H5用canvas放烟花
阅读原文时间:2023年08月15日阅读:5

很久很久以前的一个很流行的java Applet放烟花效果,当初移到android过,这次摸鱼时间翻译成js代码,用canvas实现
这么多年,终于能大致看懂这代码了,

已经实现透明效果,只需要给body弄个好看的背景图片就行,但需要主色为深色,看到的人谁有兴趣美化下,弄个背景加个声音啥的,不过没啥用就是的了,只是弄着好玩

谁要是弄得漂亮也给我看下,虽然我已经是个老头了,但也有一颗爱美的心

主要学到的是

1. js里面的各种Array,https://developer.mozilla.org/zh-CN/docs/Web/JavaScript/Reference/Global_Objects/Uint8ClampedArray

2. java中,像素数组一般用int数组,一个int表示一个像素, 而js中一般用Uint8数组,四个uint8表示一个像素,转换要考虑高低位的问题,  这里getPix setPix中的转换过程 可以省略掉,但年纪大了,懒了

【感谢GPT的大力相助】

index.html


烟花

Fireworks.js

class Fireworks{
constructor(canvas) {
//0xff000000前面的ff表示透明度,可以调小让背景图显示出来 不过这里没研究清楚
this.alpha = 0xFF000000;
this.fps = 12;
this.canvas = canvas;
this.width = 800;
this.height = 600;
this.size= this.width*this.height;
//减2行,以免超出
this.size2=this.size-this.width*2;
this.canvas.width = this.width;
this.canvas.height = this.height;

    this.ctx = canvas.getContext('2d');

    this.imageData = this.ctx.createImageData(this.width, this.height);

    this.canvas.addEventListener("mousedown", this.onDown.bind(this));  
    //最多烟花数量,炸一次算50个,也就是同时最多10个烟花在,  
    this.bits=500;  
    //炸开后的烟花数量  
    this.bit\_max=50;  
    //炸开角度,但具体影响还不清楚  
    this.ru = 50;  
    this.rv = 50;  
    //中心点  
    this.m\_centerX = Math.floor(this.width / 2);  
    this.m\_centerY = Math.floor(this.height / 2);

    //实际图像数据 每四个位置表示一个像素 R G B A  
    this.data=new ArrayBuffer(this.width\*this.height\*4);  
    this.dataView = new DataView(this.data);  
    //烟花计算数据  
    this.bit\_px = new Array(this.bits).fill(0);  
    this.bit\_py = new Array(this.bits).fill(0);  
    this.bit\_vx = new Array(this.bits).fill(0);  
    this.bit\_vy = new Array(this.bits).fill(0);  
    this.bit\_sx = new Int32Array(this.bits).fill(0);  
    this.bit\_sy = new Int32Array(this.bits).fill(0);  
    this.bit\_l = new Int32Array(this.bits).fill(0);  
    this.bit\_f = new Int32Array(this.bits).fill(0);  
    this.bit\_p = new Int32Array(this.bits).fill(0);  
    this.bit\_c = new Int32Array(this.bits).fill(0);

    this.m\_centerX = Math.floor(this.width / 2);  
    this.m\_centerY = Math.floor(this.height / 2);

    this.initData();  
    this.calculate();  
}  
initData(){  
    //最开始的时候给弄透明了  
    for(var i=0;i<this.size;i++){  
        this.dataView.setUint32(i\*4,0x00000000,true);  
    }  
    this.imageData.data.set(new Uint8ClampedArray(this.dataView.buffer));  
}  
onDown(event){  
    this.m\_mouseX = event.offsetX;  
    this.m\_mouseY = event.offsetY;  
    let k = Math.floor(Math.random() \* 256);  
    let l = Math.floor(Math.random() \* 256);  
    let i1 = Math.floor(Math.random() \* 256);  
    let j1 = (k << 16) | (l << 8) | i1 | this.alpha;  
    let k1 = 0;  
    console.log(this.bits);  
    console.log(this.bit\_max);  
    for (let l1 = 0; l1 < this.bits; l1++) {

