Java 从零开始实现一个画图板、以及图像处理功能,代码可复现
阅读原文时间:2022年04月14日阅读:1

Java 从零开始实现一个画图板、以及图像处理功能,代码可复现

这是一个学习分享博客,带你从零开始实现一个画图板、图像处理的小项目,为了降低阅读难度,本博客将画图板的一步步迭代优化过程展示给读者,篇幅较长,Java初学者可放心食用。(文末有源代码)

  • 直线、签字笔、实时直线、谢尔宾斯基地毯、递归KLine、矩形、圆、实心矩形、实心圆、等腰三角形、三角形、多边形、改进多边形、 立方体、橡皮擦
  • 画笔的颜色更改
  • 撤回、保存、打开
  • 打开jpg图片,保存图片
  • 图片特效:马赛克、黑白照、油画、背景替换、图片融合等等;
  • 图片的放大和缩小,图片旋转
  • 图片的颜色调整

怎么样?如果觉得还不错的话就请继续看下去吧!

首先我们要写一个界面,就要给界面添加一个监听器,对监听器不太熟悉的同学,可以看我的这篇文章 常见监听器用法

第一步:创建画布

  • 万事开头难,我们从创建一个窗体开始,并给窗体添加画笔g。

    package drawBoard_test;

    import javax.swing.; import java.awt.;

    public class DrawUI extends JFrame {

    String[] strs = {"直线","签字笔","实时直线", "谢尔宾斯基地毯","递归KLine","矩形", "圆", "实心矩形", "实心圆", "等腰三角形", "三角形", "多边形",
            "改进多边形","立方体",  "橡皮擦", "撤回", "保存", "打开"};
    Color[] color = {Color.red,Color.white,Color.black,Color.blue};
    //添加功能和颜色按钮
    public void addButton(){
        for(String str : strs){
            JButton btn = new JButton(str);
            add(btn);
        }
        Dimension dim = new Dimension(30,30);
        for(Color c : color){
            JButton btn = new JButton();
            btn.setBackground(c);
            btn.setPreferredSize(dim);
            add(btn);
        }
    }
    
    public void initUI(){
        this.setTitle("画图板");
        FlowLayout flow = new FlowLayout();
        this.setLayout(flow);
        this.setSize(1000,800);
        this.setLocationRelativeTo(null);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.addButton();
        this.setVisible(true);
        Graphics g = getGraphics();
    
    }
    
    public static void main(String[] args) {
        DrawUI drawUI = new DrawUI();
        drawUI.initUI();
    }

    }

  • 大家可以试着运行一下,出现以下效果,第一步就算成功了

第二步:为窗体和按钮添加监听器

  • 首先要创建一个监听器,我们需要用到事件监听器ActionListener,和鼠标监听器MouseListener,MouseMotionListener,

    所以我们选择继承这三个接口, 我们都知道,继承一个接口时需要重写接口的所有方法,但是我们又不会使用到三个接口的所有方法(鼠标进入/离开组件),

    所以我们可以先写一个类A继承所有接口,然后再用监听器类去继承类A。

  • 监听器的父类:

    package drawBoard_test;

    import java.awt.event.*;

    public class DrawListenerFather implements ActionListener, MouseListener, MouseMotionListener {

    @Override
    public void actionPerformed(ActionEvent e) {
    
    }
    @Override
    public void mouseClicked(MouseEvent e) {
    
    }
    @Override
    public void mousePressed(MouseEvent e) {
    
    }
    @Override
    public void mouseReleased(MouseEvent e) {
    
    }
    @Override
    public void mouseEntered(MouseEvent e) {
    
    }
    @Override
    public void mouseExited(MouseEvent e) {
    
    }
    @Override
    public void mouseDragged(MouseEvent e) {
    
    }
    @Override
    public void mouseMoved(MouseEvent e) {
    
    }

    }

接下来,创建我们需要的监听器DrawListener,我们如果想在画图板上绘制的话,需要将主页面的画笔g传给监听器,

所以我们给监听器添加成员变量Graphic g;并添加setG()方法。

package drawBoard_test;

public class DrawListener extends DrawListenerFather {
    private Graphics g;

    public void setG(Graphics g) {
        this.g = g;
    }
    @Override
    public void actionPerformed(ActionEvent e) {

    }
    @Override
    public void mouseClicked(MouseEvent e) {

    }
    @Override
    public void mousePressed(MouseEvent e) {

    }
    @Override
    public void mouseReleased(MouseEvent e) {

    }
    @Override
    public void mouseEntered(MouseEvent e) {

    }
    @Override
    public void mouseDragged(MouseEvent e) {

    }
    @Override
    public void mouseMoved(MouseEvent e) {

    }
}
  • 我们将主窗体的画笔g传给监听器,并为主窗体以及它的所有按钮以及加上监听器。

  • 主窗体DrawUI中的代码更新为:

    package drawBoard_test;

    import javax.swing.; import java.awt.;

    public class DrawUI extends JFrame {
    DrawListener dl = new DrawListener();
    String[] strs = {"直线","签字笔","实时直线", "谢尔宾斯基地毯","递归KLine","矩形", "圆", "实心矩形", "实心圆", "等腰三角形", "三角形", "多边形",
    "改进多边形","立方体", "橡皮擦", "撤回", "保存", "打开"};
    Color[] color = {Color.red,Color.white,Color.black,Color.blue};
    public void addButton(){
    for(String str : strs){
    JButton btn = new JButton(str);
    btn.addActionListener(dl); //添加事件监听器
    add(btn);
    }
    Dimension dim = new Dimension(30,30);
    for(Color c : color){
    JButton btn = new JButton();
    btn.setBackground(c);
    btn.setPreferredSize(dim);
    btn.addActionListener(dl); //添加事件监听器
    add(btn);
    }
    }

    public void initUI(){
        this.setTitle("画图板");
        FlowLayout flow = new FlowLayout();
        this.setLayout(flow);
        this.setSize(1000,800);
        this.setLocationRelativeTo(null);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.addButton();
        this.setVisible(true);
        this.addMouseListener (dl);
        this.addMouseMotionListener (dl);//添加鼠标监听器
        Graphics g = getGraphics ();
        dl.setG(g); //将窗体的画笔g传入监听器
    }
    
    public static void main(String[] args) {
        DrawUI drawUI = new DrawUI();
        drawUI.initUI();
    }

    }

接下来我们就可以去实现我们的绘图功能了!

第三步,完善监听器的功能

我们在监听器中创建一个字符串shapeName,当点击按钮时,将按钮上的字符赋给shapeName,再根据shapeName的值来决定鼠标监听器的具体行为

绘制直线以及更换画笔颜色

  • 绘制直线我们只需要知道鼠标点击时的坐标和鼠标释放时的坐标,然后使用g.drawLine(x1,y1,x2,y2)即可绘制成功

  • 我们来看代码

    package drawBoard_test;

    import javax.swing.; import java.awt.;
    import java.awt.event.ActionEvent;
    import java.awt.event.MouseEvent;

    public class DrawListener extends DrawListenerFather {
    private Graphics g;
    String shapeName = null; //按钮上的图形名称
    String btn_action ; //按钮上的字符串
    Color color; //记录当前画笔的颜色
    int x2,y2,x3,y3; //存放坐标
    public void setG(Graphics g) {
    this.g = g;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
    /**
    *有的小伙伴可能会有疑问,为什么要用btn_action做一个中间量呢?试想一下,如果我们直接使用switch(shapeName),那么我们点击颜色按钮的时候
    * shapeName就会被换成空值"",我们就需要重新点击图形按钮再进行绘制。
    */
    btn_action = e.getActionCommand();

        if(btn_action.equals("")){
            JButton btn = (JButton) e.getSource(); //getSource方法获取触发此次事件的组件对象,返回值为Object类型
            color = btn.getBackground(); //获取按钮组件的背景颜色
            g.setColor(color);
            return;
        }else {
            shapeName =  btn_action;
        }
    
    }
    @Override
    public void mousePressed(MouseEvent e) {
        x2 = e.getX();
        y2 = e.getY();
    }
    @Override
    public void mouseReleased(MouseEvent e) {
        x3 = e.getX();
        y3 = e.getY();
        if(shapeName == null) return;
        switch(shapeName){
            case "直线":
                g.drawLine(x2, y2, x3, y3);
                break;
        }
    }

    }

此时,画图板可以绘制出直线,我们来看一下效果

实现直线的绘制之后,其余功能的实现也是水到渠成的,我们继续往下看。

矩形、圆、实心矩形、实心圆、等腰三角形、谢尔宾斯基地毯、递归KLine、立方体、橡皮擦功能以及颜色按钮的实现

  • 矩形:矩形的实现使用g.drawRext(x2,y2,x2-x3,y2-y3)绘制,需要一个坐标,和长、宽。

    • 我们可以直接使用上面的式子绘制,但是如果我们从左下往右上拖动鼠标时,就无法绘出矩形

      所以我们左上角的坐标的x,y坐标使用两点中较小的x,y值,长宽取差的绝对值,即

      g.drawRect(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));

  • 圆:圆的参数与矩形相同 g.drawOval(x2,y2,x2-x3,y2-y3) ,画出的圆为同样参数画出的矩形的内切矩形

  • 实心矩形:g.fillRect(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));

  • 实心圆:g.fillOval(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));

