通过使用C++ + Opencv 编写算法,然后用WPF(C#)编写程序界面,实现交互
可以参考MSDN文档:https://docs.microsoft.com/en-us/cpp/windows/pin-ptr-cpp-cli?view=vs-2017
CLRLibrary.h文件
#pragma once
using namespace System;
using namespace System::Collections::Generic;
#include<opencv2\opencv.hpp>
#include<opencv2\highgui\highgui.hpp>
namespace CLRLibrary {
public ref class Class1
{
public:
List<Byte>^ ErodeImage(System::String^ filename);
int Rows;
int Cols;
};
}
CLRLibrary.cpp文件
#include "stdafx.h"
using namespace System;
using namespace System::Runtime::InteropServices;
#include "CLRLibrary.h"
#include "H:\CPP\WPF_CPPCLI_Demo\ConsoleLibrary\ErodeClass.h"
#include<opencv2\opencv.hpp>
#include<opencv2\highgui\highgui.hpp>
using namespace cv;
Mat ErodeAction(const char* filename)
{
Mat img = imread(filename);
Mat out;
//获取自定义核
Mat element = getStructuringElement(MORPH_RECT, Size(15, 15)); //第一个参数MORPH_RECT表示矩形的卷积核,当然还可以选择椭圆形的、交叉型的
//膨胀操作
dilate(img, out, element);
return out;
}
//Erode The Image Func
List<Byte>^ CLRLibrary::Class1::ErodeImage(System::String ^ filename)
{
//将String^转换成const char*
IntPtr ip = Marshal::StringToHGlobalAnsi(filename);
const char* str = static_cast<const char*>(ip.ToPointer());
Mat result=ErodeAction(str);
List<Byte>^ ret=gcnew List<Byte>();
for (int i = 0; i < result.rows; i++)
{
for (int j = 0; j < result.cols; j++)
{
//RBG
ret->Add(result.at<Vec3b>(i, j)[0]);
ret->Add(result.at<Vec3b>(i, j)[1]);
ret->Add(result.at<Vec3b>(i, j)[2]);
}
}
Rows = result.rows;
Cols = result.cols;
return ret;
}
MainWindow.xaml:
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp1"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800"
Loaded="MainWindow_OnLoaded">
<Grid>
<Image Name="Box"></Image>
</Grid>
</Window>
MainWindow.xaml.cs:
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using CLRLibrary;
using Color = System.Drawing.Color;
namespace WpfApp1
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
/// <summary>
/// 将BitMap转换成ImageSource
/// </summary>
/// <param name="bitmap"></param>
/// <returns></returns>
public static ImageSource ChangeBitmapToImageSource(Bitmap bitmap)
{
//Bitmap bitmap = icon.ToBitmap();
IntPtr hBitmap = bitmap.GetHbitmap();
ImageSource wpfBitmap = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
hBitmap,
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
return wpfBitmap;
}
private void MainWindow_OnLoaded(object sender, RoutedEventArgs e)
{
var drawClass=new Class1();
List<byte> RGBData=drawClass.ErodeImage("D:/Background/1.jpg");
Bitmap map = new Bitmap(drawClass.Cols, drawClass.Rows);
int temp = 0;
for (int i = 0; i < drawClass.Rows; i++)
{
for (int j = 0; j < drawClass.Cols; j++)
{
var color = Color.FromArgb(RGBData[temp], RGBData[temp + 1], RGBData[temp + 2]);
temp += 3;
map.SetPixel(j, i, color);
}
}
Box.Source = ChangeBitmapToImageSource(map);
}
}
}
项目所有代码全在上面,如果有需要源码的或者需要交流的可以加我QQ或者微信。
关于更多的C++/CLI代码可以参考我上面给的MSDN文档链接,基本用得到的语法都能从上面找到。
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