According to the Wikipedia's article: "The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970."
Given a board with m by n cells, each cell has an initial state live (1) or dead (0). Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the following four rules (taken from the above Wikipedia article):
Write a function to compute the next state (after one update) of the board given its current state. The next state is created by applying the above rules simultaneously to every cell in the current state, where births and deaths occur simultaneously.
Example:
Input:
[
[0,1,0],
[0,0,1],
[1,1,1],
[0,0,0]
]
Output:
[
[0,0,0],
[1,0,1],
[0,1,1],
[0,1,0]
]
class Solution {
/***
0, 1, current dead, live
2nd bit means next live
00 current dead -> next dead
01 current live -> next dead
10 current Dead -> next live
11 current live -> next live
\*/
public void gameOfLife(int\[\]\[\] board) {
if (board == null || board.length == 0 || board\[0\].length == 0) {
return;
}
int row = board.length;
int col = board\[0\].length;
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
int count = countCell(board, i, j);
if (board\[i\]\[j\] == 1) {
// for live, case 2
if (count == 2 || count == 3) {
// left shift
board\[i\]\[j\] += 2;
}
} // for live, case4
else if (count == 3) {
board\[i\]\[j\] += 2;
}
}
}
// right shift to first bit status
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
board\[i\]\[j\] = board\[i\]\[j\] >> 1;
}
}
}
private int countCell(int\[\]\[\] board, int m, int n) {
int count = 0;
// need to include ==, otherwise cannot reach m+ 1/ n + 1
for (int i = Math.max(m - 1, 0); i <= Math.min(m + 1, board.length - 1); i++) {
for (int j = Math.max(n - 1, 0); j<= Math.min(n + 1, board\[0\].length - 1); j++) {
if (i == m && j == n) {
continue;
}
if ((board\[i\]\[j\] & 1) == 1) {
count += 1;
}
}
}
return count;
}
}
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