  • 等腰三角形:等腰三角形的实现是用三条直线进行连接,我们用矩形作为参考,拖动鼠标获得的矩形,取矩形的下边两个点

    和上边线的中点进行连接,即可获得一个等腰三角形

  • 谢尔宾斯基地毯:这是一个依靠递归实现的图形,将一个实心正方形划分为的9个小正方形,去掉中间的小正方形,

    再对余下的小正方形重复这一操作便能得到谢尔宾斯基地毯。实现结果如图所示

  • 递归KLine:我们炒股的曲线往往是曲折蜿蜒的,我们就来模拟一下这种曲线,我们通过鼠标的拖动可以获得它的起始和终止的位置坐标,

    然后我们取他们的中点的x坐标,和范围内随机的y坐标,重复这一操作,直到两点x坐标相邻时就连接。

  • 立方体:使用斜二侧画法确定顶点坐标,然后进行连线

  • 橡皮擦:橡皮擦是颜色与背景颜色相同的矩形。

    根据上述的描述,我们将监听器的代码更新为

    package drawBoard_test;

    import javax.swing.; import java.awt.;
    import java.awt.event.ActionEvent;
    import java.awt.event.MouseEvent;

    public class DrawListener extends DrawListenerFather {
    private Graphics g;
    String shapeName = null;
    String btn_action ;
    Color color;
    int x2,y2,x3,y3;
    public void setG(Graphics g) {
    this.g = g;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
    btn_action = e.getActionCommand(); //btn_action
    if(btn_action.equals("")){
    JButton btn = (JButton) e.getSource();
    color = btn.getBackground();
    g.setColor(color);
    return;
    }else {
    shapeName = btn_action;
    }

    }
    @Override
    public void mousePressed(MouseEvent e) {
        x2 = e.getX();
        y2 = e.getY();
    }
    @Override
    public void mouseReleased(MouseEvent e) {
        x3 = e.getX();
        y3 = e.getY();
        if(shapeName == null) return;
        switch(shapeName){
            case "直线":
                g.drawLine(x2, y2, x3, y3);
                break;
        case "矩形":
            g.drawRect(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));
            break;
        case "圆" :
            g.drawOval(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));
            break;
        case "谢尔宾斯基地毯" :
            Sierpinski(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));
            break;
        case "递归KLine" :
            KLine(x2,y2,x3,y3,y3-y2);
            break;
        case "实心矩形" :
    
            g.fillRect(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));
            break;
        case "实心圆" :
    
            g.fillOval(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));
            break;
        case "等腰三角形" :
            g.drawLine(x2,y3,x3,y3);
            g.drawLine(x2,y3,(x2+x3)/2,y2);
            g.drawLine(x3,y3,(x2+x3)/2,y2);
            break;
        case "立方体" :
            g.drawRect(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));
            g.drawLine(x2+(int)((x3-x2)*1.414/4),y2-(int)((y3-y2)*1.414/4),x2,y2);
            g.drawLine(x2+(int)((x3-x2)*1.414/4),y2-(int)((y3-y2)*1.414/4),x3+(int)((x3-x2)*1.414/4),y2-(int)((y3-y2)*1.414/4));
            g.drawLine(x3,y2,x3+(int)((x3-x2)*1.414/4),y2-(int)((y3-y2)*1.414/4));
            g.drawLine(x3+(int)((x3-x2)*1.414/4),y3-(int)((y3-y2)*1.414/4),x3+(int)((x3-x2)*1.414/4),y2-(int)((y3-y2)*1.414/4));
            g.drawLine(x3+(int)((x3-x2)*1.414/4),y3-(int)((y3-y2)*1.414/4),x3,y3);
            break;
    
        case "橡皮擦" :
            Color pre = g.getColor(); //记录之前的颜色 ,用完再换回去
            g.setColor( new JButton().getBackground());
            g.fillRect(Math.min(x2,x3),Math.min(y2,y3),Math.abs(x3-x2),Math.abs(y3-y2));
            g.setColor(pre);
            break;
    }
    } //递归KLine public void KLine(int x1 , int y1 , int x2 , int y2, int x){ if(Math.abs(x2-x1)<= 1 || Math.abs(y2-y1) <= 1 || x < 1){ g.drawLine(x1, y1, x2, y2); specialList.add(new Point(x1,y1));
    return;
    } Random random = new Random(0); int ran = random.nextInt(x); int mid = ((y2+y1)/2-x+ran*2); x = (int)(x*0.618); KLine(x1, y1, (x1+x2)/2, mid,x); KLine((x1+x2)/2, mid, x2,y2,x); } //谢尔宾斯基地毯 public void Sierpinski(int x,int y,int w,int h){ if(w>0&&h>0){ g.fillRect(x+w/3,y+h/3,w/3,h/3); Sierpinski(x,y,w/3,h/3); Sierpinski(x+w/3,y,w/3,h/3); Sierpinski(x+2*w/3,y,w/3,h/3); Sierpinski(x,y+h/3,w/3,h/3); Sierpinski(x+2*w/3,y+h/3,w/3,h/3); Sierpinski(x,y+2*h/3,w/3,h/3); Sierpinski(x+w/3,y+2*h/3,w/3,h/3); Sierpinski(x+2*w/3,y+2*h/3,w/3,h/3); } }

    }

较复杂一点的图形功能:签字笔、实时直线、三角形、多边形、改进多边形的实现

  • 签字笔:鼠标拖动时一直获取坐标,并将这个坐标与上一个坐标连接

  • 实时直线:鼠标按下时获取一个坐标,然后拖动时获取实时坐标连线,并将上一条线用一条背景色的直线覆盖。

  • 三角形:鼠标点击时获取坐标①,再次点击获取坐标②,并将①②连接,再次点击获取坐标③,并将①③,②③连接。

  • 多边形:第一次点击获取坐标①,此后每次点击获取坐标n,并连接坐标n和前一次点击获取的坐标,最后点击右键,连接坐标①和最后一次左键点击的坐标

  • 改进多边形:鼠标点击n次,然后用这个n个点作为顶点,画出一个多边形。

  • 由于签字笔、三角形、多边形、改进多边形的实现比较复杂,所以我们将他们作为一个独立的类来写,我们的代码也更容易拓展和维护。

    此时,我们的监听器的代码更新为

  • 三角形类

    package drawBoard_test;

    import java.awt.*;
    import java.awt.event.MouseEvent;

    public class Triangle {
    static int x1,y1,x2,y2,x3,y3; //对应三角形的三个点
    static int num; //作为已经点了几个点的控制信号
    public void drawTriangle(MouseEvent e , Graphics g){
    if(num == 0){
    x1 = e.getX();
    y1 = e.getY();
    num++;
    }else if(num == 1){
    x2 = e.getX();
    y2 = e.getY();
    g.drawLine(x1,y1,x2,y2);
    num++;
    }else if(num == 2){
    x3 = e.getX();
    y3 = e.getY();
    g.drawLine(x3,y3,x2,y2);
    g.drawLine(x3,y3,x1,y1);
    num=0;
    }
    }
    }

  • 多边形类

    package drawBoard_test;

    import java.awt.*;
    import java.awt.event.MouseEvent;

    public class Polygon {
    static int x1,y1,x2,y2,x3,y3;
    static int num;
    public void drawPolygon(MouseEvent e , Graphics g){
    if(num == 0){
    x1 = e.getX();
    y1 = e.getY();
    num++;
    }else if(num == 1){
    x2 = e.getX();
    y2 = e.getY();
    g.drawLine(x1,y1,x2,y2);
    num++;
    }else if (num == 2){
    if(e.getButton()==3){
    g.drawLine(x1,y1,x2,y2);
    num=0;
    return;
    }
    x3 = e.getX();
    y3 = e.getY();
    g.drawLine(x3,y3,x2,y2);
    num++;
    }else if(num == 3){
    if(e.getButton()==3){
    g.drawLine(x1,y1,x3,y3);
    num=0;
    return;
    }
    x2 = e.getX();
    y2 = e.getY();
    g.drawLine(x3,y3,x2,y2);
    num--;
    }
    }
    }

  • 改进多边形类

    package drawBoard_test;

    import java.awt.*;
    import java.util.ArrayList;

    public class PolygonPro {
    //挑选x坐标最大的点作为基准点,计算其余点与基准点的正切值,根据正切值从大到小依次连接,得到一个多边形。
    public void drawPolygonPro(ArrayList list, Graphics g){
    if(list.size() == 0||list.size() == 1||list.size() == 2) return;
    int right = findRight(list);
    System.out.println(right);
    Point rightPoint = new Point(list.get(right).x, list.get(right).y);

        list.remove(right);
        double[] tan = new double[list.size()];
        for (int i = 0; i < list.size(); i++) {
            tan[i] = ((double) rightPoint.y-list.get(i).y)/(rightPoint.x-list.get(i).x);
        }
        int pre;
        int cur = indexOfMax(tan);
    g.drawLine(list.get(cur).x,list.get(cur).y, rightPoint.x, rightPoint.y);
    tan[cur] = Integer.MIN_VALUE;
    for (int i = 0; i &lt; tan.length-1; i++) {
        pre = cur;
        cur = indexOfMax(tan);
    
        g.drawLine(list.get(pre).x,list.get(pre).y, list.get(cur).x,list.get(cur).y);
        tan[cur] = Integer.MIN_VALUE;
    }
    g.drawLine(list.get(cur).x,list.get(cur).y, rightPoint.x, rightPoint.y);
    } private int findRight(ArrayList<Point> list) { int result = 0; for (int i = 1; i < list.size(); i++) { result = list.get(i).x>list.get(result).x?i:result; } return result ; } //返回数组中的最大值的下标 private int indexOfMax(double[] tan){ int v= 0 ; for(int i = 1 ; i < tan.length; i ++){ v = tan[i]>tan[v]?i:v; } return v; }

