贪吃蛇
#!/usr/bin/env python
import pygame,sys,time,random
from pygame.locals import *
redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
greyColour = pygame.Color(150,150,150)
def gameOver(playSurface):
gameOverFont = pygame.font.Font('arial.ttf',72)
gameOverSurf = gameOverFont.render('Game Over', True, greyColour)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320, 10)
playSurface.blit(gameOverSurf, gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
def main():
# 初始化pygame
pygame.init()
fpsClock = pygame.time.Clock()
# 创建pygame显示层
playSurface = pygame.display.set_mode((640,480))
pygame.display.set_caption('Raspberry Snake')
# 初始化变量
snakePosition = \[100,100\]
snakeSegments = \[\[100,100\],\[80,100\],\[60,100\]\]
raspberryPosition = \[300,300\]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
while True:
# 检测例如按键等pygame事件
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
# 判断键盘事件
if event.key == K\_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K\_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K\_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K\_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K\_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# 判断是否输入了反方向
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
# 根据方向移动蛇头的坐标
if direction == 'right':
snakePosition\[0\] += 20
if direction == 'left':
snakePosition\[0\] -= 20
if direction == 'up':
snakePosition\[1\] -= 20
if direction == 'down':
snakePosition\[1\] += 20
# 增加蛇的长度
snakeSegments.insert(0,list(snakePosition))
# 判断是否吃掉了树莓
if snakePosition\[0\] == raspberryPosition\[0\] and snakePosition\[1\] == raspberryPosition\[1\]:
raspberrySpawned = 0
else:
snakeSegments.pop()
# 如果吃掉树莓,则重新生成树莓
if raspberrySpawned == 0:
x = random.randrange(1,32)
y = random.randrange(1,24)
raspberryPosition = \[int(x\*20),int(y\*20)\]
raspberrySpawned = 1
# 绘制pygame显示层
playSurface.fill(blackColour)
for position in snakeSegments:
pygame.draw.rect(playSurface,whiteColour,Rect(position\[0\],position\[1\],20,20))
pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition\[0\], raspberryPosition\[1\],20,20))
# 刷新pygame显示层
pygame.display.flip()
# 判断是否死亡
if snakePosition\[0\] > 620 or snakePosition\[0\] < 0:
gameOver(playSurface)
if snakePosition\[1\] > 460 or snakePosition\[1\] < 0:
for snakeBody in snakeSegments\[1:\]:
if snakePosition\[0\] == snakeBody\[0\] and snakePosition\[1\] == snakeBody\[1\]:
gameOver(playSurface)
# 控制游戏速度
fpsClock.tick(5)
if __name__ == "__main__":
main()
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