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span::selection, .cm-s-base16-light .CodeMirror-line > span > span::selection { background: #e0e0e0; }.cm-s-base16-light .CodeMirror-line::-moz-selection, .cm-s-base16-light .CodeMirror-line > span::-moz-selection, .cm-s-base16-light .CodeMirror-line > span > span::-moz-selection { background: #e0e0e0; }.cm-s-base16-light .CodeMirror-gutters { background: #f5f5f5; border-right: 0px; }.cm-s-base16-light .CodeMirror-guttermarker { color: #ac4142; }.cm-s-base16-light .CodeMirror-guttermarker-subtle { color: #b0b0b0; }.cm-s-base16-light .CodeMirror-linenumber { color: #b0b0b0; }.cm-s-base16-light .CodeMirror-cursor { border-left: 1px solid #505050; }.cm-s-base16-light span.cm-comment { color: #8f5536; }.cm-s-base16-light span.cm-atom { color: #aa759f; }.cm-s-base16-light span.cm-number { color: #aa759f; }.cm-s-base16-light span.cm-property, .cm-s-base16-light span.cm-attribute { color: #90a959; }.cm-s-base16-light span.cm-keyword { color: #ac4142; }.cm-s-base16-light span.cm-string { color: #f4bf75; }.cm-s-base16-light span.cm-variable { color: #90a959; }.cm-s-base16-light span.cm-variable-2 { color: #6a9fb5; }.cm-s-base16-light span.cm-def { color: #d28445; }.cm-s-base16-light span.cm-bracket { color: #202020; }.cm-s-base16-light span.cm-tag { color: #ac4142; }.cm-s-base16-light span.cm-link { color: #aa759f; }.cm-s-base16-light span.cm-error { background: #ac4142; color: #505050; }.cm-s-base16-light .CodeMirror-activeline-background { background: #DDDCDC; }.cm-s-base16-light .CodeMirror-matchingbracket { text-decoration: underline; color: white !important; }
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TF-A链接:
https://github.com/ARM-software/arm-trusted-firmware
在阅读TF-A源代码时,看到其udelay是实现如下:
https://github.com/ARM-software/arm-trusted-firmware/blob/master/drivers/delay_timer/delay_timer.c
/***********************************************************
* Delay for the given number of microseconds. The driver must
* be initialized before calling this function.
***********************************************************/
void udelay(uint32_t usec)
{
assert((timer_ops != NULL) &&
(timer_ops->clk_mult != 0U) &&
(timer_ops->clk_div != 0U) &&
(timer_ops->get_timer_value != NULL));
uint32\_t start, delta, total\_delta;
assert(usec < (UINT32\_MAX / timer\_ops->clk\_div));
start = timer\_ops->get\_timer\_value();
/\* Add an extra tick to avoid delaying less than requested. \*/
total\_delta =
div\_round\_up(usec \* timer\_ops->clk\_div,
timer\_ops->clk\_mult) + 1U;
do {
/\*
\* If the timer value wraps around, the subtraction will
\* overflow and it will still give the correct result.
\*/
delta = start - timer\_ops->get\_timer\_value(); /\* Decreasing counter \*/
} while (delta < total\_delta);
}
第16行的get_timer_value返回的是一个从0xFFFFFFFF到0的递减的数,减到0后,再往下减的话,会重新变成0xFFFFFFFF。
其中第25到26行注释说即使发生了wraps around,也可以保证delta的值是正确的。下面我们看看是什么原理。
为此,下面是一个简单的模拟程序,看看发生wraps around后,两个数字相减的结果,假设下面的a,b,c的范围都是从0到0xFF,a表示第一次读到的数,b表示第二次读到的数。
#include
int main(int argc, const char *argv[])
{
unsigned char a, b, c;
a = 0x20;
b = 0x00;
c = a - b;
printf("a(0x%x) - b(0x%x) = %x\\n", a, b, c);
a = 0x00;
b = 0xE0;
c = a - b;
printf("a(0x%x) - b(0x%x) = %x\\n", a, b, c);
a = 0x00;
b = 0x20;
c = a - b;
printf("a(0x%x) - b(0x%x) = %x\\n", a, b, c);
a = 0xF0;
b = 0x10;
c = a - b;
printf("a(0x%x) - b(0x%x) = %x\\n", a, b, c);
return ;
}
下面是运行结果:
a(0x20) - b(0x0) =
a(0x0) - b(0xe0) =
a(0x0) - b(0x20) = e0
a(0xf0) - b(0x10) = e0
可以看到,如果是以无符号数输出的话,上面的大数减小数和小数减大数的结果是一样的。
原因是负数在计算机中是以补码的形式存放,关于补码的介绍可以参考:https://baike.baidu.com/item/%E8%A1%A5%E7%A0%81/6854613?fr=aladdin
可以直观的理解,在模为10的情况下,一个数加上A,跟减去(10-A)的结果一样:比如 (3 + 8)%10 = 1,而(3-(10-8))%10 = 1,二者一样。
或者可以手动计算一下:0 - 0xe0,理论上应该等于-0xe0,那么这个数字在计算机中如何表示呢?也就是-0xe0的补码是多少?根据负数求补码的方法,其绝对值各位取反然后再加1:
-0xe0 --> 0xe(绝对值) --> 0b11100000(二进制表示) --> 0b00011111(取反) --> 0b00100000(加一) --> 0x20,即在模为0x100的情况下,-0xe0跟0x20是一回事。
完。
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