Python _PyQt5 【总】
阅读原文时间:2023年07月13日阅读:1

http://www.cnblogs.com/archisama/p/5442071.html

  • QtCore

  • QtGui

  • QtWidgets

  • QtMultimedia

  • QtBluetooth

  • QtNetwork

  • QtPositioning

  • Enginio

  • QtWebSockets

  • QtWebKit

  • QtWebKitWidgets

  • QtXml

  • QtSvg

  • QtSql

  • QtTest

    1 import sys
    2 from PyQt5.QtWidgets import QApplication,QWidget,QHBoxLayout,QVBoxLayout,QSlider
    3 from PyQt5.QtGui import QPainter,QColor,QFont,QPen,QBrush
    4 from PyQt5.QtCore import QObject,pyqtSignal,Qt
    5
    6 #自定义信号
    7 class mySignal(QObject):
    8 mysignal=pyqtSignal(int)
    9 #自定义烧录组件
    10 class myWidget(QWidget):
    11 def __init__(self):
    12 super().__init__()
    13 #定义默认属性
    14 self.value=75
    15 self.__num=[75,150,225,300,375,450,525,600,675]
    16 #界面显示委托给initUI
    17 self.initUI()
    18 def initUI(self):
    19 self.setMinimumSize(75,30)
    20 #定义属性设置方法 在此处用来设置value属性
    21 def setValue(self,value):
    22 self.value=value
    23 #可以根据情况使用重绘方法
    24 self.repaint()
    25 #组件界面绘制
    26 def paintEvent(self, e):
    27 #计算基础绘制数据
    28 size=self.size()#获取当前组件的尺寸属性
    29 w=size.width()#获取当前组件的宽度
    30 h=size.height() # 获取当前组件的高度
    31 full=int(round(w/750*700))#full为最大刻录数据
    32 till=int(round(w/750*self.value))#till为实际刻录数据
    33 step=int(round(w/10))#计算刻度单位长度
    34 p=QPainter()#定义绘图接口对象
    35 p.begin(self)
    36 #绘制底部色块
    37 #1、绘制黄色块
    38 pen=QPen(QColor(255,255,255),1,Qt.SolidLine)
    39 brush=QBrush(QColor(254,254,180))
    40 if till>=full:
    41 p.setPen(pen)
    42 p.setBrush(brush)
    43 p.drawRect(0,0,full,h)
    44 #以下部分更换画刷绘制烧毁色块
    45 brush = QBrush(QColor(255,0,0))
    46 p.setBrush(brush)
    47 p.drawRect(full, 0, till-full, h)
    48 else:
    49 p.setPen(pen)
    50 p.setBrush(brush)
    51 p.drawRect(0, 0, till, h)
    52 #以下绘制边框
    53 pen = QPen(QColor(25, 25, 25), 1, Qt.SolidLine)
    54 brush = QBrush(Qt.NoBrush)
    55 p.setPen(pen)
    56 p.setBrush(brush)
    57 p.drawRect(0, 0, w-1, h-1)
    58 #以下绘制刻度及文字
    59 j=0#定义刻度索引值
    60 font=QFont('微软雅黑',7,QFont.Light)#定义字体
    61 p.setFont(font)#设置绘制字体
    62 for i in range(step,10*step,step):
    63 p.drawLine(i,0,i,5)
    64 m=p.fontMetrics()
    65 fw=m.width(str(self.__num[j]))
    66 p.drawText(i-fw/2,h/2,str(self.__num[j]))
    67 j+=1
    68 #自定组件使用示例
    69 class myWin(QWidget):
    70 def __init__(self):
    71 super().__init__()
    72 self.initUI()
    73
    74 def initUI(self):
    75 #自定组件实例化(使用)
    76 self.wid=myWidget()
    77 self.c=mySignal()#实例化自定义信号类
    78 self.s=QSlider(Qt.Horizontal,self)
    79 self.s.setRange(1,750)#设置滑块的取值范围
    80 self.c.mysignal[int].connect(self.wid.setValue)
    81 self.s.valueChanged[int].connect(self.wid.setValue)
    82
    83 #布局
    84 hbox=QHBoxLayout()
    85 hbox.addWidget(self.wid)
    86 vbox=QVBoxLayout()
    87 vbox.addWidget(self.s)
    88 vbox.addStretch(1)
    89 vbox.addLayout(hbox)
    90
    91 self.setLayout(vbox)
    92 self.setGeometry(100,100,400,300)
    93 self.setWindowTitle('自定义控件使用')
    94 self.show()
    95
    96 def valueChange(self,value):
    97 self.c.mysignal.emit(value)
    98 self.wid.repaint()
    99 if __name__ == '__main__':
    100
    101 app = QApplication(sys.argv)
    102 ex = myWin()
    103 sys.exit(app.exec_())