    }

  • 签字笔类

    package drawBoard_test;

    import java.awt.*;
    import java.awt.event.MouseEvent;

    public class Pen {
    public static int x1,y1,x2,y2;
    public static int state = 1;

    public void draw(MouseEvent e , Graphics g) {
        switch(state){
            case 1 :
                x1 = e.getX();
                y1 = e.getY();
                state = 2;
                break;
            case 2 :
                x2 = e.getX();
                y2 = e.getY();
                g.drawLine(x2,y2,x1,y1);
                state = 3;
                break;
            case 3 :
                x1 = e.getX();
                y1 = e.getY();
                g.drawLine(x2,y2,x1,y1);
                state = 2;
                break;
        }
    }

    }

  • 实时直线类

    package drawBoard_test;

    import javax.swing.; import java.awt.;
    import java.awt.event.MouseEvent;

    public class RealLine {
    public static int x1,y1,x2,y2,x3,y3;
    public void draw(MouseEvent e , Graphics g){
    Color pre = g.getColor();
    g.setColor( new JButton().getBackground());
    if(x2 !=0 ){
    g.drawLine(x2,y2,x1,y1);
    }
    g.setColor(pre);
    x3 = e.getX();
    y3 = e.getY();
    g.drawLine(x3,y3,x1,y1);
    x2=x3;
    y2=y3;
    }
    }

监听器DrawListener中的代码可以参考以下代码

ArrayList<Point> list = new ArrayList<>();//用于存放改进多边形的所有的顶点。

@Override
    public void mouseClicked(MouseEvent e) {
        if(shapeName == null) return;
        switch(shapeName){
            case "三角形" :
                new Triangle().drawTriangle(e,g);
                break;
            case "多边形":
                new Polygon().drawPolygon(e,g);
                break;
            case "改进多边形":
                if(e.getButton()==3){
                    new PolygonPro().drawPolygonPro(list,g);
                    list.clear();
                    break;
                }else{
                    Point point = new Point(e.getX(),e.getY());
                    list.add(point);
                    break;
                }
            default:
                break;
        }
    }
    @Override
    public void mouseDragged(MouseEvent e) {
        if(shapeName == null) return;
        switch (shapeName){
            case "实时直线":
                new RealLine().draw(e,g);
                break;
            case "签字笔":
                new Pen().draw(e,g);
                break;
        }
    }
    @Override
    public void mousePressed(MouseEvent e) {
        x2 = e.getX();
        y2 = e.getY();
        if(shapeName == null) return;
        switch (shapeName){
            case "实时直线":
                RealLine.x1 = e.getX();
                RealLine.y1 = e.getY();
                RealLine.x2 = 0;
                break;
        }
    }

第四步:实现重绘

到这里,我们的画图板的雏形已经完成了,但是也存在以下几个问题:

  • ①当窗体发生变动(放大、窗体大小发生改变)时,已经绘制好的图形就会消失.

  • ②我们在使用实时直线的时候,绘制过程中会将其他图形擦掉。

如何解决这些问题呢?

我们可以把每个的图形看作一个类,再用List集合把它们存储起来,然后重写主页面的paint方法(paint方法会在窗体初

始化、拖动、改变尺寸、移出屏幕、最小化、最大化时调用),将List中的图形 在这个方法中遍历绘制出来。

  • 具体实现方法

    @Override
    public void paint(Graphics g){
    super.paint(g);
    for(Shapes shape : dl.shapeList){
    shape.drawShape(g);
    }
    }

由于ArrayList只能存放一种对象,所以我们先创建一个父类shape,让shape的子类去重写drawShape方法。

在paint方法中遍历ArrayList集合时,每个对象调用自己独特的的drawShape方法,实现重绘。

  • 我们将具有相同属性的图形定义为一个相同的类,例如直线、矩形、圆、谢尔宾斯基地毯、实心矩形、 实心圆、等腰三角形、

    立方体、橡皮擦等图形,只需要两个点的坐标,即可绘制成功,所以我们定义一个BasicShape类,然后重写drawShape

    方法来绘制它们

  • shapes类(父类)

    package drawBoard_test2;

    import java.awt.Color;
    import java.awt.Graphics;
    public class Shapes {
    public String shapeName; // 图形的名称(要根据图形的名称,判断重绘的方法)
    public Color color; //画笔颜色(每个图形都有自己的颜色,重绘的时候图形的颜色也一样要保留)

    public void drawShape (Graphics g){
        g.setColor(color);
    
    }

    }

  • BasicShape类

    package drawBoard_test2;

    import javax.swing.; import java.awt.;

    public class BasicShape extends Shapes {
    private int x1,y1,x2,y2;

    public BasicShape(String shapeName, Color color,int x1, int y1, int x2, int y2) {
        this.shapeName = shapeName;
        this.color = color;
        this.x1 = x1;
        this.y1 = y1;
        this.x2 = x2;
        this.y2 = y2;
    }
    @Override
    public void drawShape (Graphics g){
        super.drawShape(g);
        switch (shapeName){
            case "直线":
                g.setColor(color);
                g.drawLine(x1,y1,x2,y2);
                break;
            case "矩形":
                g.drawRect(Math.min(x1,x2),Math.min(y1,y2),Math.abs(x2-x1),Math.abs(y2-y1));
                break;
            case "圆" :
                g.drawOval(Math.min(x1,x2),Math.min(y1,y2),Math.abs(x2-x1),Math.abs(y2-y1));
                break;
            case "谢尔宾斯基地毯" :
                Sierpinski(g,Math.min(x1,x2),Math.min(y1,y2),Math.abs(x2-x1),Math.abs(y2-y1));
                break;
        case "实心矩形" :
            g.fillRect(Math.min(x1,x2),Math.min(y1,y2),Math.abs(x2-x1),Math.abs(y2-y1));
            break;
    
        case "实心圆" :
            g.fillOval(Math.min(x1,x2),Math.min(y1,y2),Math.abs(x2-x1),Math.abs(y2-y1));
            break;
    
        case "等腰三角形" :
            g.drawLine(x1,y2,x2,y2);
            g.drawLine(x1,y2,(x1+x2)/2,y1);
            g.drawLine(x2,y2,(x1+x2)/2,y1);
            break;
        case "立方体" :
            g.drawRect(Math.min(x1,x2),Math.min(y1,y2),Math.abs(x2-x1),Math.abs(y2-y1));
            g.drawLine(x1+(int)((x2-x1)*1.414/4),y1-(int)((y2-y1)*1.414/4),x1,y1);
            g.drawLine(x1+(int)((x2-x1)*1.414/4),y1-(int)((y2-y1)*1.414/4),x2+(int)((x2-x1)*1.414/4),y1-(int)((y2-y1)*1.414/4));
            g.drawLine(x2,y1,x2+(int)((x2-x1)*1.414/4),y1-(int)((y2-y1)*1.414/4));
            g.drawLine(x2+(int)((x2-x1)*1.414/4),y2-(int)((y2-y1)*1.414/4),x2+(int)((x2-x1)*1.414/4),y1-(int)((y2-y1)*1.414/4));
            g.drawLine(x2+(int)((x2-x1)*1.414/4),y2-(int)((y2-y1)*1.414/4),x2,y2);
            break;
    
        case "橡皮擦" :
            Color pre = g.getColor(); //记录之前的颜色 ,用完再换回去
            g.setColor( new JButton().getBackground());
            g.fillRect(Math.min(x1,x2),Math.min(y1,y2),Math.abs(x2-x1),Math.abs(y2-y1));
            g.setColor(pre);
            break;
    
        default:
            break;
    }
    } public void Sierpinski(Graphics g,int x,int y,int w,int h){ if(w>0&&h>0){ g.fillRect(x+w/3,y+h/3,w/3,h/3); Sierpinski(g,x,y,w/3,h/3); Sierpinski(g,x+w/3,y,w/3,h/3); Sierpinski(g,x+2*w/3,y,w/3,h/3); Sierpinski(g,x,y+h/3,w/3,h/3); Sierpinski(g,x+2*w/3,y+h/3,w/3,h/3); Sierpinski(g,x,y+2*h/3,w/3,h/3); Sierpinski(g,x+w/3,y+2*h/3,w/3,h/3); Sierpinski(g,x+2*w/3,y+2*h/3,w/3,h/3); } }

    }

当绘制出一个图形时,要将该图形加入到List集合中,所以监听器中的代码参考以下代码

@Override
    public void mouseReleased(MouseEvent e) {
        x3 = e.getX();
        y3 = e.getY();
        if(shapeName == null) return;
        switch(shapeName){
            case "直线":
            case "矩形":
            case "圆" :
            case "谢尔宾斯基地毯":
            case "实心矩形" :
            case "实心圆" :
            case "等腰三角形" :
            case "立方体" :
            case "橡皮擦" :
                BasicShape basicShape = new BasicShape(shapeName, new Color(color.getRGB()), x2, y2, x3, y3);
                basicShape.drawShape(g);
                shapeList.add(basicShape);
                break;
        }
    }

