自动化工具(Unreal Automation Tool,简称 UAT)
自动化工具使用特定的命令 BuildCookRun
封装流程包含
可以使用 RunUAT.bat 进行打包,路径为 Engine/Build/BatchFiles/RunUAT.bat
shipping 打包后的savegame路径为 C:\Users\[UserName]\AppData\Local\[ProjectName]\Saved\SaveGames
File -> Package Project ->目标平台
编译配置
[ProjectName]\WindowsNoEditor
,可自定义路径更多设置 ProjectSettings -> Package
日志 Running AutomationTool 部分
Running AutomationTool
UATHelper: Packaging (Windows (64-bit)): Parsing command line:
-ScriptsForProject="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject"
BuildCookRun -nocompileeditor -installed -nop4
-project="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject"
-cook -stage -archive
-archivedirectory="C:/Users/Alice/Documents/Unreal Projects/tips"
-package
-ue4exe=C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe
-compressed
-ddc=InstalledDerivedDataBackendGraph
-pak
-prereqs
-nodebuginfo
-targetplatform=Win64
-build
-target=tips
-clientconfig=Development
-utf8output
PIE 工具栏 Launch
默认生成路径 [ProjectName]\Saved\StagedBuilds\WindowsNoEditor
默认执行
C:\Users\Alice\Documents\Unreal Projects\tips\Saved\StagedBuilds\WindowsNoEditor\tips\Binaries\Win64\tips.exe
../../../tips/tips.uproject /Game/CPPFunction/Pak/PakMap
-stdout
-abslog="C:\Users\Alice\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+SoftwareInstallation+EpicGames+UE_4.26\Client.log"
-Messaging
-Windowed
-CrashForUAT
-SessionId=E68DB8EB44C5712DE6D61BBE209F527E
-SessionOwner="Alice"
-SessionName="Launch On Device"
可在 Project Launcher 自定义
可使用UnrealFrontend [EnegineDir]\Engine\Binaries\Win64\UnrealFrontend.exe
图示
执行步骤
Running AutomationTool
Parsing command line:
-ScriptsForProject="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject"
BuildCookRun
-project="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject"
-noP4
-clientconfig=Development
-serverconfig=Development
-nocompile
-nocompileeditor
-installed
-ue4exe=C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe
-utf8output
-platform=Win64
-targetplatform=Win64
-build
-cook
-map=
-unversionedcookedcontent
-pak
-createreleaseversion=1.0.0
-compressed
-prereqs
-stage
-package
-cmdline=" -Messaging"
-addcmdline="-SessionId=9876DEE24FEBCC47A5E8C29B1BDD9E48 -SessionOwner='Alice' -SessionName='tip' "
-archive
-archivedirectory="C:/Users/Alice/Documents/Unreal Projects/tips/"
BUILD COMMAND STARTED
Running:
C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe
tips Win64 Development
-Project="C:\Users\Alice\Documents\Unreal Projects\tips\tips.uproject"
"C:\Users\Alice\Documents\Unreal Projects\tips\tips.uproject"
-NoUBTMakefiles -remoteini="C:\Users\Alice\Documents\Unreal Projects\tips"
-skipdeploy
-Manifest="C:\Users\Alice\Documents\Unreal Projects\tips\Intermediate\Build\Manifest.xml"
-NoHotReload
-log="C:\Users\Alice\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+SoftwareInstallation+EpicGames+UE_4.26\UBT-tips-Win64-Development.txt"
COOK COMMAND STARTED
Running:
C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe
"C:\Users\Alice\Documents\Unreal Projects\tips\tips.uproject"
-run=Cook
-TargetPlatform=WindowsNoEditor
-fileopenlog
-unversioned
-createreleaseversion=1.0.0
-abslog=C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.05.24-16.21.35.txt -stdout
-CrashForUAT
-unattended
-NoLogTimes
-UTF8Output
STAGE COMMAND STARTED
PACKAGE COMMAND STARTED
通过上面打包日志输出 Running AutomationTool 部分,可以将替换 RunUAT.bat 执行脚本
当项目过大时,或者服务器定期执行打包,可以使用 RunUAT.bat 进行打包
脚本模板
[EngineDir]\Engine\Build\BatchFiles\RunUAT.bat -ScriptsForProject="[ProjectDir]/ProjectName.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="[ProjectDir]/ProjectName.uproject" -cook -stage -archive -archivedirectory="[PackageDir]" -package -ue4exe=[EngineDir]\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=tips -clientconfig=Development -utf8output
分行便于阅读脚本模板
[EngineDir]\Engine\Build\BatchFiles\RunUAT.bat
-ScriptsForProject="[ProjectDir]/ProjectName.uproject"
BuildCookRun -nocompileeditor -installed -nop4
-project="[ProjectDir]/ProjectName.uproject"
-cook -stage -archive
-archivedirectory="[PackageDir]"
-package
-ue4exe=[EngineDir]\Engine\Binaries\Win64\UE4Editor-Cmd.exe
-compressed
-ddc=InstalledDerivedDataBackendGraph
-pak -prereqs -nodebuginfo -targetplatform=Win64 -build
-target=tips -clientconfig=Development -utf8output
实践
C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Build\BatchFiles\RunUAT.bat -ScriptsForProject="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/Alice/Documents/Unreal Projects/tips/tips.uproject" -cook -stage -archive -archivedirectory="C:/Users/Alice/Documents/Unreal Projects/tips" -package -ue4exe=C:\SoftwareInstallation\EpicGames\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=tips -clientconfig=Development -utf8output
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