VC练习一
阅读原文时间:2023年07月09日阅读:1

1 #include
2 #include
3 LRESULT CALLBACK WinSunProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
4 int WINAPI WinMain( HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdLine)
5 {
6 WNDCLASS wndcls;
7 wndcls.cbClsExtra=0;
8 wndcls.cbWndExtra=0;
9 wndcls.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
10 wndcls.hCursor=LoadCursor(NULL,IDC_CROSS);
11 wndcls.hIcon=LoadIcon(NULL,IDI_ERROR);
12 wndcls.hInstance=hInstance;
13 wndcls.lpfnWndProc=WinSunProc;
14 wndcls.lpszClassName="Visual C++ Game";
15 wndcls.lpszMenuName=NULL;
16 wndcls.style=CS_HREDRAW|CS_VREDRAW;
17 RegisterClass(&wndcls);
18 HWND hwnd;
19 hwnd=CreateWindow("Visual C++ Game","Visual C++游戏开发",WS_OVERLAPPEDWINDOW,200,200,600,400,NULL,NULL,hInstance,NULL);
20 ShowWindow(hwnd,SW_SHOWNORMAL);
21 UpdateWindow(hwnd);
22 MSG msg;
23 while(GetMessage(&msg,NULL,0,0))
24 {
25 TranslateMessage(&msg);
26 DispatchMessage(&msg);
27 }
28 return 0;
29 }
30 LRESULT CALLBACK WinSunProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
31 {
32 switch(uMsg)
33 {
34 case WM_PAINT:
35 HDC hDC;
36 PAINTSTRUCT ps;
37 hDC=BeginPaint(hwnd,&ps);
38 TextOut(hDC,200,0,"Visual C++ 游戏开发",strlen("Visual C++游戏开发"));
39 EndPaint(hwnd,&ps);
40 break;
41 case WM_CLOSE:
42 if(IDYES==MessageBox(hwnd,"是否真的结束?","游戏开发",MB_YESNO))
43 {
44 DestroyWindow(hwnd);
45 }
46 break;
47 case WM_DESTROY:
48 PostQuitMessage(0);
49 break;
50 default:
51 return DefWindowProc(hwnd,uMsg,wParam,lParam);
52 }
53 return 0;
54 }

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