至此,我们就完成了简单图形的重绘。

我们还剩签字笔、实时直线、递归KLine、三角形、多边形、改进多边形等图形需要绘制。

这些图形有什么共同的属性可以提取吗?他们的共同点是坐标点都比较多,数量不能确定,我们可以设置一个List属性,把每个图形的点

都存在这个集合里, 然后重绘时,调用drawShape方法把集合里的点取出来,再绘制出来。

说做就做,我们创建一个specialShape类,主要属性为一个ArrayList集合,其余属性根据绘制的需要来定。

package drawBoard_test2;

import java.awt.*;
import java.util.ArrayList;

public class SpecialShape extends Shapes {
    public ArrayList<Point> specialList = new ArrayList<>();
    private Point first;
    private Point pre;
    private Point cur;

    public SpecialShape(String shapeName, Color color, ArrayList<Point> specialList) {
        this.shapeName = shapeName;
        this.color = color;
        for (Point p : specialList) {
            this.specialList.add(p);
        }
    }

    @Override
    public void drawShape(Graphics g) {
        super.drawShape(g);
        switch (shapeName) {
            case "三角形":
            case "多边形":
            case "改进多边形":
                if (specialList.isEmpty()) break;
                int i = 0;
                first = specialList.get(i++);
                cur = first;
                while (i < specialList.size()) {
                    pre = cur;
                    cur = specialList.get(i++);
                    g.drawLine(pre.x, pre.y, cur.x, cur.y);
                }
                g.drawLine(first.x, first.y, cur.x, cur.y);
                break;
            case "签字笔":
            case "递归KLine":
            case "实时直线":
                if (specialList.isEmpty()) break;
                int j = 0;
                while (j < specialList.size()-1) {
                    g.drawLine(specialList.get(j).x, specialList.get(j).y, specialList.get(j+1).x, specialList.get(++j).y);
                }
                break;
        }
    }
}

接下来,我们需要做的就是将每个图形的点按顺序添加进specialList中,点都收集完之后,将一个新建的specialShape对象放入我们的图形集合ShapeList中,所以我们修改每个图形中的代码:

  • 三角形类的代码参考:

    /**

    • @param specialList 三角形的顶点存入SpecialShape的集合,存入的顺序应该为顺次连接的点的顺序
    • @param shapeList 重绘时使用的图形集合
      */
      public void drawTriangle(MouseEvent e , Graphics g, ArrayList specialList, Color color, ArrayList shapeList){
      if(num == 0){
      specialList.clear();
      x1 = e.getX();
      y1 = e.getY();
      num++;
      specialList.add(new Point(x1,y1));
      }else if(num == 1){
      x2 = e.getX();
      y2 = e.getY();
      g.drawLine(x1,y1,x2,y2);
      num++;
      specialList.add(new Point(x2,y2));
      }else if(num == 2){
      x3 = e.getX();
      y3 = e.getY();
      g.drawLine(x3,y3,x2,y2);
      g.drawLine(x3,y3,x1,y1);
      num=0;
      specialList.add(new Point(x3,y3));
      SpecialShape specialShape = new SpecialShape("三角形", new Color(color.getRGB()), specialList);
      shapeList.add(specialShape);
      }
      }

相应的监听器中的代码,做出相应的修改,

/**
 * 创建一个specialList集合用来存放每个图形的点,将它传入图形的绘制方法中,
 * 当收集到所有的点时,将以集合作为成员变量创建的specialShape对象存入shape集合中。
 */

ArrayList<Point> specialList = new ArrayList<>();

case "三角形" :
    new Triangle().drawTriangle(e,g,specialList,color,shapeList);
    break;

其他的类的方法也是如出一辙,大家在写出来之后,可以和鄙人的代码进行比对。这里给出其余代码:

  • 多边形

    public class Polygon {
    static int x1,y1,x2,y2,x3,y3;
    static int num;

    /**
    *
    * @param e

    • @param g
    • @param specialList 多边形的顶点存入SpecialShape的集合,存入的顺序应该为顺次连接的点的顺序
    • @param color
    • @param shapeList 重绘时使用的图形集合 / public void drawPolygon(MouseEvent e , Graphics g, ArrayList specialList, Color color, ArrayList shapeList){ if(num == 0){ //第一个点 x1 = e.getX(); y1 = e.getY(); num++; specialList.clear(); specialList.add(new Point(x1,y1)); }else if(num == 1){ // x2 = e.getX(); y2 = e.getY(); g.drawLine(x1,y1,x2,y2); num++; specialList.add(new Point(x2,y2)); }else if (num == 2){ if(e.getButton()==3){ //右键结束时,所有的点已经确定,我们新建一个specialShape对象存入specialList集合中。 g.drawLine(x1,y1,x2,y2); num=0; SpecialShape specialShape = new SpecialShape("多边形", new Color(color.getRGB()), specialList); shapeList.add(specialShape); specialList.clear(); return; } x3 = e.getX(); y3 = e.getY(); g.drawLine(x3,y3,x2,y2); specialList.add(new Point(x3,y3)); num++; }else if(num == 3){ if(e.getButton()==3){ g.drawLine(x1,y1,x3,y3); num=0; SpecialShape specialShape = new SpecialShape("多边形", new Color(color.getRGB()), specialList); shapeList.add(specialShape); specialList.clear(); return; } x2 = e.getX(); y2 = e.getY(); g.drawLine(x3,y3,x2,y2); specialList.add(new Point(x2,y2)); num--; } } } /*
      • 多边形对应监听器中的方法
      • mouseClicked方法
        */
        case "多边形":
        new Polygon().drawPolygon(e,g,specialList,color,shapeList);
        break;
  • 改进多边形

    /**

    • 改进多边形类的draw方法

    • @param ArrayList list 多边形顶点的集合,顺序为鼠标绘制时 点击的顺序

    • @param ArrayList specialList 多边形的顶点存入SpecialShape的集合,存入的顺序应该为顺次连接的点的顺序

    • @param ArrayList shapeList 重绘时使用的图形集合
      */
      public void drawPolygonPro(ArrayList list, Graphics g, ArrayList specialList, Color color, ArrayList shapeList){
      if(list.size() == 0||list.size() == 1||list.size() == 2) return;
      int right = findRight(list);
      System.out.println(right);
      Point rightPoint = new Point(list.get(right).x, list.get(right).y);
      specialList.add(rightPoint);
      list.remove(right);
      double[] tan = new double[list.size()];
      for (int i = 0; i < list.size(); i++) {
      tan[i] = ((double) rightPoint.y-list.get(i).y)/(rightPoint.x-list.get(i).x);
      }
      int pre;
      int cur = indexOfMax(tan);
      specialList.add(list.get(cur));
      g.drawLine(list.get(cur).x,list.get(cur).y, rightPoint.x, rightPoint.y);
      tan[cur] = Integer.MIN_VALUE;
      for (int i = 0; i < tan.length-1; i++) {
      pre = cur;
      cur = indexOfMax(tan);
      specialList.add(list.get(cur));
      g.drawLine(list.get(pre).x,list.get(pre).y, list.get(cur).x,list.get(cur).y);
      tan[cur] = Integer.MIN_VALUE;
      }
      g.drawLine(list.get(cur).x,list.get(cur).y, rightPoint.x, rightPoint.y);

      }

      /**

    • 改进多边形对应监听器中的方法
      */
      case "改进多边形":
      if(e.getButton()==3){

      new PolygonPro().drawPolygonPro(list,g,specialList,color,shapeList);
      SpecialShape specialShape = new SpecialShape("改进多边形",color,specialList);
      shapeList.add(specialShape);
      specialList.clear();
      list.clear();
      break;
      }else{
      Point point = new Point(e.getX(),e.getY());
      list.add(point);
      break;
      }
  • 递归KLine曲线

    case "递归KLine":
    KLine(x2,y2,x3,y3,Math.abs(y3-y2));
    specialList.add(new Point(x3,y3));
    SpecialShape specialShape = new SpecialShape(shapeName, new Color(color.getRGB()), specialList);
    shapeList.add(specialShape);
    specialList.clear();
    break;
    /**

    • 递归Kline实现方法
      */
      public void KLine(int x1 , int y1 , int x2 , int y2, int x){
      if(Math.abs(x2-x1)<= 1 || Math.abs(y2-y1) <= 1 || x < 1){
      g.drawLine(x1, y1, x2, y2);
      specialList.add(new Point(x1,y1));

      return;
      }
      Random random = new Random(0);
      int ran = random.nextInt(x);
      int mid = ((y2+y1)/2-x+ran*2);
      x = (int)(x*0.618);
      KLine(x1, y1, (x1+x2)/2, mid,x);
      KLine((x1+x2)/2, mid, x2,y2,x);
      
      }
  • 签字笔类

    /**

    • 签字笔类的代码修改
      */
      public void draw(MouseEvent e , Graphics g, ArrayList specialList, Color color, ArrayList shapeList) {
      switch(state){
      case 1 :
      x1 = e.getX();
      y1 = e.getY();
      specialList.add(new Point(x1,y1));
      state = 2;
      break;
      case 2 :
      x2 = e.getX();
      y2 = e.getY();
      specialList.add(new Point(x2,y2));
      g.drawLine(x2,y2,x1,y1);
      state = 3;
      break;
      case 3 :
      x1 = e.getX();
      y1 = e.getY();
      specialList.add(new Point(x1,y1));
      g.drawLine(x2,y2,x1,y1);
      state = 2;
      break;
      }

      }

    /**

    • mouseDragged
      */
      case "签字笔":
      new Pen().draw(e,g,specialList,color,shapeList);
      break;