        if (this.bit\_f\[l1\] !== 0) {  
            continue;  
        }  
        this.bit\_px\[l1\] = this.m\_mouseX;  
        this.bit\_py\[l1\] = this.m\_mouseY;  
        let d = Math.random() \* 6.2800000000000002;  
        let d1 = Math.random();  
        this.bit\_vx\[l1\] = Math.sin(d) \* d1;  
        this.bit\_vy\[l1\] = Math.cos(d) \* d1;  
        this.bit\_l\[l1\] = Math.floor(Math.random() \* 100) + 100;  
        this.bit\_p\[l1\] = Math.floor(Math.random() \* 3);  
        this.bit\_c\[l1\] = j1;  
        this.bit\_sx\[l1\] = this.m\_mouseX;  
        this.bit\_sy\[l1\] = this.height - 5;  
        this.bit\_f\[l1\] = 2;  
        if (++k1 === this.bit\_max) {  
            break;  
        }  
    }

 //这里播放开始声音

    //这里尝试点击后修改一个像素点的颜色  
   /\* let pix=this.getPix(y\*this.width+x);  
    console.log(pix);  
    this.setPix(y\*this.width+x,0xffff00f0);  
    this.imageData.data.set(new Uint8ClampedArray(this.dataView.buffer));  \*/  
}  
getPix(byteOffset){  
    //获取像素点  
    return this.dataView.getUint32(byteOffset\*4, true);  
}  
setPix(byteOffset,val){  
    this.dataView.setUint32(byteOffset\*4,val,true);  
}  
bit\_set(x,y,v){  
    //设置像素点  
    this.setPix(y \* this.width + x,v);  
}  
fade(){  
    //全图慢慢扩散和淡化  
    for (let j = 0; j < this.size2; j++) {  
        //取四个点  
        const k = this.getPix(j);  
        //最后会是黑色,所以如果一个点的值是黑色,就可以不运算了  
        if(k==this.alpha){  
            this.setPix(j,0x00000000);  
            continue;  
        }  
        if(k==0x00000000){  
            continue;  
        }  
        //右边  
        const l = this.getPix(j+1);  
        //下一行的点  
        const i1 = this.getPix(j + this.width);  
        //下一行右边  
        const j1 = this.getPix(j + this.width + 1);

        let i = (k & 0xff0000) >> 16;  
        let k1 = ((((l & 0xff0000) >> 16) - i) \* 50 >> 8) + i;  
        i = (k & 0xff00) >> 8;  
        let l1 = ((((l & 0xff00) >> 8) - i) \* 50 >> 8) + i;  
        i = k & 0xff;  
        let i2 = (((l & 0xff) - i) \* 50 >> 8) + i;  
        i = (i1 & 0xff0000) >> 16;  
        let j2 = ((((j1 & 0xff0000) >> 16) - i) \* 50 >> 8) + i;  
        i = (i1 & 0xff00) >> 8;  
        let k2 = ((((j1 & 0xff00) >> 8) - i) \* 50 >> 8) + i;  
        i = i1 & 0xff;  
        let l2 = (((j1 & 0xff) - i) \* 50 >> 8) + i;  
        let i3 = ((j2 - k1) \* 50 >> 8) + k1;  
        let j3 = ((k2 - l1) \* 50 >> 8) + l1;  
        let k3 = ((l2 - i2) \* 50 >> 8) + i2;  
        let val = (i3 << 16) | (j3 << 8) | k3 | this.alpha;  
        this.setPix(j,val);  
      }

