超图WebGL三维接口中有一个绘制的接口(new Cesium.DrawHandler(viewer, mode, clampMode),它封装了绘制完之后的式样,画完之后捕捉绘制完成的实体有一定的难度,而且样子也改不了,所以我对其Drawhandler的方法做了变形,只使用其绘制中的预览效果,最终画完的东西按我们自己的来,我们只抓取绘制的点。
原理是使用Drawhandler的 drawEvt,绘制完成事件的回调
handler.drawEvt.addEventListener(function(result){
console.log(result);
});
下面是改装:
let draw = new Cesium.DrawHandler(\_view.view, mode, \_clampMode||Cesium.ClampMode.Space);
draw.activate();
let style;
if(!\_style){
style={};
}else{
style=\_style;
}
draw.drawEvt.addEventListener(function(result){
let DRAWENTITY;
switch (mode) {
case Cesium.DrawMode.Polygon:case 'Cesium.DrawMode.Polygon':case '2':case 2:
style.polygon.hierarchy=result.object.polygon.hierarchy;
\_view.view.entities.remove(result.object);
draw.clear();
DRAWENTITY= \_view.view.entities.add({
id:entityProperty.id||null,
description:entityProperty.description||null,
name:entityProperty.name||'',
show:entityProperty.show||true,
polygon:style.polygon
});
break;
case Cesium.DrawMode.Point:case 'Cesium.DrawMode.Point':case '0':case 0:
let pointPosition = result.object.position;
\_view.view.entities.remove(result.object);
draw.clear();
DRAWENTITY=\_view.view.entities.add({
id:entityProperty.id||null,
description:entityProperty.description||null,
name:entityProperty.name||'',
show:entityProperty.show||true,
position:pointPosition,
point:style.point
});
break;
case Cesium.DrawMode.Line:case 'Cesium.DrawMode.Line':case '1':case 1:
let lineStyle = style;
lineStyle.polyline.positions= result.object.positions;
\_view.view.entities.remove(result.object);
draw.clear();
DRAWENTITY=\_view.view.entities.add({
id:entityProperty.id||null,
description:entityProperty.description||null,
name:entityProperty.name||'',
show:entityProperty.show||true,
polyline:lineStyle.polyline
});
break;
case Cesium.DrawMode.Marker:case 'Cesium.DrawMode.Marker':case '3':case 3:
if(style.billboard) {
let markerPosition = result.object.position;
\_view.view.entities.remove(result.object);
draw.clear();
DRAWENTITY=\_view.view.entities.add({
id:entityProperty.id||null,
description:entityProperty.description||null,
name:entityProperty.name||'',
show:entityProperty.show||true,
position:markerPosition,
billboard:style.billboard
});
}else{
DRAWENTITY=result.object
}
break;
}
if(\_drawEndcallback){
\_drawEndcallback(DRAWENTITY)
}
draw.deactivate();
});
这样就可以在回调中抓取到绘制的实体,当然,如果不想依赖于超图的接口,因为在绘制过程中预览效果用的是绿色的线,不好看。也可以基于纯Cesium自己写一个,我写的基于原始Cesium的绘制方法在下面这个链接里:
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