PyQt5自定义烧录组件

俄罗斯方块

"""
俄罗斯方块

author: wolfstar
last edited: 2018年1月
"""
import sys, random
from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
from PyQt5.QtGui import QPainter, QColor

#主界面类
class Tetris(QMainWindow):
def __init__(self):
super().__init__()

    self.initUI()

def initUI(self):  
    #Board创建一个面板类的实例,并设置应用程序的核心部件。  
    self.tboard = Board(self)  
    self.setCentralWidget(self.tboard)  
    #创建一个状态栏将显示消息。我们将显示三种可能的消息:已删除的行数,停顿了一下消息,或游戏结束的消息。msg2Statusbar是一个自定义的信号,在Board 中实现类。showMessage()是一个内置的方法,在状态栏显示一条消息。  
    self.statusbar = self.statusBar()  
    self.tboard.msg2Statusbar\[str\].connect(self.statusbar.showMessage)  
    #这一行代码启动游戏  
    self.tboard.start()

    self.resize(180, 380)  
    self.center()  
    self.setWindowTitle('Tetris')  
    self.show()  
#窗体居中显示方法  
def center(self):  
    screen = QDesktopWidget().screenGeometry()  
    size = self.geometry()  
    self.move((screen.width() - size.width()) / 2,  
              (screen.height() - size.height()) / 2)

#创建面板类
class Board(QFrame):
#创建一个自定义的信号。当我们想写一个信息或状态栏的分数的时候,msg2Statusbar发出一个信号
msg2Statusbar = pyqtSignal(str)
#这些都是Board的类变量。BoardWidth和BoardHeight定义的块的大小。Speed定义了游戏的速度。每个300 ms将开始一个新游戏循环。
BoardWidth = 10
BoardHeight = 22
Speed = 300

def \_\_init\_\_(self, parent):  
    super().\_\_init\_\_(parent)

    self.initBoard()  
#我们在initBoard()方法初始化一些重要的变量。board变量是一个从0到7的数字列表。它代表了面板上各种形状和位置。  
def initBoard(self):

    self.timer = QBasicTimer()  
    self.isWaitingAfterLine = False

    self.curX = 0  
    self.curY = 0  
    self.numLinesRemoved = 0  
    self.board = \[\]

    self.setFocusPolicy(Qt.StrongFocus)  
    self.isStarted = False  
    self.isPaused = False  
    self.clearBoard()

#shapeAt()方法确定在给定形状块的类型。  
def shapeAt(self, x, y):  
    return self.board\[(y \* Board.BoardWidth) + x\]

def setShapeAt(self, x, y, shape):  
    self.board\[(y \* Board.BoardWidth) + x\] = shape  
#Board可以动态地调整大小。因此,块的大小可能会有所改变。squareWidth()计算单一方块像素的宽度并返回它。Board.BoardWidth方块板的大小。  
def squareWidth(self):  
    return self.contentsRect().width() // Board.BoardWidth

def squareHeight(self):  
    return self.contentsRect().height() // Board.BoardHeight  
#游戏开始方法  
def start(self):

    if self.isPaused:  
        return

    self.isStarted = True  
    self.isWaitingAfterLine = False  
    self.numLinesRemoved = 0  
    self.clearBoard()

    self.msg2Statusbar.emit(str(self.numLinesRemoved))

    self.newPiece()  
    self.timer.start(Board.Speed, self)  
#游戏暂停方法  
def pause(self):

    if not self.isStarted:  
        return

    self.isPaused = not self.isPaused

    if self.isPaused:  
        self.timer.stop()  
        self.msg2Statusbar.emit("paused")

    else:  
        self.timer.start(Board.Speed, self)  
        self.msg2Statusbar.emit(str(self.numLinesRemoved))

    self.update()  
#窗体绘图  
def paintEvent(self, event):

    painter = QPainter(self)  
    #根据窗体舞台大小计算顶部  
    rect = self.contentsRect()