}  
//计算烟花  
rend() {

    let flag2 = false;  
    for (let k = 0; k < this.bits; k++) {  
        switch (this.bit\_f\[k\]) {  
            default:  
                break;  
            case 1:  
                this.bit\_vy\[k\] += Math.random() / 50;  
                this.bit\_px\[k\] += this.bit\_vx\[k\];  
                this.bit\_py\[k\] += this.bit\_vy\[k\];  
                this.bit\_l\[k\]--;  
                if (this.bit\_l\[k\] === 0 || this.bit\_px\[k\] < 0.0 || this.bit\_py\[k\] < 0.0 || this.bit\_px\[k\] > this.width || this.bit\_py\[k\] > this.height - 3) {  
                    this.bit\_c\[k\] = this.alpha;  
                    this.bit\_f\[k\] = 0;  
                } else if (this.bit\_p\[k\] === 0) {  
                    if (Math.floor(Math.random() \* 2) === 0) {  
                        this.bit\_set(Math.floor(this.bit\_px\[k\]), Math.floor(this.bit\_py\[k\]), -1);  
                    }  
                } else {  
                    this.bit\_set(Math.floor(this.bit\_px\[k\]), Math.floor(this.bit\_py\[k\]), this.bit\_c\[k\]);  
                }  
                break;

            case 2:  
                //这里是飞行速度,  
                this.bit\_sy\[k\] -= 10;  
                if (this.bit\_sy\[k\] <= this.bit\_py\[k\]) {  
                    this.bit\_f\[k\] = 1;  
                    flag2 = true;  
                }  
                if (Math.floor(Math.random() \* 20) === 0) {  
                    let i = Math.floor(Math.random() \* 2);  
                    let j = Math.floor(Math.random() \* 5);  
                    this.bit\_set(this.bit\_sx\[k\] + i, this.bit\_sy\[k\] + j, -1);  
                }  
                break;  
        }  
    }

    if (flag2  ) {  
        //播放爆炸声音  
    }  
}

calculate(){  
    this.fade();  
    this.rend();  
    this.imageData.data.set(new Uint8ClampedArray(this.dataView.buffer));

    this.ctx.putImageData(this.imageData,0,0);  
    setTimeout(()=>{this.calculate()},50);  
}

}

原始java代码

import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.*;
import java.awt.image.MemoryImageSource;
import java.util.Random;

@SuppressWarnings("serial")
public class Test extends Applet implements Runnable {
public static void main(String[]args){
Test test=new Test();
test.init();

}  
public Test() {  
    m\_mouseX = 0;  
    m\_mouseY = 0;  
    m\_sleepTime = 5;  
    isError = false;  
    isInitialized = false;  
    rand = new Random();  
    bits = 50;  
    bit\_px = new double\[bits\];  
    bit\_py = new double\[bits\];  
    bit\_vx = new double\[bits\];  
    bit\_vy = new double\[bits\];  
    bit\_sx = new int\[bits\];  
    bit\_sy = new int\[bits\];  
    bit\_l = new int\[bits\];  
    bit\_f = new int\[bits\];  
    bit\_p = new int\[bits\];  
    bit\_c = new int\[bits\];  
    ru = 50;  
    rv = 50;  
}

public void init() {  
    String s ="50";  
    if (s != null)  
        bits = Integer.parseInt(s);  
    s = "30";  
    if (s != null)  
        bit\_max = Integer.parseInt(s);  
    s = "20";  
    if (s != null)  
        ru = Integer.parseInt(s);  
    s = "100";  
    if (s != null)  
        rv = Integer.parseInt(s);  
    s ="0";  
    if (s != null)  
        bit\_sound = Integer.parseInt(s);  
    m\_nAppX = getSize().width;  
    m\_nAppY = getSize().height;  
    m\_centerX = m\_nAppX / 2;  
    m\_centerY = m\_nAppY / 2;  
    m\_mouseX = m\_centerX;  
    m\_mouseY = m\_centerY;  
    resize(m\_nAppX, m\_nAppY);  
    pixls = m\_nAppX \* m\_nAppY;  
    pixls2 = pixls - m\_nAppX \* 2;  
    pix0 = new int\[pixls\];  
    offImage = new MemoryImageSource(m\_nAppX, m\_nAppY, pix0, 0, m\_nAppX);  
    offImage.setAnimated(true);  
    dbImg = createImage(offImage);  
    for (int i = 0; i < pixls; i++)  
        pix0\[i\] = 0xff000000;

