http://www.cnblogs.com/archisama/p/5442071.html
QtCore
QtGui
QtWidgets
QtMultimedia
QtBluetooth
QtNetwork
QtPositioning
Enginio
QtWebSockets
QtWebKit
QtWebKitWidgets
QtXml
QtSvg
QtSql
QtTest
1 import sys
2 from PyQt5.QtWidgets import QApplication,QWidget,QHBoxLayout,QVBoxLayout,QSlider
3 from PyQt5.QtGui import QPainter,QColor,QFont,QPen,QBrush
4 from PyQt5.QtCore import QObject,pyqtSignal,Qt
5
6 #自定义信号
7 class mySignal(QObject):
8 mysignal=pyqtSignal(int)
9 #自定义烧录组件
10 class myWidget(QWidget):
11 def __init__(self):
12 super().__init__()
13 #定义默认属性
14 self.value=75
15 self.__num=[75,150,225,300,375,450,525,600,675]
16 #界面显示委托给initUI
17 self.initUI()
18 def initUI(self):
19 self.setMinimumSize(75,30)
20 #定义属性设置方法 在此处用来设置value属性
21 def setValue(self,value):
22 self.value=value
23 #可以根据情况使用重绘方法
24 self.repaint()
25 #组件界面绘制
26 def paintEvent(self, e):
27 #计算基础绘制数据
28 size=self.size()#获取当前组件的尺寸属性
29 w=size.width()#获取当前组件的宽度
30 h=size.height() # 获取当前组件的高度
31 full=int(round(w/750*700))#full为最大刻录数据
32 till=int(round(w/750*self.value))#till为实际刻录数据
33 step=int(round(w/10))#计算刻度单位长度
34 p=QPainter()#定义绘图接口对象
35 p.begin(self)
36 #绘制底部色块
37 #1、绘制黄色块
38 pen=QPen(QColor(255,255,255),1,Qt.SolidLine)
39 brush=QBrush(QColor(254,254,180))
40 if till>=full:
41 p.setPen(pen)
42 p.setBrush(brush)
43 p.drawRect(0,0,full,h)
44 #以下部分更换画刷绘制烧毁色块
45 brush = QBrush(QColor(255,0,0))
46 p.setBrush(brush)
47 p.drawRect(full, 0, till-full, h)
48 else:
49 p.setPen(pen)
50 p.setBrush(brush)
51 p.drawRect(0, 0, till, h)
52 #以下绘制边框
53 pen = QPen(QColor(25, 25, 25), 1, Qt.SolidLine)
54 brush = QBrush(Qt.NoBrush)
55 p.setPen(pen)
56 p.setBrush(brush)
57 p.drawRect(0, 0, w-1, h-1)
58 #以下绘制刻度及文字
59 j=0#定义刻度索引值
60 font=QFont('微软雅黑',7,QFont.Light)#定义字体
61 p.setFont(font)#设置绘制字体
62 for i in range(step,10*step,step):
63 p.drawLine(i,0,i,5)
64 m=p.fontMetrics()
65 fw=m.width(str(self.__num[j]))
66 p.drawText(i-fw/2,h/2,str(self.__num[j]))
67 j+=1
68 #自定组件使用示例
69 class myWin(QWidget):
70 def __init__(self):
71 super().__init__()
72 self.initUI()
73
74 def initUI(self):
75 #自定组件实例化(使用)
76 self.wid=myWidget()
77 self.c=mySignal()#实例化自定义信号类
78 self.s=QSlider(Qt.Horizontal,self)
79 self.s.setRange(1,750)#设置滑块的取值范围
80 self.c.mysignal[int].connect(self.wid.setValue)
81 self.s.valueChanged[int].connect(self.wid.setValue)
82
83 #布局
84 hbox=QHBoxLayout()
85 hbox.addWidget(self.wid)
86 vbox=QVBoxLayout()
87 vbox.addWidget(self.s)
88 vbox.addStretch(1)
89 vbox.addLayout(hbox)
90
91 self.setLayout(vbox)
92 self.setGeometry(100,100,400,300)
93 self.setWindowTitle('自定义控件使用')
94 self.show()
95
96 def valueChange(self,value):
97 self.c.mysignal.emit(value)
98 self.wid.repaint()
99 if __name__ == '__main__':
100
101 app = QApplication(sys.argv)
102 ex = myWin()
103 sys.exit(app.exec_())
PyQt5自定义烧录组件
俄罗斯方块
"""
