Android 异步消息机制(Looper、Handler、MessageQueue、Message关系)
阅读原文时间:2021年04月20日阅读:1

Android 异步消息机制,其实就是线程通过Looper建立自己的消息循环机制,MessageQueue是FIFO的消息队列,Looper负责从MessageQueue中取出消息,并且分发到消息指定目标Handler对象。Handler对象绑定到线程的局部变量Looper,封装了发送消息和处理消息的接口。

源码解析

(1)、Looper:Android.os下的Looper主要prepare()和loop()两个方法。我们看一下Looper部分源码:

public final class Looper {
    private static final String TAG = "Looper";
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static Looper sMainLooper;  
final MessageQueue mQueue;
    final Thread mThread;

    private Printer mLogging;
    private long mTraceTag;


    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

    public static Looper getMainLooper() {
        synchronized (Looper.class) {
            return sMainLooper;
        }
    }
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

    public static @NonNull MessageQueue myQueue() {
        return myLooper().mQueue;
    }

    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
}

①、prepare()

 prepare方法,其实就是向ThreadLocal实例中,存放一个Looper,通过sThreadLocal.get() != null判断条件得出,Looper.prepare()方法不能被调用两次,同时也保证了一个线程中只有一个Looper实例。

 Looper构造方法是私有的,并且会创建MessageQueue和Thread。那么如何获取Looper对象呢,我们继续看源码:

从源码中可知Looper就是获取ThreadLocal中Looper。

②、Loop()

通过源码我们发现

1、与当前线程绑定,保证一个线程只会有一个Looper实例,同时一个Looper实例也只有一个MessageQueue。

2、loop()方法,不断从MessageQueue中去取消息,交给消息的target属性的dispatchMessage去处理,实现Looper不断从消息队列中取出消息,接下处理消息(Handler)

(2)、Handler(android.os)

2.1、构造方法

public Handler() {
        this(null, false);
    }
 public Handler(Callback callback) {
        this(callback, false);
    }
 public Handler(Looper looper) {
        this(looper, null, false);
    }

 public Handler(Looper looper, Callback callback) {
        this(looper, callback, false);
    }
 public Handler(boolean async) {
        this(null, async);
    }
 public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
    public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
 public Handler() {
        this(null, false);
    }

 public Handler(Callback callback) {
        this(callback, false);
    }

 public Handler(Looper looper) {
        this(looper, null, false);
    }

 public Handler(Looper looper, Callback callback) {
        this(looper, callback, false);
    }
 public Handler(boolean async) {
        this(null, async);
    }
 public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
    public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

通过源码,我们发现有七种构造方法,通过构造方法,我们发现

①、通过Looper.myLooper()获取了当前线程保存的Looper实例

②、通过Looper实例获取保存的MessageQueue

③、这样就是实现Handler实例与Looper实例中MessageQueue关联上。

2.2、Handler发送消息

public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }
    public final boolean sendEmptyMessage(int what)
    {
        return sendEmptyMessageDelayed(what, 0);
    }
    public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
    }
     public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageAtTime(msg, uptimeMillis);
    }
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

我们发现最后调用sendMessageAtTime方法,而sendMessageAtTime方法则是调用的enqueueMessage方法,那么我们继续看一下enqueueMessage方法

 private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

enqueueMessage中,首先,把消息target赋值为this,这样当前Handler就作为当前msg的target属性,接着看,就会发现,MessageQueue调用enqueueMessage方法,将消息添加消息队列中去。仔细看看Looper中loop方法就会发现msg.target.dispatchMessage(msg)去处理消息。

其实:Looper会调用prepare()和loop()方法,在当前执行的线程中保存一个Looper实例,这个实例会保存一个MessageQueue对象,然后当前线程进入一个无限循环中去,不断从MessageQueue中读取Handler发来的消息。然后再回调创建这个消息的handler中的dispathMessage方法。

接下我们继续看dispathMessage源码

 public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

public void handleMessage(Message msg) {
}

最后我们发现最终调用handleMessage空方法,因为消息最终回调是由我们控制,所以我们在创建handler时候需要重写handlerMessage,然后根据msg.what来处理。这就是整个流程.

1、首先Looper.prepare()在本线程中保存一个Looper实例,然后该实例中保存一个MessageQueue对象;因为Looper.prepare()在一个线程中只能调用一次,所以MessageQueue在一个线程中只会存在一个。

2、Looper.loop()会让当前线程进入一个无限循环,不端从MessageQueue的实例中读取消息,然后回调msg.target.dispatchMessage(msg)方法。

3、Handler的构造方法,会首先得到当前线程中保存的Looper实例,进而与Looper实例中的MessageQueue想关联。

4、Handler的sendMessage方法,会给msg的target赋值为handler自身,然后加入MessageQueue中。

5、在构造Handler实例时,我们会重写handleMessage方法,也就是msg.target.dispatchMessage(msg)最终调用的方法。