    //sound1 = getAudioClip(getDocumentBase(), "firework.au");  
    //sound2 = getAudioClip(getDocumentBase(), "syu.au");  
    for (int j = 0; j < bits; j++)  
        bit\_f\[j\] = 0;

    isInitialized = true;  
    start();  
}  
private boolean stop;

public void run() {  
    while (!isInitialized)  
        try {  
            Thread.sleep(200L);  
        } catch (InterruptedException interruptedexception) {  
        }  
    do {  
        for (int j = 0; j < pixls2; j++) {  
            int k = pix0\[j\];  
            int l = pix0\[j + 1\];  
            int i1 = pix0\[j + m\_nAppX\];  
            int j1 = pix0\[j + m\_nAppX + 1\];  
            int i = (k & 0xff0000) >> 16;  
            int k1 = ((((l & 0xff0000) >> 16) - i) \* ru >> 8) + i;  
            i = (k & 0xff00) >> 8;  
            int l1 = ((((l & 0xff00) >> 8) - i) \* ru >> 8) + i;  
            i = k & 0xff;  
            int i2 = (((l & 0xff) - i) \* ru >> 8) + i;  
            i = (i1 & 0xff0000) >> 16;  
            int j2 = ((((j1 & 0xff0000) >> 16) - i) \* ru >> 8) + i;  
            i = (i1 & 0xff00) >> 8;  
            int k2 = ((((j1 & 0xff00) >> 8) - i) \* ru >> 8) + i;  
            i = i1 & 0xff;  
            int l2 = (((j1 & 0xff) - i) \* ru >> 8) + i;  
            int i3 = ((j2 - k1) \* rv >> 8) + k1;  
            int j3 = ((k2 - l1) \* rv >> 8) + l1;  
            int k3 = ((l2 - i2) \* rv >> 8) + i2;  
            pix0\[j\] = i3 << 16 | j3 << 8 | k3 | 0xff000000;  
        }

        rend();  
        offImage.newPixels(0, 0, m\_nAppX, m\_nAppY);  
        try {  
            Thread.sleep(m\_sleepTime);  
        } catch (InterruptedException interruptedexception1) {  
        }  
    } while (!stop);  
}

public void update(Graphics g) {  
    paint(g);  
}

public void paint(Graphics g) {  
    g.drawImage(dbImg, 0, 0, this);  
}

public void start() {  
    if (isError)  
        return;  
    isRunning = true;  
    if (runner == null) {  
        runner = new Thread(this);  
        runner.start();  
    }  
}

@SuppressWarnings("deprecation")  
public void stop() {  
    if (runner != null) {  
        runner.stop();  
        runner = null;  
    }  
}

public boolean mouseMove(Event event, int i, int j) {  
    m\_mouseX = i;  
    m\_mouseY = j;  
    return true;  
}