俄罗斯方块
author: wolfstar
last edited: 2018年1月
"""
import sys, random
from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
from PyQt5.QtGui import QPainter, QColor
#主界面类
class Tetris(QMainWindow):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
#Board创建一个面板类的实例,并设置应用程序的核心部件。
self.tboard = Board(self)
self.setCentralWidget(self.tboard)
#创建一个状态栏将显示消息。我们将显示三种可能的消息:已删除的行数,停顿了一下消息,或游戏结束的消息。msg2Statusbar是一个自定义的信号,在Board 中实现类。showMessage()是一个内置的方法,在状态栏显示一条消息。
self.statusbar = self.statusBar()
self.tboard.msg2Statusbar\[str\].connect(self.statusbar.showMessage)
#这一行代码启动游戏
self.tboard.start()
self.resize(180, 380)
self.center()
self.setWindowTitle('Tetris')
self.show()
#窗体居中显示方法
def center(self):
screen = QDesktopWidget().screenGeometry()
size = self.geometry()
self.move((screen.width() - size.width()) / 2,
(screen.height() - size.height()) / 2)
#创建面板类
class Board(QFrame):
#创建一个自定义的信号。当我们想写一个信息或状态栏的分数的时候,msg2Statusbar发出一个信号
msg2Statusbar = pyqtSignal(str)
#这些都是Board的类变量。BoardWidth和BoardHeight定义的块的大小。Speed定义了游戏的速度。每个300 ms将开始一个新游戏循环。
BoardWidth = 10
BoardHeight = 22
Speed = 300
def \_\_init\_\_(self, parent):
super().\_\_init\_\_(parent)
self.initBoard()
#我们在initBoard()方法初始化一些重要的变量。board变量是一个从0到7的数字列表。它代表了面板上各种形状和位置。
def initBoard(self):
self.timer = QBasicTimer()
self.isWaitingAfterLine = False
self.curX = 0
self.curY = 0
self.numLinesRemoved = 0
self.board = \[\]
self.setFocusPolicy(Qt.StrongFocus)
self.isStarted = False
self.isPaused = False
self.clearBoard()
#shapeAt()方法确定在给定形状块的类型。
def shapeAt(self, x, y):
return self.board\[(y \* Board.BoardWidth) + x\]
def setShapeAt(self, x, y, shape):
self.board\[(y \* Board.BoardWidth) + x\] = shape
#Board可以动态地调整大小。因此,块的大小可能会有所改变。squareWidth()计算单一方块像素的宽度并返回它。Board.BoardWidth方块板的大小。
def squareWidth(self):
return self.contentsRect().width() // Board.BoardWidth
def squareHeight(self):
return self.contentsRect().height() // Board.BoardHeight
#游戏开始方法
def start(self):
if self.isPaused:
return
self.isStarted = True
self.isWaitingAfterLine = False
self.numLinesRemoved = 0
self.clearBoard()
self.msg2Statusbar.emit(str(self.numLinesRemoved))
self.newPiece()
self.timer.start(Board.Speed, self)
#游戏暂停方法
def pause(self):
if not self.isStarted:
return
self.isPaused = not self.isPaused
if self.isPaused:
self.timer.stop()
self.msg2Statusbar.emit("paused")
else:
self.timer.start(Board.Speed, self)
self.msg2Statusbar.emit(str(self.numLinesRemoved))
self.update()
#窗体绘图
def paintEvent(self, event):
painter = QPainter(self)
#根据窗体舞台大小计算顶部
rect = self.contentsRect()
boardTop = rect.bottom() - Board.BoardHeight \* self.squareHeight()
#游戏的绘制分为两个步骤,第一步,绘制所有方块,这些方块都要保存在底部列表中。列表通过shapeAt() 方法来添加方块。
for i in range(Board.BoardHeight):
for j in range(Board.BoardWidth):
shape = self.shapeAt(j, Board.BoardHeight - i - 1)
if shape != Tetrominoe.NoShape:
