眼下lua最新的版本号,5.2.3。
这个例子是一个简单lua分析器,来源自《Lua游戏开发实践指南》。
测试程序的功能:解决简单lua说明,例如:print("Hello world!");
function fun(x ,y) return x + y end
z =fun(1,1);
print(z);
结果例如以下图:
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源代码例如以下:
simple_main.cpp:
#include
#include
#include "cLua.h"
LuaGlue _Version(lua_State *L)
{
puts("This is 2.o fuck you!");
return 0;
}
char gpCommandBuffer[254];
const char* GetCommand()
{
memset(gpCommandBuffer,0,sizeof(gpCommandBuffer));
printf("Read>");
fgets(gpCommandBuffer,254,stdin);
//printf("&&&&%s&&&&&",gpCommandBuffer);
gpCommandBuffer[strlen(gpCommandBuffer) - 1] = 0;
//printf("-----%s----",gpCommandBuffer);
return gpCommandBuffer;
}
int main()
{
puts("SKLDB");
puts("fky");
cLua \*pLua = new cLua;
pLua->AddFunction("Version",\_Version);
const char \*pCommand = GetCommand();
while (strcmp(pCommand,"QUIT") != 0)
{
if (! pLua->RunString(pCommand))
{
printf("Error is:%s",pLua->GetErrorString());
}
pCommand = GetCommand();
}
delete pLua;
return 0;
}
cLua.h:
#ifndef __CLUA__
#define __CLUA__
struct lua_State;
#define LuaGlue extern "C" int
extern "C" {
typedef int (*LuaFunctionType)(struct lua_State *pLuaState);
};
class cLua
{
public:
cLua();
virtual ~cLua();
bool RunScript(const char \*pFilename);
bool RunString(const char \*pCommand);
const char \*GetErrorString(void);
bool AddFunction(const char \*pFunctionName, LuaFunctionType pFunction);
const char \*GetStringArgument(int num, const char \*pDefault=NULL);
double GetNumberArgument(int num, double dDefault=0.0);
void PushString(const char \*pString);
void PushNumber(double value);
void SetErrorHandler(void(\*pErrHandler)(const char \*pError)) {m\_pErrorHandler = pErrHandler;}
lua\_State \*GetScriptContext(void) {return m\_pScriptContext;}
private:
lua_State *m_pScriptContext;
void(*m_pErrorHandler)(const char *pError);
};
#endif
cLua.cpp:
#include
#include
#include
#include "cLua.h"
extern "C" {
#include
#include
#include
}
cLua::cLua()
{
m_pErrorHandler = NULL;
m\_pScriptContext = luaL\_newstate();
luaL\_openlibs(m\_pScriptContext);
//luaopen\_base(m\_pScriptContext);
//luaopen\_io(m\_pScriptContext);
//luaopen\_string(m\_pScriptContext);
//luaopen\_math(m\_pScriptContext);
//luaopen\_debug(m\_pScriptContext);
//luaopen\_table(m\_pScriptContext);
}
cLua::~cLua()
{
if(m_pScriptContext)
lua_close(m_pScriptContext);
}
static std::string findScript(const char *pFname)
{
FILE *fTest;
char drive\[\_MAX\_DRIVE\];
char dir\[\_MAX\_DIR\];
char fname\[\_MAX\_FNAME\];
char ext\[\_MAX\_EXT\];
\_splitpath( pFname, drive, dir, fname, ext );
std::string strTestFile = (std::string) drive + dir + "Scripts\\\\" + fname + ".LUB";
fTest = fopen(strTestFile.c\_str(), "r");
if(fTest == NULL)
{
//not that one...
strTestFile = (std::string) drive + dir + "Scripts\\\\" + fname + ".LUA";
fTest = fopen(strTestFile.c\_str(), "r");
}
if(fTest == NULL)
{
//not that one...
strTestFile = (std::string) drive + dir + fname + ".LUB";
fTest = fopen(strTestFile.c\_str(), "r");
}
if(fTest == NULL)
{
//not that one...
//not that one...
strTestFile = (std::string) drive + dir + fname + ".LUA";
fTest = fopen(strTestFile.c\_str(), "r");
}
if(fTest != NULL)
{
fclose(fTest);
}
return strTestFile;
}
bool cLua::RunScript(const char *pFname)
{
std::string strFilename = findScript(pFname);
const char *pFilename = strFilename.c_str();
if (0 != luaL\_loadfile(m\_pScriptContext, pFilename))
{
if(m\_pErrorHandler)
{
char buf\[256\];
sprintf(buf, "Lua Error - Script Load\\nScript Name:%s\\nError Message:%s\\n", pFilename, luaL\_checkstring(m\_pScriptContext, -1));
m\_pErrorHandler(buf);
}
return false;
}
if (0 != lua\_pcall(m\_pScriptContext, 0, LUA\_MULTRET, 0))
{
if(m\_pErrorHandler)
{
char buf\[256\];
sprintf(buf, "Lua Error - Script Run\\nScript Name:%s\\nError Message:%s\\n", pFilename, luaL\_checkstring(m\_pScriptContext, -1));
m\_pErrorHandler(buf);
}
return false;
}
return true;
}
bool cLua::RunString(const char *pCommand)
{
if (0 != luaL_loadbuffer(m_pScriptContext, pCommand, strlen(pCommand), NULL))
{
if(m_pErrorHandler)
{
char buf[256];
sprintf(buf, "Lua Error - String Load\nString:%s\nError Message:%s\n", pCommand, luaL_checkstring(m_pScriptContext, -1));
m_pErrorHandler(buf);
}
return false;
}
if (0 != lua\_pcall(m\_pScriptContext, 0, LUA\_MULTRET, 0))
{
if(m\_pErrorHandler)
{
char buf\[256\];
sprintf(buf, "Lua Error - String Run\\nString:%s\\nError Message:%s\\n", pCommand, luaL\_checkstring(m\_pScriptContext, -1));
m\_pErrorHandler(buf);
}
return false;
}
return true;
}
const char *cLua::GetErrorString(void)
{
return luaL_checkstring(m_pScriptContext, -1);
}
bool cLua::AddFunction(const char *pFunctionName, LuaFunctionType pFunction)
{
lua_register(m_pScriptContext, pFunctionName, pFunction);
return true;
}
const char *cLua::GetStringArgument(int num, const char *pDefault)
{
return luaL_optstring(m_pScriptContext, num, pDefault);
}
double cLua::GetNumberArgument(int num, double dDefault)
{
return luaL_optnumber(m_pScriptContext, num, dDefault);
}
void cLua::PushString(const char *pString)
{
lua_pushstring(m_pScriptContext, pString);
}
void cLua::PushNumber(double value)
{
lua_pushnumber(m_pScriptContext, value);
}
源代码链接:http://download.csdn.net/detail/shinhwalin/7831493
版权声明:本文博主原创文章,博客,未经同意不得转载。
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