- public class AutoTextView extends TextSwitcher implements ViewFactory {
- private float mHeight;
- private Context mContext;
- //mInUp,mOutUp分别构成向下翻页的进出动
- private Rotate3dAnimation mInUp;
- private Rotate3dAnimation mOutUp;
- final int[] auto3d = {
- 0x7f010000
- };
- //mInDown,mOutDown分别构成向下翻页的进出动
- private Rotate3dAnimation mInDown;
- private Rotate3dAnimation mOutDown;
- public AutoTextView(Context context) {
- this(context, null);
- }
- public AutoTextView(Context context, AttributeSet attrs) {
- super(context, attrs);
- TypedArray a = context.obtainStyledAttributes(attrs, auto3d);
- mHeight = a.getDimension(0, 15);
- a.recycle();
- mContext = context;
- init();
- }
- private void init() {
- setFactory(this);
- mInUp = createAnim(-90, 0, true, true);
- mOutUp = createAnim(0, 90, false, true);
- mInDown = createAnim(90, 0, true, false);
- mOutDown = createAnim(0, -90, false, false);
- //TextSwitcher主要用于文件切换,比�? 从文字A 切换�? 文字 B�?
- //setInAnimation()后,A将执行inAnimation�?
- //setOutAnimation()后,B将执行OutAnimation
- setInAnimation(mInUp);
- setOutAnimation(mOutUp);
- }
- private Rotate3dAnimation createAnim(float start, float end, boolean turnIn, boolean turnUp) {
- final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, turnIn, turnUp);
- rotation.setDuration(300);
- rotation.setFillAfter(false);
- rotation.setInterpolator(new AccelerateInterpolator());
- return rotation;
- }
- //这里返回的TextView,就是我们看到的View
- @Override
- public View makeView() {
- TextView t = new TextView(mContext);
- t.setGravity(Gravity.CENTER);
- t.setTextSize(mHeight);
- t.setSingleLine(true);
- t.setTextColor(R.color.black);
- return t;
- }
- //定义动作,向下滚动翻�?
- public void previous() {
- if (getInAnimation() != mInDown) {
- setInAnimation(mInDown);
- }
- if (getOutAnimation() != mOutDown) {
- setOutAnimation(mOutDown);
- }
- }
- //定义动作,向上滚动翻�?
- public void next() {
- if (getInAnimation() != mInUp) {
- setInAnimation(mInUp);
- }
- if (getOutAnimation() != mOutUp) {
- setOutAnimation(mOutUp);
- }
- }
- class Rotate3dAnimation extends Animation {
- private final float mFromDegrees;
- private final float mToDegrees;
- private final boolean mTurnIn;
- private final boolean mTurnUp;
- private float mCenterX;
- private float mCenterY;
- private Camera mCamera;
- public Rotate3dAnimation(float fromDegrees, float toDegrees, boolean turnIn, boolean turnUp) {
- mFromDegrees = fromDegrees;
- mToDegrees = toDegrees;
- mTurnIn = turnIn;
- mTurnUp = turnUp;
- }
- @Override
- public void initialize(int width, int height, int parentWidth, int parentHeight) {
- super.initialize(width, height, parentWidth, parentHeight);
- mCamera = new Camera();
- mCenterY = getHeight() / 2;
- mCenterX = getWidth() / 2;
- }
- @Override
- protected void applyTransformation(float interpolatedTime, Transformation t) {
- final float fromDegrees = mFromDegrees;
- float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
- final float centerX = mCenterX;
- final float centerY = mCenterY;
- final Camera camera = mCamera;
- final int derection = mTurnUp ? 1 : -1;
- final Matrix matrix = t.getMatrix();
- camera.save();
- if (mTurnIn) {
- camera.translate(0.0f, derection * mCenterY * (interpolatedTime - 1.0f), 0.0f);
- } else {
- camera.translate(0.0f, derection * mCenterY * (interpolatedTime), 0.0f);
- }
- camera.rotateX(degrees);
- camera.getMatrix(matrix);
- camera.restore();
- matrix.preTranslate(-centerX, -centerY);
- matrix.postTranslate(centerX, centerY);
- }
- }
- }
第二步,这里写个Handler来循环滚动TextView内容
这里写的这个handler有点麻烦了,后面我用了一个新写法: