一个简单的利用VTK根据三维坐标点集生成点云的例子,仅供参考。
一、环境:vtk-8.1 & vs2013(需自行配置vtk的环境)
二、我所读取的三维坐标点集为txt格式文件,每个点的x,y,z坐标为单独一行。至于读取方法可以根据自己的点集数据结构重写读取方法,源码如下:
#include <fstream>
#include <sstream>
#include <string>
#include <vtkPoints.h>
#include <vtkSmartPointer.h>
#include <vtkPolyData.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkElevationFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2); //vs和cmake的编译选项不一致,非cmake生成的工程需添加,否则运行报错
int main()
{
std::string fliename = "../bin/config/pointcloud.txt";
std::ifstream ifs(fliename.c_str());
std::string singleLine;
double x, y, z,low_z = DBL_MAX,high_z = DBL_MIN;
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
//分行读取文件
while (std::getline(ifs,singleLine))
{
std::stringstream linestream;
linestream << singleLine;
linestream >> x >> y >> z;
if (z < low_z)
low_z = z;
else if (z > high_z)
high_z = z;
points->InsertNextPoint(x, y, z);
}
ifs.close();
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New();
glyphFilter->SetInputData(polydata);
glyphFilter->Update();
vtkElevationFilter *elevationFilter = vtkElevationFilter::New();
elevationFilter->SetInputConnection(glyphFilter->GetOutputPort());
elevationFilter->SetLowPoint(0, 0, low_z);
elevationFilter->SetHighPoint(0, 0, high_z);
vtkPolyDataMapper *dataMapper = vtkPolyDataMapper::New();
dataMapper->SetInputConnection(elevationFilter->GetOutputPort());
vtkActor *actor = vtkActor::New();
actor->SetMapper(dataMapper);
vtkRenderer *renderer = vtkRenderer::New();
renderer->AddActor(actor);
renderer->SetBackground(.0, .0, .0);//设置背景色
vtkRenderWindow *renderwind = vtkRenderWindow::New();
renderwind->AddRenderer(renderer);
vtkInteractorStyleTrackballCamera *style = vtkInteractorStyleTrackballCamera::New();
vtkRenderWindowInteractor *renderwindIt = vtkRenderWindowInteractor::New();
renderwindIt->SetRenderWindow(renderwind);
renderwindIt->SetInteractorStyle(style);
renderwind->Render();
renderwindIt->Start();
return 0;
}
下面附一张读取的部分点云图:
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