrc);
}
}, function (err) {
}, false);
});
var scaleheigt = ($(window).height() - 70) / $("#boxsDiv").height();
if (scaleheigt < 1) {
ScaleSize = scaleheigt;
$("#boxsDiv").width(1 / scaleheigt \* 100 + "%");
$("#boxsDiv").css("transform", "scale(" + scaleheigt + ")");
} else {
ScaleSize = 1;
}
}, function () { });
}, 200);
}
});
}
2.5、控制轨道相机的位置,通过选择通道,改变轨道相机的位置
这个实现比较简单,我们只需要修改它的position属性即可,
//轨道摄像机
ModelBusiness.prototype.gdsxjCtrlSystem = function () {
showposition = { x: 200, y: 700, z: 0 };
showhtml = "";
var html = '
this.showMsg2(null, null, 300, html, function () {
$(".ctrbtn").click(function () {
{
var id = $(this).attr("id");
var state = -1;
switch (id) {
case "btn\_o1":
{
state = "1";
WT3DObj.commonFunc.findObject("xxj\_2\_263").position.x = 3200;
}
break;
case "btn\_o2":
{
state = "2";
WT3DObj.commonFunc.findObject("xxj\_2\_263").position.x = 2300;
}
break;
case "btn\_o3":
{
WT3DObj.commonFunc.findObject("xxj\_2\_263").position.x = 1400;
}
break;
}
layer.msg("控制命令已发送!");
webapi.controlDev("Sandtable/cam", state, function (response) {
if (response) {
if (response.code == "1") response.msg = "控制成功";
layer.msg(response.msg);
}
}, function (error) {
layer.msg("控制失败!");
console.log(error);
});
}
});
});
return;
}
2.6、控制门禁,实现远程开门,在三维里面反馈展示
具体实现:
//门禁
ModelBusiness.prototype.doorCtrlSystem = function () {
showposition = { x: 200, y: 700, z: 0 };
showhtml = "";
var html = '
this.showMsg2(null, null, 200, html, function () {
$(".ctrbtn").click(function () {
{
var id = $(this).attr("id");
var state = -1;
switch (id) {
case "btn\_closedoor":
{
state = "2";
WT3DObj.commonFunc.findObject("door\_1").position.x = -163.322
WT3DObj.commonFunc.findObject("door\_1").position.z = 2680.743
WT3DObj.commonFunc.findObject("door\_1").rotation.y = 0;
WT3DObj.commonFunc.findObject("door\_2").position.x = -163.322
WT3DObj.commonFunc.findObject("door\_2").position.z = 3081.653
WT3DObj.commonFunc.findObject("door\_2").rotation.y = 0
}
break;
case "btn\_opendoor":
{
state = "1";
WT3DObj.commonFunc.findObject("door\_1").position.x = 74
WT3DObj.commonFunc.findObject("door\_1").position.z = 2500
WT3DObj.commonFunc.findObject("door\_1").rotation.y = Math.PI / 2;
WT3DObj.commonFunc.findObject("door\_2").position.x = 74
WT3DObj.commonFunc.findObject("door\_2").position.z = 3250
WT3DObj.commonFunc.findObject("door\_2").rotation.y = -Math.PI / 2
state = "1";
}
break;
}
layer.msg("控制命令已发送!");
webapi.controlDev("Sadntable/door", state, function (response) {
if (response) {
if (response.code == "1") response.msg = "控制成功";
layer.msg(response.msg);
}
}, function (error) {
layer.msg("控制失败!");
console.log(error);
});
}
});
});
return;
}
2.7、控制温湿度一体机
这里实现,也是通过载入开关动画的方式
具体实现:
//一体机 16
ModelBusiness.prototype.ctrlYITIJI = function (model, action) {
{
var cresultState = true;
switch (action) {
case "1":
cresultState = modelBusiness.ctrlJSAnimation(model);
break;
case "2":
cresultState = modelBusiness.closeDev(model);
break;
}
//发送控制命令
if (cresultState) {
webapi.controlDev("Sandtable/aiodevice", action, function (response) {
if (response) {
if (response.msg == "") response.msg = "控制成功"; layer.msg(response.msg);
}
}, function (error) {
layer.msg("控制失败!");
console.log(error);
});
}
}
}
2.8、控制灯控系统
这里我们通过加上光照效果,实现方式是修改环境光显示隐藏的属性,即可达到灯光效果,由于全程可见,我们通过地面的阴影来体现灯光的开关。
具体实现:
//灯控
ModelBusiness.prototype.lightCtrlSystem = function () {
showposition = { x: 200, y: 700, z: 0 };
showhtml = "";
var html = '
this.showMsg2(null, null, 200, html, function () {
$(".ctrbtn").click(function () {
{
var id = $(this).attr("id");
var state = -1;
switch (id) {
case "btn\_closelight":
{
state = "2";
WT3DObj.commonFunc.findObject("DirectionalLight\_429").visible=false;
}
break;
case "btn\_l1":
{
state = 1;
}
break;
case "btn\_l2":
{
state = 2;
}
break;
case "btn\_l3":
{
WT3DObj.commonFunc.findObject("DirectionalLight\_429").visible = true;
state = "1";
}
break;
}
layer.msg("控制命令已发送!");
webapi.controlDev("Sandtable/light", state, function (response) {
if (response) {
if (response.code == "1") response.msg = "控制成功";
layer.msg(response.msg);
}
}, function (error) {
layer.msg("控制失败!");
console.log(error);
});
}
});
});
return;
}
2.9、声光报警器触发。
通过修改声光效果的属性来实现。
实现代码如下:
//报警器
ModelBusiness.prototype.alarmCtrlSystem = function () {
return;
showposition = { x: 200, y: 700, z: 0 };
showhtml = "";
var html = ' <div class="ctrbtn" id="btn\_openlight"> <img style="width:48px;height:48px;" src="../img/pageimg2/bf.png" title="布防" /><br/>布防</div>\\
<div class="ctrbtn" id="btn\_l1"> <img style="width:48px;height:48px;" src="../img/pageimg2/cf.png" title="撤防" /><br/>撤防</div>\\
';
//获取位置
this.showMsg2(null, null, 200, html, function () {
$(".ctrbtn").click(function () {
var \_id = $(this).attr("id");
switch (\_id) {
case "btn\_openlight":
{ }
break;
case "btn\_l1":
{ }
break;
case "btn\_l2":
{ }
break;
case "btn\_l3":
{ }
break;
case "ptdBtn":
{ }
break;
}
});
});
}
2.10、库房内搜索功能,可以通过关键之搜索,快速定位档案位置。
三、该篇总结
本篇文章主要介绍了3D密集架的功能与效果。并且对主要实现逻辑代码进行了讲解
后面的文章会对具体模型的实现方式进行讲解,由于篇幅原因,先讲到这里,后面持续更新。
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