    boardTop = rect.bottom() - Board.BoardHeight \* self.squareHeight()  
    #游戏的绘制分为两个步骤,第一步,绘制所有方块,这些方块都要保存在底部列表中。列表通过shapeAt() 方法来添加方块。  
    for i in range(Board.BoardHeight):  
        for j in range(Board.BoardWidth):  
            shape = self.shapeAt(j, Board.BoardHeight - i - 1)

            if shape != Tetrominoe.NoShape:  
                self.drawSquare(painter,  
                                rect.left() + j \* self.squareWidth(),  
                                boardTop + i \* self.squareHeight(), shape)  
    #第二步绘制下降中的方块  
    if self.curPiece.shape() != Tetrominoe.NoShape:

        for i in range(4):  
            x = self.curX + self.curPiece.x(i)  
            y = self.curY - self.curPiece.y(i)  
            self.drawSquare(painter, rect.left() + x \* self.squareWidth(),  
                            boardTop + (Board.BoardHeight - y - 1) \* self.squareHeight(),  
                            self.curPiece.shape())

def keyPressEvent(self, event):

    if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:  
        super(Board, self).keyPressEvent(event)  
        return

    key = event.key()

    if key == Qt.Key\_P:  
        self.pause()  
        return

    if self.isPaused:  
        return  
    #keyPressEvent()方法检查按下键。当按右箭头键,我们试图向右移动一块。我们使用tyrMove,因为可能无法移动。  
    elif key == Qt.Key\_Left:  
        self.tryMove(self.curPiece, self.curX - 1, self.curY)

    elif key == Qt.Key\_Right:  
        self.tryMove(self.curPiece, self.curX + 1, self.curY)  
    #向上箭头键将旋转方块。  
    elif key == Qt.Key\_Down:  
        self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)

    elif key == Qt.Key\_Up:  
        self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)  
    #空格键立即下降到底部  
    elif key == Qt.Key\_Space:  
        self.dropDown()  
    #按下D键,可以加速下降。  
    elif key == Qt.Key\_D:  
        self.oneLineDown()

    else:  
        super(Board, self).keyPressEvent(event)  
#计时器事件,当我们前一个方块降到底部后,创建一个新的方块。  
def timerEvent(self, event):

    if event.timerId() == self.timer.timerId():

        if self.isWaitingAfterLine:  
            self.isWaitingAfterLine = False  
            self.newPiece()  
        else:  
            self.oneLineDown()

    else:  
        super(Board, self).timerEvent(event)  
#clearBoard()方法通过设置Tetrominoe.NoShape清除面板  
def clearBoard(self):

    for i in range(Board.BoardHeight \* Board.BoardWidth):  
        self.board.append(Tetrominoe.NoShape)

def dropDown(self):

    newY = self.curY

    while newY > 0:

        if not self.tryMove(self.curPiece, self.curX, newY - 1):  
            break

        newY -= 1

    self.pieceDropped()

def oneLineDown(self):

    if not self.tryMove(self.curPiece, self.curX, self.curY - 1):  
        self.pieceDropped()

def pieceDropped(self):

    for i in range(4):  
        x = self.curX + self.curPiece.x(i)  
        y = self.curY - self.curPiece.y(i)  
        self.setShapeAt(x, y, self.curPiece.shape())

    self.removeFullLines()

    if not self.isWaitingAfterLine:  
        self.newPiece()  
#如果到达底部,会调用removeFullLines()方法。我们会检查所有完整的线条然后删除它们。然后移动所有行高于当前删除整行一行。请注意,我们反的顺序行被删除。否则,就会出错。  
def removeFullLines(self):

    numFullLines = 0  
    rowsToRemove = \[\]

    for i in range(Board.BoardHeight):

        n = 0  
        for j in range(Board.BoardWidth):  
            if not self.shapeAt(j, i) == Tetrominoe.NoShape:  
                n = n + 1

        if n == 10:  
            rowsToRemove.append(i)

    rowsToRemove.reverse()

    for m in rowsToRemove:

        for k in range(m, Board.BoardHeight):  
            for l in range(Board.BoardWidth):  
                self.setShapeAt(l, k, self.shapeAt(l, k + 1))

    numFullLines = numFullLines + len(rowsToRemove)

    if numFullLines > 0:  
        self.numLinesRemoved = self.numLinesRemoved + numFullLines  
        self.msg2Statusbar.emit(str(self.numLinesRemoved))