    /**

    • mouseReleased
      */
      case "签字笔" :
      SpecialShape specialShape2 = new SpecialShape(shapeName, new Color(color.getRGB()), specialList);
      shapeList.add(specialShape2);
      specialList.clear();
      Pen.state=1;
      break;
  • 实时直线类

    public class RealLine {
    public static int x1,y1,x2,y2,x3,y3;
    public void draw(MouseEvent e , Graphics g, ArrayList specialList, Color color, ArrayList shapeList){
    Color pre = g.getColor();
    g.setColor( new JButton().getBackground());
    if(x2 !=0 ){
    g.drawLine(x2,y2,x1,y1);
    }
    g.setColor(pre);
    x3 = e.getX();
    y3 = e.getY();
    g.drawLine(x3,y3,x1,y1);
    x2=x3;
    y2=y3;
    }
    }
    /**

    • mousePressed
      */
      case "实时直线":
      specialList.add(new Point(x2,y2));
      RealLine.x1 = e.getX();
      RealLine.y1 = e.getY();
      RealLine.x2 = 0;
      break;

    /**

    • mouseReleased
      */
      case "实时直线":
      specialList.add(new Point(x3,y3));
      SpecialShape specialShape3 = new SpecialShape(shapeName, new Color(color.getRGB()), specialList);
      shapeList.add(specialShape3);
      specialList.clear();
      break;

接下来,我们发现,图形确实可以实现重绘了,但是每次调用paint方法时,绘制的速度总是很慢,尤其是重绘谢尔宾斯基地毯时,是肉眼可见的慢,这是什么原因导致的呢?

我们知道,绘制的内容要显示到屏幕上,需要把 内存数据 提交 给显卡 ,通过显卡再渲染计算 显示到屏幕。

计算机的计算速度是非常快的,但是我们每计算出几个像素点,就直接输出到屏幕上,以至于 要画的次数很多,这导致了计算机IO 与 计算不匹配。

我们如何解决这种问题?

计算快,但IO很慢,我们就让计算机先计算好,再输出到屏幕上。

我们使用 缓存(BufferedImage类),把下一帧需要显示的画面上所有的图形内容都计算好并存起来,然后再一次性绘出 。

BufferedImage 缓存图片 属性:宽、高 格式为像素存储格式 使用Graphics类作为画笔

  • 来看迭代后的paint的代码实现

    public void paint(Graphics g){
        super.paint(g);
        BufferedImage bufferedImage = new BufferedImage(1000,800,BufferedImage.TYPE_INT_ARGB);
        Graphics buffg = bufferedImage.getGraphics();
        for(Shapes shape : dl.shapeList){
            shape.drawShape(buffg);
    }
    g.drawImage(bufferedImage,0,0,null);
    }

此时再来试试重绘的功能,是不是感觉很神奇。

  • 我们还有一个未解决的问题,就是实时直线拖动时会擦掉画板上其他图形,这如何解决呢?

  • 解决方法:在实时直线的绘制过程中,不断地进行重绘,把被擦掉的像素点补回来。

    public class RealLine {
    public static int x1,y1,x2,y2,x3,y3;
    public void draw(MouseEvent e , Graphics g, ArrayList specialList, Color color, ArrayList shapeList){
    Color pre = g.getColor();
    g.setColor( new JButton().getBackground());
    if(x2 !=0 ){
    g.drawLine(x2,y2,x1,y1);
    }
    g.setColor(pre);
    x3 = e.getX();
    y3 = e.getY();
    g.drawLine(x3,y3,x1,y1);
    x2=x3;
    y2=y3;
    BufferedImage bufferedImage = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
    Graphics buffs = bufferedImage.getGraphics();
    for(Shapes shape : shapeList){
    shape.drawShape(buffs);
    }
    g.drawImage(bufferedImage,0,0,null);
    }
    }

第五步:实现撤回,清空功能

  • 我们已经实现了重绘功能,撤回就很简单了,我们只需要把shapeList中最近添加进去的图形删掉,然后重绘就可以了。

  • 清空就是把shapeList中所有的图形删掉,然后重绘。

  • 代码实现:

    /**

    • actionPerformed
      */

    switch(shapeName) {
    case "撤回":
    if (!shapeList.isEmpty()) {
    shapeList.remove(shapeList.size() - 1);
    drawUI.paint(g);
    }
    break;
    case "清空" :
    shapeList.clear();
    drawJPanel.paint(g);
    break;
    }

    /**

    • 然后我们需要涉及到传值的问题,我们在监听器页面添加一个drawUI对象成员,然后把DrawUI类中的main函数中的drawUI对象传给监听器
      */

第六步:打开与保存操作

  • 两点需要注意:

  • ①为了加快打开图片的速度,我们把图片需要显示的画面都画在BufferedImage中,然后再一次性绘出。

  • ②我们绘制的图形可以实现撤回功能,那么我们打开的图片能不能也实现撤回功能呢?

  • 当然可以,我们只需要把打开的图片也存入ShapeList集合中,所以我们创建一个ImageShape类(继承Shape类),用来存储图片。

  • ImageShape类

    package drawBoard_test2;

    import java.awt.*;
    import java.awt.image.BufferedImage;

    public class ImageShape extends Shapes {
    BufferedImage bufferedImage;

    @Override //重绘方法
    public void drawShape(Graphics g){
        g.drawImage(bufferedImage,0,0,null);
    }
    //封装 BufferedImage的set方法
    public void setBufferedImage(BufferedImage bufferedImage) {
        this.bufferedImage = bufferedImage;
    }

    }

  • 打开

    String fileName;

    /**

    • 打开操作步骤:将图片转化为二维数组,遍历每个点在画图板上画出

    • JFileChooser 文件选择器

    • FileNameExtensionFilter 文件过滤器,构造方法的参数JPG & GIF Images为筛选文件的选项, "jpg", "gif"为筛选文件的类型
      *
      / //actionPerformed case "打开" : JFileChooser chooser = new JFileChooser(); FileNameExtensionFilter filter = new FileNameExtensionFilter ( "JPG & GIF Images", "jpg", "gif"); chooser.setFileFilter(filter); int returnVal = chooser.showOpenDialog(null); if(returnVal == JFileChooser.APPROVE_OPTION) { //JFileChooser.APPROVE_OPTION 批准选项 System.out.println("You chose to open this file: " + chooser.getSelectedFile().getPath()); fileName = chooser.getSelectedFile().getPath(); //获取文件的本地路径 } BufferedImage bufferedImage = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB); Graphics buffg = bufferedImage.getGraphics(); int[][] img = getImagePixel(fileName); drawImage(buffg,img); ImageShape imageShape = new ImageShape(); imageShape.setBufferedImage(bufferedImage); g.drawImage(bufferedImage,0,0,null); shapeList.add(imageShape); break; /*

    • drawImage将图形画在画图板上
      */
      public void drawImage(Graphics g ,int[][] img){

      for (int i = 0; i < img.length; i++) {
      for (int j = 0; j < img[i].length; j++) {
      Color c = new Color(img[i][j]);
      g.setColor(c);
      g.drawOval(i , j, 1, 1);
      }
      }
      }
      /**

    • getImagePixel 返回图片的二维数组

      */
      public static int[][] getImagePixel(String filePath) {

      File file = new File(filePath); //filePath为文件路径
      BufferedImage bi = null;
      try{
      bi = ImageIO.read(file);
      } catch (Exception e) {
      e.printStackTrace();
      }
      int w = bi.getWidth();
      int h = bi.getHeight();
      int[][] imIndex = new int[w][h];
      for (int i = 0; i < w; i++) {
      for (int j = 0; j < h; j++) {
      int pixel = bi.getRGB(i,j);
      imIndex[i][j] = pixel;
      }
      }
      return imIndex;
      }

    }

    return imIndex;

    }

  • 保存

    /**

    • 保存为的文件名的后缀应为png
      */
      case "保存":
      JFileChooser chooser2 = new JFileChooser();
      FileNameExtensionFilter filter2 = new FileNameExtensionFilter(
      "JPG & GIF Images", "jpg","gif"
      );
      chooser2.setFileFilter(filter2);
      int returnVal2 = chooser2.showSaveDialog(null);
      if(returnVal2 == JFileChooser.APPROVE_OPTION){
      System.out.println("You choose to save this file:" +
      chooser2.getSelectedFile().getPath());
      }
      //把所有的图形重绘到bufferedImage上,再把bufferedImage存入图片文件中
      BufferedImage bufferedImage2 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
      Graphics buffg2 = bufferedImage2.getGraphics();
      for(Shape shape : shapeList ){
      shape.drawShape(buffg2);
      }
      File file2 = new File(chooser2.getSelectedFile().getPath());
      try {
      ImageIO.write(bufferedImage2,"png",file2);
      } catch (IOException ex) {
      ex.printStackTrace();
      }
      break;

第七步:美化界面,并添加图片处理功能按钮

此时我们的画布、图形按钮、颜色按钮放在一起,如果我们后面再加入图形处理按钮,界面将会变得很不整洁,

所以我们使用边框布局来将窗体分区管理。

我们要将画板从整个窗体改成了一个JPanel,但是我们的重绘功能还需要重写过的paint方法,所以我们新建一个DrawJPanel类

来继承JPanel类,去重写paint方法。

  • 界面效果:

    public class DrawUI extends JFrame {
    DrawListener dl = new DrawListener();

