介绍:
该程序本意是为了在彩六里打中文用的,现整理出来供大家复制粘贴。(源程序已开源至GitHub - 彩六中文输入)
主要使用SendInput函数,与c语言中用法一致。(部分代码来自网络)
命名空间部分
using static System.Threading.Thread;
using System.Runtime.InteropServices;
结构体和函数声明部分
[StructLayout(LayoutKind.Explicit)]
public struct INPUT
{
[FieldOffset(0)]
public int type;
[FieldOffset(4)]
public KEYBDINPUT ki;
[FieldOffset(4)]
public MOUSEINPUT mi;
[FieldOffset(4)]
public HARDWAREINPUT hi;
}
public struct MOUSEINPUT
{
public int dx;
public int dy;
public int mouseData;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
}
public struct KEYBDINPUT
{
public short wVk;
public short wScan;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
}
public struct HARDWAREINPUT
{
public int uMsg;
public short wParamL;
public short wParamH;
}
\[DllImport("user32")\]
public static extern uint SendInput(uint nInputs, INPUT\[\] pInputs, int cbSize);
自定义函数封装部分
public void SimulateInputString(char c)
{
INPUT[] input = new INPUT[2];
input\[0\].type = 1;
input\[0\].ki.wVk = 0;//dwFlags 为KEYEVENTF\_UNICODE 即4时,wVk必须为0
input\[0\].ki.wScan = (short)c;
input\[0\].ki.dwFlags = 4;//输入UNICODE字符
input\[0\].ki.time = 0;
input\[0\].ki.dwExtraInfo = IntPtr.Zero;
input\[1\].type = 1;
input\[1\].ki.wVk = 0;
input\[1\].ki.wScan = (short)c;
input\[1\].ki.dwFlags = 6;
input\[1\].ki.time = 0;
input\[1\].ki.dwExtraInfo = IntPtr.Zero;
SendInput(2u, input, Marshal.SizeOf((object)default(INPUT)));
}
public void SimulateInputKey(int key)
{
INPUT\[\] input = new INPUT\[1\];
input\[0\].type = 1;//模拟键盘
input\[0\].ki.wVk = (short)key;
input\[0\].ki.dwFlags = 0;//按下
SendInput(1u, input, Marshal.SizeOf((object)default(INPUT)));
Sleep(50);
input\[0\].type = 1;//模拟键盘
input\[0\].ki.wVk = (short)key;
input\[0\].ki.dwFlags = 2;//抬起
SendInput(1u, input, Marshal.SizeOf((object)default(INPUT)));
Sleep(50);
}
说明:
SimulateInputString为发送单个字符文本;
SimulateInputKey为模拟按键按下和抬起,参数key为虚拟键码;
关于键码的列表,可以查看微软文档:https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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