        self.isWaitingAfterLine = True  
        self.curPiece.setShape(Tetrominoe.NoShape)  
        self.update()  
#通过newPiece()方法创建一个新的方块,如果不能进入它的初始位置,游戏就结束了。  
def newPiece(self):

    self.curPiece = Shape()  
    self.curPiece.setRandomShape()  
    self.curX = Board.BoardWidth // 2 + 1  
    self.curY = Board.BoardHeight - 1 + self.curPiece.minY()

    if not self.tryMove(self.curPiece, self.curX, self.curY):  
        self.curPiece.setShape(Tetrominoe.NoShape)  
        self.timer.stop()  
        self.isStarted = False  
        self.msg2Statusbar.emit("Game over")  
#使用tryMove()方法尝试移动方块。如果方块的边缘已经接触到面板边缘或者不能移动,我们返回False。否则我们当前块下降到一个新的位置。  
def tryMove(self, newPiece, newX, newY):

    for i in range(4):

        x = newX + newPiece.x(i)  
        y = newY - newPiece.y(i)

        if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:  
            return False

        if self.shapeAt(x, y) != Tetrominoe.NoShape:  
            return False

    self.curPiece = newPiece  
    self.curX = newX  
    self.curY = newY  
    self.update()

    return True

def drawSquare(self, painter, x, y, shape):

    colorTable = \[0x000000, 0xCC6666, 0x66CC66, 0x6666CC,  
                  0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00\]

    color = QColor(colorTable\[shape\])  
    painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,  
                     self.squareHeight() - 2, color)

    painter.setPen(color.lighter())  
    painter.drawLine(x, y + self.squareHeight() - 1, x, y)  
    painter.drawLine(x, y, x + self.squareWidth() - 1, y)

    painter.setPen(color.darker())  
    painter.drawLine(x + 1, y + self.squareHeight() - 1,  
                     x + self.squareWidth() - 1, y + self.squareHeight() - 1)  
    painter.drawLine(x + self.squareWidth() - 1,  
                     y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)

#Tetrominoe类包含所有可能的形状。NoShape空形状。
class Tetrominoe(object):
NoShape = 0
ZShape = 1
SShape = 2
LineShape = 3
TShape = 4
SquareShape = 5
LShape = 6
MirroredLShape = 7

#Shape 类保存方块信息
class Shape(object):
#coordsTable 元组包含所有可能的俄罗斯方块的坐标值。这是一个模板的所有块坐标值。
coordsTable = (
((0, 0), (0, 0), (0, 0), (0, 0)),
((0, -1), (0, 0), (-1, 0), (-1, 1)),
((0, -1), (0, 0), (1, 0), (1, 1)),
((0, -1), (0, 0), (0, 1), (0, 2)),
((-1, 0), (0, 0), (1, 0), (0, 1)),
((0, 0), (1, 0), (0, 1), (1, 1)),
((-1, -1), (0, -1), (0, 0), (0, 1)),
((1, -1), (0, -1), (0, 0), (0, 1))
)

def \_\_init\_\_(self):

    self.coords = \[\[0, 0\] for i in range(4)\]  
    self.pieceShape = Tetrominoe.NoShape

    self.setShape(Tetrominoe.NoShape)

def shape(self):  
    return self.pieceShape

def setShape(self, shape):

    table = Shape.coordsTable\[shape\]

    for i in range(4):  
        for j in range(2):  
            self.coords\[i\]\[j\] = table\[i\]\[j\]

    self.pieceShape = shape

def setRandomShape(self):  
    self.setShape(random.randint(1, 7))

def x(self, index):  
    return self.coords\[index\]\[0\]

def y(self, index):  
    return self.coords\[index\]\[1\]

def setX(self, index, x):  
    self.coords\[index\]\[0\] = x

def setY(self, index, y):  
    self.coords\[index\]\[1\] = y

def minX(self):

    m = self.coords\[0\]\[0\]  
    for i in range(4):  
        m = min(m, self.coords\[i\]\[0\])

    return m

def maxX(self):

    m = self.coords\[0\]\[0\]  
    for i in range(4):  
        m = max(m, self.coords\[i\]\[0\])

    return m

def minY(self):

    m = self.coords\[0\]\[1\]  
    for i in range(4):  
        m = min(m, self.coords\[i\]\[1\])

    return m

def maxY(self):

    m = self.coords\[0\]\[1\]  
    for i in range(4):  
        m = max(m, self.coords\[i\]\[1\])

    return m  
#rotateLeft() 向左旋转方块。如果方块本身不能被旋转,我们就返回当前对象的应用。否则就创建一个新的块及其坐标设置为的旋转。  
def rotateLeft(self):

    if self.pieceShape == Tetrominoe.SquareShape:  
        return self

    result = Shape()  
    result.pieceShape = self.pieceShape

    for i in range(4):  
        result.setX(i, self.y(i))  
        result.setY(i, -self.x(i))

    return result

def rotateRight(self):

    if self.pieceShape == Tetrominoe.SquareShape:  
        return self

    result = Shape()  
    result.pieceShape = self.pieceShape

    for i in range(4):  
        result.setX(i, -self.y(i))  
        result.setY(i, self.x(i))

    return result

if __name__ == '__main__':
app = QApplication([])
tetris = Tetris()
sys.exit(app.exec_())

俄罗斯方块-能运行

计算器

#!/usr/bin/env python

-*- coding:UTF-8 -*-

calculator

import sys

from PyQt5.QtGui import *
from PyQt5.QtCore import *

class UI_form(QWidget):
def __init__(self,parent = None):
QWidget.__init__(self)

         self.setWindowTitle('UI')

         grid = QGridLayout() #网格式布局  
         global lcd  
         lcd = QTextBrowser()  
         lcd.setFixedHeight(90)  
         lcd.setFont(QFont("Microsoft YaHei", 20))  
         lcd.setText('0'.decode('utf-8'))  
         grid.setSpacing(0)  
         grid.addWidget(lcd, 0, 0, 1, 5)

# ---------------------按钮定义及显示-------------------------

         button\_0 = QPushButton('0')  
         grid.addWidget(button\_0,5,0)

         button\_1 = QPushButton('1')  
         grid.addWidget(button\_1,4,0)

         button\_2 = QPushButton('2')  
         grid.addWidget(button\_2,4,1)

         button\_3 = QPushButton('3')  
         grid.addWidget(button\_3,4,2)

         button\_4 = QPushButton('4')  
         grid.addWidget(button\_4,3,0)

         button\_5 = QPushButton('5')  
         grid.addWidget(button\_5,3,1)

         button\_6 = QPushButton('6')  
         grid.addWidget(button\_6,3,2)

         button\_7 = QPushButton('7')  
         grid.addWidget(button\_7,2,0)

         button\_8 = QPushButton('8')  
         grid.addWidget(button\_8,2,1)

         button\_9 = QPushButton('9')  
         grid.addWidget(button\_9,2,2)

         button\_plus = QPushButton('+')  
         grid.addWidget(button\_plus,2,3)

         button\_dec = QPushButton('-')  
         grid.addWidget(button\_dec,3,3)

         button\_mul = QPushButton('\*')  
         grid.addWidget(button\_mul,4,3)

         button\_dev = QPushButton('/')  
         grid.addWidget(button\_dev,5,3)

         button\_eq = QPushButton('=')  
         grid.addWidget(button\_eq,5,2)

         button\_point = QPushButton('.')  
         grid.addWidget(button\_point,5,1)

         button\_close = QPushButton('Close')  
         grid.addWidget(button\_close,1,0)

         button\_clear = QPushButton('Clear')  
         grid.addWidget(button\_clear,1,1)

         button\_blk = QPushButton('Blk')  
         grid.addWidget(button\_blk,1,2)

#--------------------------------------------------

         self.setLayout(grid)  
         self.resize(350, 300)

         self.str1 = ''#接收第一个要运算的数  
         self.str2 = ''#接收第二个要运算的数  
         self.flag = '0'  
         self.calFlag = ''  
         lcd.setText(self.str1)