    String[] strs = {"直线","签字笔","实时直线", "谢尔宾斯基地毯","递归KLine","矩形", "圆", "实心矩形", "实心圆", "等腰三角形", "三角形", "多边形",
            "改进多边形","立方体",  "橡皮擦", "撤回", "保存", "打开"};
    Color[] color = {Color.red,Color.yellow,Color.black,Color.blue};
    public void addShapeButton(JComponent component){
        for(String str : strs){
            JButton btn = new JButton(str);
            btn.addActionListener(dl);
            component.add(btn);
        }
    }
    public void addColorButton(JComponent component){
        Dimension dim = new Dimension(30,30);
        for(Color c : color){
            JButton btn = new JButton();
            btn.setBackground(c);
            btn.setPreferredSize(dim);
            btn.addActionListener(dl);
            component.add(btn);
        }
        Dimension dim2 = new Dimension(95,30);
        JButton btn = new JButton("选择颜色...");
        btn.setPreferredSize(dim2);
        btn.addActionListener(dl);
        component.add(btn);
    }
    public void addBeautyButton(JComponent component){
        String[] str = {"原图","马赛克","灰度","二值化","背景替换","油画","图片融合","磨皮"};
        for(String s : str){
            JButton btn = new JButton(s);
            btn.addActionListener(dl);
            component.add(btn);
        }
    }
    
    public void initUI(){
        JFrame jf = new JFrame("画图板");
        jf.setTitle("画图板");
        jf.setLayout(new BorderLayout());
        jf.setSize(1000,800);
        jf.setLocationRelativeTo(null);
        jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        //菜单栏
        JMenuBar jMenuBar = new JMenuBar();
        JMenu jMenu = new JMenu("菜单",true);
        String[] Menu = {"撤回","打开","保存","清空"};
        for(String s : Menu){
            JMenuItem jMenuItem = new JMenuItem(s);
            jMenu.add(jMenuItem);
            jMenuItem.addActionListener(dl);
        }
        jMenuBar.add(jMenu);
        jf.setJMenuBar(jMenuBar);
    JPanel shapeChooserPanel = new JPanel();
    DrawJPanel drawPanel = new DrawJPanel();
    JPanel ChooserPanel = new JPanel();
    JPanel ColorChooserPanel = new JPanel();
    ChooserPanel.setLayout(new BorderLayout());
    dl.drawJPanel = drawPanel;
    JPanel RightPanel = new JPanel();
    //大小
    Dimension dim = new Dimension(150,80);
    shapeChooserPanel.setPreferredSize(dim);
    ChooserPanel.setPreferredSize(dim);
    Dimension dim2 = new Dimension(150,330);
    RightPanel.setPreferredSize(dim2);
    ColorChooserPanel.setPreferredSize(dim2);
    ChooserPanel.setPreferredSize(dim2);
    //背景颜色
    Color color1 = new Color(-3355444);
    shapeChooserPanel.setBackground(color1);
    Color color2 = new Color(-6710887);
    ColorChooserPanel.setBackground(color2);
    ChooserPanel.setBackground(color2);
    RightPanel.setBackground(color1);
    //方位
    jf.add(shapeChooserPanel,BorderLayout.NORTH);
    jf.add(ChooserPanel,BorderLayout.EAST);
    jf.add(drawPanel,BorderLayout.CENTER);
    ChooserPanel.add(RightPanel,BorderLayout.SOUTH);
    ChooserPanel.add(ColorChooserPanel,BorderLayout.NORTH);
    
    //添加按钮
    addShapeButton(shapeChooserPanel);
    addColorButton(ColorChooserPanel);
    addBeautyButton(RightPanel);
    jf.setVisible(true);
    Graphics g = drawPanel.getGraphics ();
    drawPanel.addMouseMotionListener(dl);
    drawPanel.addMouseListener(dl);
    drawPanel.setDl(dl);
    dl.setG(g);
    } public static void main(String[] args) { new DrawUI().initUI(); }

    }

  • 选择颜色

    /**

    • 监听器中的actionPerformed方法
      */
      if(btn_action.equals("选择颜色…")){
      color = JColorChooser.showDialog(drawJPanel, "选择颜色", Color.red);
      System.out.println(color.getRGB());
      g.setColor(color);
      return;
      }

第八步:图像处理功能

深入理解color类:

  • rgb数字构成颜色 Color c = new Color(200,50,100);其值在0~255之间。

  • rgb的三个数字分别对应red,green,blue

  • int数字构成颜色 Color c = new Color(-3355444),其值为int类型。

  • 马赛克

    /**

    • 马赛克

    • 把像素点放大
      */
      case "马赛克":
      BufferedImage bufferedImage3 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
      Graphics buffg3 = bufferedImage3.getGraphics();
      int[][] img3 = getImagePixel(fileName);
      drawImage_MSK(buffg3,img3);

      ImageShape imageShape3 = new ImageShape();
      imageShape3.setBufferedImage(bufferedImage3);
      g.drawImage(bufferedImage3,0,0,null);
      shapeList.add(imageShape3);
      break;

    public void drawImage_MSK(Graphics g ,int[][] img){
    int w = (drawJPanel.getWidth()- img.length)/2;
    int h = (drawJPanel.getHeight()- img[0].length)/2;
    for (int i = 0; i < img.length; i+=8) {
    for (int j = 0; j < img[i].length; j+=8) {
    Color c = new Color(img[i][j]);
    g.setColor(c);
    g.fillRect(i+w , j+h, 8, 8);
    }
    }
    }

  • 灰度

    /**

    • 灰度图像
    • rgb三个分量都相同,一般可以取其平均值
    • 这里使用的是灰度值的浮点法计算,读者可以参考该网址,尝试一下Gamma校正算法
    • https://baike.baidu.com/item/%E7%81%B0%E5%BA%A6%E5%80%BC/10259111?fr=aladdin
      */
      case "灰度":
      BufferedImage bufferedImage6 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
      Graphics buffg6 = bufferedImage6.getGraphics();
      int[][] img6 = getImagePixel(fileName);
      drawImage_gray(buffg6,img6);
      ImageShape imageShape6 = new ImageShape();
      imageShape6.setBufferedImage(bufferedImage6);
      g.drawImage(bufferedImage6,0,0,null);
      shapeList.add(imageShape6);
      break;

    public void drawImage_gray(Graphics g ,int[][] img){
    int w = (drawJPanel.getWidth()- img.length)/2;
    int h = (drawJPanel.getHeight()- img[0].length)/2;
    for (int i = 0; i < img.length; i++) { for (int j = 0; j < img[i].length; j++) { int value = img[i][j]; int red = (value>>16) & 0xff;
    int green = (value>>8) & 0xff;
    int blue = value & 0xff;
    int gray = (int) (0.3 * red + 0.59 * green + 0.11 * blue);
    Color c = new Color(gray,gray,gray);
    g.setColor(c);
    g.fillRect(i+w , j+h, 1, 1);
    }
    }
    }

  • 二值化

    /**

    • 二值图像
    • 指仅有黑白两色的图像(大于某值的画白,小于某值的画黑)
      */
      case "二值化":
      BufferedImage bufferedImage7 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
      Graphics buffg7 = bufferedImage7.getGraphics();
      int[][] img7 = getImagePixel(fileName);
      drawImage_binary(buffg7,img7);
      ImageShape imageShape7 = new ImageShape();
      imageShape7.setBufferedImage(bufferedImage7);
      g.drawImage(bufferedImage7,0,0,null);
      shapeList.add(imageShape7);
      break;

    public void drawImage_binary(Graphics g ,int[][] img){
    int w = (drawJPanel.getWidth()- img.length)/2;
    int h = (drawJPanel.getHeight()- img[0].length)/2;
    for (int i = 0; i < img.length; i++) { for (int j = 0; j < img[i].length; j++) { int value = img[i][j]; int red = (value>>16) & 0xff;
    int green = (value>>8) & 0xff;
    int blue = value & 0xff;
    int gray = (int) (0.3 * red + 0.59 * green + 0.11 * blue);
    if(gray < 150){
    g.setColor(Color.black);
    }else {
    g.setColor(Color.white);
    }
    g.fillRect(i+w , j+h, 1, 1);
    }
    }
    }

  • 背景替换

    /**

    • 背景替换图像
    • 当图片的背景为白色时,我们将大于某一值的像素点,替换为另一张图片的像素点
      */

    case "背景替换":
    BufferedImage bufferedImage8 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
    Graphics buffg8 = bufferedImage8.getGraphics();
    int[][] img8 = getImagePixel(fileName);
    int[][] background = getImagePixel("C:\Users\13630\Desktop\背景.jpg");
    drawImage_replaceBackground(buffg8,img8,background);
    ImageShape imageShape8 = new ImageShape();
    imageShape8.setBufferedImage(bufferedImage8);
    g.drawImage(bufferedImage8,0,0,null);
    shapeList.add(imageShape8);
    break;

    public void drawImage_replaceBackground(Graphics g ,int[][] img,int[][] background){
    int w = (drawJPanel.getWidth()- img.length)/2;
    int h = (drawJPanel.getHeight()- img[0].length)/2;
    for (int i = 0; i < img.length; i++) { for (int j = 0; j < img[i].length; j++) { int value = img[i][j]; int red = (value>>16) & 0xff;
    int green = (value>>8) & 0xff;
    int blue = value & 0xff;
    int gray = (int) (0.3 * red + 0.59 * green + 0.11 * blue);
    if(gray > 240&&i< background.length&&j<background[i].length){
    g.setColor(new Color(background[i][j]));
    }else {
    g.setColor(new Color(img[i][j]));
    }
    g.fillRect(i+w , j+h, 1, 1);
    }
    }
    }

