/frameworks/native/libs/gui/include/gui/BufferSlot.h
struct BufferSlot {
BufferSlot()
: mGraphicBuffer(nullptr),
mEglDisplay(EGL\_NO\_DISPLAY),
mBufferState(),
mRequestBufferCalled(false),
mFrameNumber(0),
mEglFence(EGL\_NO\_SYNC\_KHR),
mFence(Fence::NO\_FENCE),
mAcquireCalled(false),
mNeedsReallocation(false) {
}
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
// mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
EGLDisplay mEglDisplay;
// mBufferState is the current state of this buffer slot.
BufferState mBufferState;
// mRequestBufferCalled is used for validating that the producer did
// call requestBuffer() when told to do so. Technically this is not
// needed but useful for debugging and catching producer bugs.
bool mRequestBufferCalled;
// mFrameNumber is the number of the queued frame for this slot. This
// is used to dequeue buffers in LRU order (useful because buffers
// may be released before their release fence is signaled).
uint64\_t mFrameNumber;
// mEglFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
// to EGL\_NO\_SYNC\_KHR when the buffer is created and may be set to a
// new sync object in releaseBuffer. (This is deprecated in favor of
// mFence, below.)
EGLSyncKHR mEglFence;
// mFence is a fence which will signal when work initiated by the
// previous owner of the buffer is finished. When the buffer is FREE,
// the fence indicates when the consumer has finished reading
// from the buffer, or when the producer has finished writing if it
// called cancelBuffer after queueing some writes. When the buffer is
// QUEUED, it indicates when the producer has finished filling the
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
// passed to the consumer or producer along with ownership of the
// buffer, and mFence is set to NO\_FENCE.
sp<Fence> mFence;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
// Indicates whether the buffer was re-allocated without notifying the
// producer. If so, it needs to set the BUFFER\_NEEDS\_REALLOCATION flag when
// dequeued to prevent the producer from using a stale cached buffer.
bool mNeedsReallocation;
};
bool mAcquireCalled; // 指示消费者consumer是否已看到此缓冲区
bool mNeedsReallocation; //指示是否在未通知生产者的情况下重新分配了缓冲区。如果是这样,它需要在退出队列时设置BUFFER_NEEDS_REALLOCATION标志,以防止生产者使用过时的缓存缓冲区。
// A buffer can be in one of five states, represented as below:
//
// | mShared | mDequeueCount | mQueueCount | mAcquireCount |
// --------|---------|---------------|-------------|---------------|
// FREE | false | 0 | 0 | 0 |
// DEQUEUED| false | 1 | 0 | 0 |
// QUEUED | false | 0 | 1 | 0 |
// ACQUIRED| false | 0 | 0 | 1 |
// SHARED | true | any | any | any |
//
// FREE indicates that the buffer is available to be dequeued by the
// producer. The slot is "owned" by BufferQueue. It transitions to DEQUEUED
// when dequeueBuffer is called.
//
// DEQUEUED indicates that the buffer has been dequeued by the producer, but
// has not yet been queued or canceled. The producer may modify the
// buffer's contents as soon as the associated release fence is signaled.
// The slot is "owned" by the producer. It can transition to QUEUED (via
// queueBuffer or attachBuffer) or back to FREE (via cancelBuffer or
// detachBuffer).
//
// QUEUED indicates that the buffer has been filled by the producer and
// queued for use by the consumer. The buffer contents may continue to be
// modified for a finite time, so the contents must not be accessed until
// the associated fence is signaled. The slot is "owned" by BufferQueue. It
// can transition to ACQUIRED (via acquireBuffer) or to FREE (if another
// buffer is queued in asynchronous mode).
//
// ACQUIRED indicates that the buffer has been acquired by the consumer. As
// with QUEUED, the contents must not be accessed by the consumer until the
// acquire fence is signaled. The slot is "owned" by the consumer. It
// transitions to FREE when releaseBuffer (or detachBuffer) is called. A
// detached buffer can also enter the ACQUIRED state via attachBuffer.
//
// SHARED indicates that this buffer is being used in shared buffer
// mode. It can be in any combination of the other states at the same time,
// except for FREE (since that excludes being in any other state). It can
// also be dequeued, queued, or acquired multiple times.
FREE状态,buffer及slot属于BufferQueue,producer可以通过调用dequeueBuffer获取该buffer,其状态转为DEQUEUED
DEQUEUED状态,表示该buffer已经被producer出队列,但时还被queued或canceled。一旦与该buffer相关联的fence发出信号,producer就可以修改buffer的内容。这种状态下slot属于producer所有,当调用queueBuffer or attachBuffer后转为QUEUED,或调用cancelBuffer or detachBuffer转为FREE
QUEUED状态,表示该buffer已经被producer填充数据,入队列让consumer使用。buffer内容可能会在有限的时间内继续修改,因此在相关fence发出信号之前,不得访问内容。此时slot归BufferQueue所有,buffer状态可以转为ACQUIRED(via acquireBuffer) 或FREE(另一个buffer异步模式下入队列)
ACQUIRED状态,表示该buffer被consumer取得。fence信号发出后,消费者就可以访问其内容了。slot被consumer所拥有。 当调用releaseBuffer (or detachBuffer)可以转为FREE
SHARED状态,表示此缓冲区正在共享缓冲区模式下使用
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