public boolean mouseDown(Event event, int i, int j) {  
    m\_mouseX = i;  
    m\_mouseY = j;  
    int k = (int) (rand.nextDouble() \* 256D);  
    int l = (int) (rand.nextDouble() \* 256D);  
    int i1 = (int) (rand.nextDouble() \* 256D);  
    int j1 = k << 16 | l << 8 | i1 | 0xff000000;  
    int k1 = 0;  
    for (int l1 = 0; l1 < bits; l1++) {  
        if (bit\_f\[l1\] != 0)  
            continue;  
        bit\_px\[l1\] = m\_mouseX;  
        bit\_py\[l1\] = m\_mouseY;  
        double d = rand.nextDouble() \* 6.2800000000000002D;  
        double d1 = rand.nextDouble();  
        bit\_vx\[l1\] = Math.sin(d) \* d1;  
        bit\_vy\[l1\] = Math.cos(d) \* d1;  
        bit\_l\[l1\] = (int) (rand.nextDouble() \* 100D) + 100;  
        bit\_p\[l1\] = (int) (rand.nextDouble() \* 3D);  
        bit\_c\[l1\] = j1;  
        bit\_sx\[l1\] = m\_mouseX;  
        bit\_sy\[l1\] = m\_nAppY - 5;  
        bit\_f\[l1\] = 2;  
        if (++k1 == bit\_max)  
            break;  
    }

    if (bit\_sound > 1)  
        sound2.play();  
    return true;  
}

public boolean mouseExit(Event event, int i, int j) {  
    m\_mouseX = i;  
    m\_mouseY = j;  
    return true;  
}

// (JAVA世纪网,java2000.net)  
void rend() {  
    boolean flag2 = false;  
    for (int k = 0; k < bits; k++)  
        switch (bit\_f\[k\]) {  
            default:  
                break;

            case 1: // '\\001'  
                bit\_vy\[k\] += rand.nextDouble() / 50D;  
                bit\_px\[k\] += bit\_vx\[k\];  
                bit\_py\[k\] += bit\_vy\[k\];  
                bit\_l\[k\]--;  
                if (bit\_l\[k\] == 0 || bit\_px\[k\] < 0.0D || bit\_py\[k\] < 0.0D || bit\_px\[k\] > (double) m\_nAppX  
                        || bit\_py\[k\] > (double) (m\_nAppY - 3)) {  
                    bit\_c\[k\] = 0xff000000;  
                    bit\_f\[k\] = 0;  
                } else if (bit\_p\[k\] == 0) {  
                    if ((int) (rand.nextDouble() \* 2D) == 0)  
                        bit\_set((int) bit\_px\[k\], (int) bit\_py\[k\], -1);  
                } else {  
                    bit\_set((int) bit\_px\[k\], (int) bit\_py\[k\], bit\_c\[k\]);  
                }  
                break;

            case 2: // '\\002'  
                bit\_sy\[k\] -= 5;  
                if ((double) bit\_sy\[k\] <= bit\_py\[k\]) {  
                    bit\_f\[k\] = 1;  
                    flag2 = true;  
                }  
                if ((int) (rand.nextDouble() \* 20D) == 0) {  
                    int i = (int) (rand.nextDouble() \* 2D);  
                    int j = (int) (rand.nextDouble() \* 5D);  
                    bit\_set(bit\_sx\[k\] + i, bit\_sy\[k\] + j, -1);  
                }  
                break;  
        }

    if (flag2 && bit\_sound > 0)  
        sound1.play();  
}

void bit\_set(int i, int j, int k) {  
    int l = i + j \* m\_nAppX;  
    pix0\[l\] = k;  
}

private int m\_nAppX;  
private int m\_nAppY;  
private int m\_centerX;  
private int m\_centerY;  
private int m\_mouseX;  
private int m\_mouseY;  
private int m\_sleepTime;  
private boolean isError;  
boolean isRunning;  
boolean isInitialized;  
Thread runner;  
int pix0\[\];  
MemoryImageSource offImage;  
Image dbImg;  
int pixls;  
int pixls2;  
Random rand;  
int bits;  
double bit\_px\[\];  
double bit\_py\[\];  
double bit\_vx\[\];  
double bit\_vy\[\];  
int bit\_sx\[\];  
int bit\_sy\[\];  
int bit\_l\[\];  
int bit\_f\[\];  
int bit\_p\[\];  
int bit\_c\[\];  
int bit\_max;  
int bit\_sound;  
int ru;  
int rv;  
AudioClip sound1;  
AudioClip sound2;  

}