  • 油画

    /**

    • 原理与马赛克类似,不同的是油画效果要填充随机大小的色块
      */
      case "油画":
      BufferedImage bufferedImage9 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
      Graphics buffg9 = bufferedImage9.getGraphics();
      int[][] img9 = getImagePixel(fileName);
      drawImage_OilPainting(buffg9,img9);
      ImageShape imageShape9 = new ImageShape();
      imageShape9.setBufferedImage(bufferedImage9);
      g.drawImage(bufferedImage9,0,0,null);
      shapeList.add(imageShape9);
      break;

    public void drawImage_OilPainting(Graphics g ,int[][] img){
    int w = (drawJPanel.getWidth()- img.length)/2;
    int h = (drawJPanel.getHeight()- img[0].length)/2;
    for (int i = 0; i < img.length; i+=5) {
    for (int j = 0; j < img[i].length; j+=5) {
    g.setColor(new Color(img[i][j]));
    Random random = new Random();
    int ran = random.nextInt(20)+5;
    g.fillOval(i+w , j+h, ran, ran);
    }
    }
    }

  • 图片融合

    /**

    • 需要两张照片
    • 融合后图片像素点的颜色 为融合前的两张照片像素点颜色以不同比例融合
      */
      case "图片融合":
      BufferedImage bufferedImage10 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
      Graphics buffg10 = bufferedImage10.getGraphics();
      int[][] img10 = getImagePixel(fileName);
      int[][] background2 = getImagePixel("C:\Users\13630\Desktop\背景.jpg");
      drawImage_fusion(buffg10,img10,background2);
      ImageShape imageShape10 = new ImageShape();
      imageShape10.setBufferedImage(bufferedImage10);
      g.drawImage(bufferedImage10,0,0,null);
      shapeList.add(imageShape10);
      break;

    public void drawImage_fusion(Graphics g ,int[][] img,int[][] background){
    int w = Math.min(img.length, background.length);
    int h = Math.min(img[0].length, background[0].length);
    for (int i = 0; i < w; i++) {
    for (int j = 0; j < h; j++) {
    Color ca = new Color(img[i][j]);
    Color cb = new Color(background[i][j]);
    int red = (int) (ca.getRed()0.7+ cb.getRed()0.3);
    int green = (int)(ca.getGreen()* 0.3+cb.getGreen()0.7); int blue = (int)(ca.getBlue()0.3+ cb.getBlue()*0.7);
    Color c = new Color(red,green,blue);
    g.setColor(c);
    g.fillRect(i , j, 1, 1);
    }
    }
    }

  • 原图

    case "原图":
    BufferedImage bufferedImage5 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
    Graphics buffg5 = bufferedImage5.getGraphics();
    int[][] img5 = getImagePixel(fileName);
    drawImage(buffg5,img5);
    ImageShape imageShape5 = new ImageShape();
    imageShape5.setBufferedImage(bufferedImage5);
    g.drawImage(bufferedImage5,0,0,null);
    shapeList.add(imageShape5);
    break;
    //画在画图区域的中央
    public void drawImage(Graphics g ,int[][] img){
    int w = (drawPanel.getWidth()- img.length)/2;
    int h = (drawPanel.getHeight()- img[0].length)/2;
    for (int i = 0; i < img.length; i++) {
    for (int j = 0; j < img[i].length; j++) {
    Color c = new Color(img[i][j]);
    g.setColor(c);
    g.drawOval(w+i , h+j, 1, 1);
    }
    }
    }

  • 磨皮

    磨皮是为了把有瑕疵的地方覆盖住,所以我们用一种和周围相同颜色的粗画笔去覆盖图片上的瑕疵。

  • 我们实时获取鼠标所在位置的颜色,然后画出与此颜色相同的颜色,实现方式与签字笔相同

  • 磨皮类

    package drawBoard_test2;

    import java.awt.*;
    import java.awt.event.MouseEvent;
    import java.util.ArrayList;

    public class SkinGrinding {
    public static int x1,y1,x2,y2;
    public static int state = 1;

    public void draw(MouseEvent e , Graphics2D g, ArrayList specialList, int[][] img, ArrayList shapeList,int w,int h) {
    switch(state){
    case 1 :
    x1 = e.getX();
    y1 = e.getY();
    specialList.add(new Point(x1,y1));
    state = 2;
    break;
    case 2 :
    x2 = e.getX();
    y2 = e.getY();
    g.setColor(new Color(img[x2-w][y2-h]));
    specialList.add(new Point(x2,y2));
    g.drawLine(x2,y2,x1,y1);
    state = 3;
    break;
    case 3 :
    x1 = e.getX();
    y1 = e.getY();
    specialList.add(new Point(x1,y1));
    g.setColor(new Color(img[x1-w][y1-h]));
    g.drawLine(x2,y2,x1,y1);
    state = 2;
    break;
    }

    }
    }

监听器中添加的代码

监听器中加一个img11[][],用来存放当然处理的照片的像素点
/**
 * actionPerformed
 */
case "磨皮":
    img11 = getImagePixel(fileName);
    break;
/**
 * mousePressed
  */
case "磨皮":
    g2D = (Graphics2D)g;
    g2D.setStroke (new BasicStroke (3));
    specialList.add(new Point(x2,y2));
    break;
/**
 * mouseReleased
  */
case "磨皮":
    SpecialShape specialShape4 = new SpecialShape(shapeName, new Color(color.getRGB()), specialList);
    shapeList.add(specialShape4);
    specialList.clear();
    SkinGrinding.state=1;
    break;
/**
 * mouseDragged
  */
case "磨皮":
    int w = (drawJPanel.getWidth()- img11.length)/2;
    int h = (drawJPanel.getHeight()- img11[0].length)/2;
    new SkinGrinding().draw(e,g2D,specialList,img11,shapeList,w,h);
    break;

第九步:”更多操作“界面的绘制

  • 先看效果图:

    22.cnblogs.com/blog/2555328/202204/2555328-20220414151122093-1753505041.png)

    package drawBoard_test2;

    import javax.swing.; import java.awt.;
    import java.util.ArrayList;

    public class ButtonUI extends JFrame {
    public static DrawUI drawUI;
    public void init (){
    JFrame jf = new JFrame();
    jf.setTitle("更多操作");
    jf.setSize(380,500);
    jf.setLocationRelativeTo(drawUI);
    jf.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
    jf.setLayout(new FlowLayout());
    addJSlider(jf);
    addButton(jf);
    addJSlider2(jf);
    jf.setVisible(true);

    }
    public void addButton (JFrame component){
        String[] strings = {"放大130%","缩小50%","向左旋转","向右旋转"};
        for(String s : strings){
            JButton btn = new JButton(s);
            component.add(btn);
            btn.addActionListener(DrawUI.dl);
        }
    
    }
    public void addJSlider(JFrame component){
        JLabel jl = new JLabel("缩放比例(%):");
        JSlider jSlider = new JSlider(0,200);
        jSlider.setToolTipText("缩放比例");
        jSlider.setMajorTickSpacing(30);
        jSlider.setMinorTickSpacing(10);
        jSlider.setPaintLabels(true);
        jSlider.setPaintTicks(true);
        jSlider.addChangeListener(DrawUI.dl);
        component.add(jl);
        component.add(jSlider);
    
    }
    public void addJSlider2(JFrame component){
    JLabel jl1 = new JLabel("红色亮度(%):");
    JSlider jSlider1 = new JSlider(0,0,200,100);
    jSlider1.setToolTipText("红色");
    jSlider1.setMajorTickSpacing(30);
    jSlider1.setMinorTickSpacing(10);
    jSlider1.setPaintLabels(true);
    jSlider1.setPaintTicks(true);
    jSlider1.addChangeListener(DrawUI.dl);
    component.add(jl1);
    component.add(jSlider1);
    
    JLabel jl2 = new JLabel("绿色亮度(%):");
    JSlider jSlider2 = new JSlider(0,0,200,100);
    jSlider2.setToolTipText("绿色");
    jSlider2.setMajorTickSpacing(30);
    jSlider2.setMinorTickSpacing(10);
    jSlider2.setPaintLabels(true);
    jSlider2.setPaintTicks(true);
    jSlider2.addChangeListener(DrawUI.dl);
    component.add(jl2);
    component.add(jSlider2);
    
    JLabel jl3 = new JLabel("蓝色亮度(%):");
    JSlider jSlider3 = new JSlider(0,0,200,100);
    jSlider3.setToolTipText("蓝色");
    jSlider3.setMajorTickSpacing(30);
    jSlider3.setMinorTickSpacing(10);
    jSlider3.setPaintLabels(true);
    jSlider3.setPaintTicks(true);
    jSlider3.addChangeListener(DrawUI.dl);
    component.add(jl3);
    component.add(jSlider3);
    
    //确认和取消按钮;
    JButton btn1 = new JButton("确认");
    btn1.addActionListener(DrawUI.dl);
    component.add(btn1);
    
    JButton btn2 = new JButton("取消");
    btn2.addActionListener(DrawUI.dl);
    component.add(btn2);
    } public static void main(String[] args) { new ButtonUI().init(); }

    }

第十步:放大、缩小功能

  • 放大缩小的方法:

  • 获取原图形像素点的二维数组,用最邻近元法计算出待求像素点,再利用BufferedImage作为缓冲,画到画布上。

  • 最邻近元法参考这个网站:图像插值_百度百科

    @Override
    public void stateChanged(ChangeEvent e) {
    JSlider jSlider = (JSlider)e.getSource();
    String s = jSlider.getToolTipText();
    switch (s){
    case "缩放比例":
    multiple = jSlider.getValue();
    int[][] img = getImagePixel(fileName);
    BufferedImage bufferedImage = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
    Graphics buffg = bufferedImage.getGraphics();
    drawImage_multiple(buffg,img);
    g.drawImage(bufferedImage,0,0,null);
    break;
    }
    }

    public void drawImage_multiple(Graphics g , int[][] img){
    int w = (int)((drawJPanel.getWidth()- img.length1.0(multiple)/100)/2);
    int h = (int)((drawJPanel.getHeight()- img[0].length1.0multiple/100)/2);
    for (int i = 0; i < img.length; i++) {
    for (int j = 0; j < img[i].length; j++) {
    g.setColor(new Color(img[i][j]));
    for (int k = (int)(i1.0multiple/100); k < (int)((i+1)1.0multiple/100) ; k++) {
    for (int l = (int)(1.0jmultiple/100); l < (int)((j+1)1.0multiple/100); l++) {
    g.drawRect(k+w,l+h,1,1);
    }
    }
    }
    }
    }

第十一步:图片的颜色调整

  • 要实现的功能:通过滑动条,分别用来改变红绿蓝三种颜色的数值大小,来达到调整整个图片颜色的效果

  • 实现途径:自己编写一个存储图片的动态数组类,将red,green,blue分别用一个矩阵数组存储起来,

    package drawBoard_test2;

    import javax.swing.text.Segment;
    import java.awt.image.BufferedImage;
    /**

    • 这是一个用来存储图片的动态数组类 /可以实现数组自动扩容

    • 存储的图片对象类型是: BufferedImage

    • 目前实现了:

    • add方法

    • get方法

    • remove方法

    • size方法
      */
      public class ImageArray {

      private BufferedImage[] imgArray = {};

      /**

      • 数组默认初始化容量
        */
        private static final int defaultLength = 10;

      private int size;

      /**

      • 数组当前的空间容量
        */
        private int length;

      // 每张存入进来图片的三 通道矩阵数组
      public ColorArray[] redArray = {};
      public ColorArray[] greenArray = {};
      public ColorArray[] blueArray = {};

      public int getSize(){
      return size;
      }

      //放大或缩小redArray的数值
      public int[][] multiple(int multiple , ColorArray colorArray){
      int w = colorArray.array.length;
      int h = colorArray.array[0].length;
      int[][] res = new int[w][h];
      for (int i = 0; i < w; i++) {
      for (int j = 0; j < h; j++) {
      res[i][j] = Math.min(255,(int)(colorArray.array[i][j]1.0multiple/100));
      }
      }
      return res;
      }

      /**

      • 图片动态数组的初始化构造方法
        */
        public ImageArray(int initSize){
        if(initSize < defaultLength){
        length = defaultLength;
        imgArray = new BufferedImage[length];
        redArray = new ColorArray[length];
        greenArray = new ColorArray[length];
        blueArray = new ColorArray[length];
        size = 0;
        }else{
        length = initSize;
        imgArray = new BufferedImage[length];
        redArray = new ColorArray[length];
        greenArray = new ColorArray[length];
        blueArray = new ColorArray[length];
        size = 0;
        }
        }

      public void add(BufferedImage img){
      if(size >= length){
      int oldlength = length;
      length = oldlength + oldlength>>1;
      BufferedImage[] newArray = new BufferedImage[length];
      for (int i = 0; i < oldlength; i++) {
      newArray[i] = imgArray[i];
      }
      imgArray = newArray;
      newArray = null;
      }
      imgArray[size] = img ;
      redArray[size] = new ColorArray(img,ColorArray.TYPE_RED);
      greenArray[size] = new ColorArray(img,ColorArray.TYPE_GREEN);
      blueArray[size] = new ColorArray(img,ColorArray.TYPE_BLUE);
      size++;
      }

      public void remove(int index) {
      imgArray[index] = null;
      size--;
      }
      //注意index的合法性
      public BufferedImage get(int index) {
      return imgArray[index] ;
      }

    }

ColorArray 二维数组类,存放并处理颜色矩阵

package drawBoard_test2;

import java.awt.image.BufferedImage;

public class ColorArray{
    static final int TYPE_RED = 0;
    static final int TYPE_GREEN = 1;
    static final int TYPE_BLUE = 2;
    public int[][] array = {};
    ColorArray(BufferedImage img , int type){
        if(type == TYPE_RED){
            array = new int[img.getWidth()][img.getHeight()];
            for (int i = 0; i < img.getWidth(); i++) {
                for (int j = 0; j < img.getHeight(); j++) {
                    array[i][j] = (img.getRGB(i,j)>>16) & 0xff;
                }
            }
        }else if(type == TYPE_GREEN){
            array = new int[img.getWidth()][img.getHeight()];
            for (int i = 0; i < img.getWidth(); i++) {
                for (int j = 0; j < img.getHeight(); j++) {
                    array[i][j] = (img.getRGB(i,j)>>8) & 0xff;
                }
            }
        }else if(type == TYPE_BLUE){
            array = new int[img.getWidth()][img.getHeight()];
            for (int i = 0; i < img.getWidth(); i++) {
                for (int j = 0; j < img.getHeight(); j++) {
                    array[i][j] = img.getRGB(i,j) & 0xff;
                }
            }

        }
    }
}
  • 通过滑动条调整颜色,并绘制出来

    @Override
    public void stateChanged(ChangeEvent e) {

        JSlider jSlider = (JSlider)e.getSource();
        String s = jSlider.getToolTipText();
        switch (s){
            case "缩放比例":
                multiple =  jSlider.getValue();
                int[][] img = getImagePixel(fileName);
                BufferedImage bufferedImage = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
                Graphics buffg = bufferedImage.getGraphics();
                drawImage_multiple(buffg,img);
                g.drawImage(bufferedImage,0,0,null);
                break;
            case "红色":
                multipleRed =  jSlider.getValue();
                BufferedImage bufferedImage1 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
                Graphics buffg1 = bufferedImage1.getGraphics();
                drawImage_multiple_color(buffg1,imageArray);
            g.drawImage(bufferedImage1,0,0,null);
            break;
        case "绿色":
            multipleGreen =  jSlider.getValue();
            BufferedImage bufferedImage2 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
            Graphics buffg2 = bufferedImage2.getGraphics();
            drawImage_multiple_color(buffg2,imageArray );
            g.drawImage(bufferedImage2,0,0,null);
            break;
        case "蓝色":
            multipleBlue =  jSlider.getValue();
            BufferedImage bufferedImage3 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
            Graphics buffg3 = bufferedImage3.getGraphics();
            drawImage_multiple_color(buffg3,imageArray);
            g.drawImage(bufferedImage3,0,0,null);
            break;
    }
    }

    //注意:在图片打开的时候将从图片提取出来的BufferedImage放入imageArray中
    public void drawImage_multiple_color(Graphics g , ImageArray imageArray){
    int index = imageArray.getSize()-1;
    int w = (drawJPanel.getWidth()- imageArray.get(index).getWidth())/2;
    int h = (drawJPanel.getHeight()- imageArray.get(index).getHeight())/2;
    int[][] red ;
    int[][] green;
    int[][] blue ;
    red = imageArray.multiple(multipleRed,imageArray.redArray[index]);
    green = imageArray.multiple(multipleGreen,imageArray.greenArray[index]);
    blue = imageArray.multiple(multipleBlue,imageArray.blueArray[index]);
    for (int i = 0; i < imageArray.get(index).getWidth(); i++) {
    for (int j = 0; j < imageArray.get(index).getHeight() ; j++) {
    g.setColor(new Color(red[i][j],green[i][j],blue[i][j]));
    g.drawRect(i+w,j+h,1,1);
    }
    }
    }

第十二步:旋转

  • 拿向右旋转来举例,我们要把数组向右旋转变成一个新数组,再输出到屏幕上。

    case "向左旋转":
    BufferedImage bufferedImage15 = new BufferedImage(800,800,BufferedImage.TYPE_INT_ARGB);
    int img15[][] = getImagePixel(fileName);
    img15 = RotateRight(img15);
    Graphics buffg15 = bufferedImage15.getGraphics();
    drawImage(buffg15,img15);
    g.drawImage(bufferedImage15,0,0,null);
    ImageShape imageShape15 = new ImageShape();
    imageShape15.setBufferedImage(bufferedImage15);
    shapeList.add(imageShape15);
    break;

    public int[][] RotateRight(int[][] img){
    int w = img.length;
    int h = img[0].length;
    int[][] newImg = new int[h][w];
    for (int i = 0; i < w; i++) { for (int j = 0; j < h; j++) { newImg[h-j-1][w-i-1] = img[i][j]; } } return newImg; }

效果图片:

1、开始写代码之前,一定要明确自己要实现什么功能,达到什么效果。

2、如何实现这样的效果。

3、实现过程中:当前实现的效果是否符合预期,如果不符合要重新制定计划。

4、搜集资料,撰写博客,发现自己的不足,旧知新学。

源代码以及图片素材链接

提取码:t1gp