         #数字键事件处理  
         QObject.connect(button\_7,SIGNAL("clicked()"),self.func\_button7)  
         QObject.connect(button\_8,SIGNAL("clicked()"),self.func\_button8)  
         QObject.connect(button\_9,SIGNAL("clicked()"),self.func\_button9)  
         QObject.connect(button\_4,SIGNAL("clicked()"),self.func\_button4)  
         QObject.connect(button\_5,SIGNAL("clicked()"),self.func\_button5)  
         QObject.connect(button\_6,SIGNAL("clicked()"),self.func\_button6)  
         QObject.connect(button\_1,SIGNAL("clicked()"),self.func\_button1)  
         QObject.connect(button\_2,SIGNAL("clicked()"),self.func\_button2)  
         QObject.connect(button\_3,SIGNAL("clicked()"),self.func\_button3)  
         QObject.connect(button\_0,SIGNAL("clicked()"),self.func\_button0)  
         #运算符按键事件处理  
         QObject.connect(button\_plus,SIGNAL("clicked()"),self.func\_buttonAdd)  
         QObject.connect(button\_dec,SIGNAL("clicked()"),self.func\_buttonDec)  
         QObject.connect(button\_mul,SIGNAL("clicked()"),self.func\_buttonMul)  
         QObject.connect(button\_dev,SIGNAL("clicked()"),self.func\_buttonChu)  
         QObject.connect(button\_eq,SIGNAL("clicked()"),self.func\_buttonEqual)  
         QObject.connect(button\_clear,SIGNAL("clicked()"),self.func\_buttonClear)  
def closeEvent(self,event):#窗口关闭时的处理,只实现这个函数就可以,不用去调用  
    reply = QMessageBox.question(self,'Message',"Are you sure to quit?",QMessageBox.Yes,QMessageBox.No)  
    if reply == QMessageBox.Yes:  
        event.accept()  
    else:  
        event.ignore()  
def func\_button7(self):

    if self.flag == '1':  
        self.str2 = self.str2 + '7'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '7'  
        lcd.setText(self.str1)  
def func\_button8(self):  
    if self.flag == '1':  
        self.str2 = self.str2 + '8'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '8'  
        lcd.setText(self.str1)  
def func\_button9(self):  
    if self.flag == '1':  
        self.str2 = self.str2 + '9'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '9'  
        lcd.setText(self.str1)  
def func\_button4(self):  
    if self.flag == '1':  
        self.str2 = self.str2 + '4'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '4'  
        lcd.setText(self.str1)  
def func\_button5(self):  
    if self.flag == '1':  
        self.str2 = self.str2 + '5'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '5'  
        lcd.setText(self.str1)  
def func\_button6(self):  
    if self.flag == '1':  
        self.str2 = self.str2 + '6'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '6'  
        lcd.setText(self.str1)  
def func\_button1(self):  
    if self.flag == '1':  
        self.str2 = self.str2 + '1'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '1'  
        lcd.setText(self.str1)  
def func\_button2(self):  
    if self.flag == '1':  
        self.str2 = self.str2 + '2'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '2'  
        lcd.setText(self.str1)  
def func\_button3(self):  
    if self.flag == '1':  
        self.str2 = self.str2 + '3'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '3'  
        lcd.setText(self.str1)  
def func\_button0(self):  
    if self.flag == '1':  
        self.str2 = self.str2 + '0'  
        lcd.setText(self.str2)  
    else:  
        self.str1 = self.str1 + '0'  
        lcd.setText(self.str1)  
#运算符处理函数  
def func\_buttonAdd(self):  
    lcd.setText(self.str2)  
    self.flag = '1'  
    self.calFlag = '1'  
def func\_buttonDec(self):  
    lcd.setText(self.str2)  
    self.flag = '1'  
    self.calFlag = '2'  
def func\_buttonMul(self):  
    lcd.setText(self.str2)  
    self.flag = '1'  
    self.calFlag = '3'  
def func\_buttonChu(self):  
    lcd.setText(self.str2)  
    self.flag = '1'  
    self.calFlag = '4'  
def func\_buttonEqual(self):  
    #字符串先转换为数字,计算结果后再转换为字符串  
    if self.calFlag == '1':  
        num = str(int(self.str1) + int(self.str2))  
    elif self.calFlag == '2':  
        num = str(int(self.str1) - int(self.str2))  
    elif self.calFlag == '3':  
        num = str(int(self.str1) \* int(self.str2))  
    elif self.calFlag == '4':  
         num = str(int(self.str1) / int(self.str2))  
    else:  
        self.calFlag = '0'  
    lcd.setText(num)  
def func\_buttonClear(self):  
    self.str1 = ''  
    self.str2 = ''  
    lcd.setText('')  
    self.flag = '0'

if __name__ == "__main__":
app = QApplication(sys.argv)
myapp = UI_form()
myapp.show()
sys.exit(app.exec_())

计算器

计算器