更新回调(Update Callback)涉及到一个类:osg::NodeCallback。这个类重载了函数调用操作符。当回调动作发生时,将会执行这一操作符的内容。
如果节点绑定了更新回调函数,那么在每一帧系统遍历到此节点时,回调函数都会被调用。
下面给出一个例子:
#include
#include
#include
#include
#include
class RotateCallback: public osg::NodeCallback
{
public:
RotateCallback():_rotateZ(0.0){}
virtual void operator()(osg::Node\* node, osg::NodeVisitor\* nv)
{
osg::PositionAttitudeTransform \*pat = dynamic\_cast<osg::PositionAttitudeTransform\*>(node);
if (pat)
{
osg::Quat quat(osg::DegreesToRadians(\_rotateZ), osg::Z\_AXIS);
pat->setAttitude(quat);
\_rotateZ += 0.5;
}
traverse(node, nv);
}
protected:
double _rotateZ;
};
class InfoCallback: public osg::NodeCallback
{
public:
virtual void operator()(osg::Node\* node, osg::NodeVisitor\* nv)
{
osg::PositionAttitudeTransform \*pat = dynamic\_cast<osg::PositionAttitudeTransform\*>(node);
if (pat)
{
double angle = 0.0;
osg::Vec3 axis;
pat->getAttitude().getRotate(angle, axis);
std::cout<<"Node is rotating around the("<<axis<<")axis,"
<<osg::RadiansToDegrees(angle)<<" degrees"<<std::endl;
}
traverse(node, nv);
}
};
int main(int argc, char **argv)
{
osg::ArgumentParser arguments(&argc, argv);
osg::Node *model = osgDB::readNodeFiles(arguments);
if(!model)
model = osgDB::readNodeFile("cow.osg");
osg::ref_ptr
pat->addChild(model);
pat->setUpdateCallback(new RotateCallback);
pat->addUpdateCallback(new InfoCallback);
osgViewer::Viewer viewer;
viewer.setSceneData(pat.get());
return viewer.run();
}
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