self.drawSquare(painter,
rect.left() + j \* self.squareWidth(),
boardTop + i \* self.squareHeight(), shape)
#第二步绘制下降中的方块
if self.curPiece.shape() != Tetrominoe.NoShape:
for i in range(4):
x = self.curX + self.curPiece.x(i)
y = self.curY - self.curPiece.y(i)
self.drawSquare(painter, rect.left() + x \* self.squareWidth(),
boardTop + (Board.BoardHeight - y - 1) \* self.squareHeight(),
self.curPiece.shape())
def keyPressEvent(self, event):
if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
super(Board, self).keyPressEvent(event)
return
key = event.key()
if key == Qt.Key\_P:
self.pause()
return
if self.isPaused:
return
#keyPressEvent()方法检查按下键。当按右箭头键,我们试图向右移动一块。我们使用tyrMove,因为可能无法移动。
elif key == Qt.Key\_Left:
self.tryMove(self.curPiece, self.curX - 1, self.curY)
elif key == Qt.Key\_Right:
self.tryMove(self.curPiece, self.curX + 1, self.curY)
#向上箭头键将旋转方块。
elif key == Qt.Key\_Down:
self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)
elif key == Qt.Key\_Up:
self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
#空格键立即下降到底部
elif key == Qt.Key\_Space:
self.dropDown()
#按下D键,可以加速下降。
elif key == Qt.Key\_D:
self.oneLineDown()
else:
super(Board, self).keyPressEvent(event)
#计时器事件,当我们前一个方块降到底部后,创建一个新的方块。
def timerEvent(self, event):
if event.timerId() == self.timer.timerId():
if self.isWaitingAfterLine:
self.isWaitingAfterLine = False
self.newPiece()
else:
self.oneLineDown()
else:
super(Board, self).timerEvent(event)
#clearBoard()方法通过设置Tetrominoe.NoShape清除面板
def clearBoard(self):
for i in range(Board.BoardHeight \* Board.BoardWidth):
self.board.append(Tetrominoe.NoShape)
def dropDown(self):
newY = self.curY
while newY > 0:
if not self.tryMove(self.curPiece, self.curX, newY - 1):
break
newY -= 1
self.pieceDropped()
def oneLineDown(self):
if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
self.pieceDropped()
def pieceDropped(self):
for i in range(4):
x = self.curX + self.curPiece.x(i)
y = self.curY - self.curPiece.y(i)
self.setShapeAt(x, y, self.curPiece.shape())
self.removeFullLines()
if not self.isWaitingAfterLine:
self.newPiece()
#如果到达底部,会调用removeFullLines()方法。我们会检查所有完整的线条然后删除它们。然后移动所有行高于当前删除整行一行。请注意,我们反的顺序行被删除。否则,就会出错。
def removeFullLines(self):
numFullLines = 0
rowsToRemove = \[\]
for i in range(Board.BoardHeight):
n = 0
for j in range(Board.BoardWidth):
if not self.shapeAt(j, i) == Tetrominoe.NoShape:
n = n + 1
if n == 10:
rowsToRemove.append(i)
rowsToRemove.reverse()
for m in rowsToRemove:
for k in range(m, Board.BoardHeight):
for l in range(Board.BoardWidth):
self.setShapeAt(l, k, self.shapeAt(l, k + 1))
numFullLines = numFullLines + len(rowsToRemove)
if numFullLines > 0:
self.numLinesRemoved = self.numLinesRemoved + numFullLines
self.msg2Statusbar.emit(str(self.numLinesRemoved))
self.isWaitingAfterLine = True
self.curPiece.setShape(Tetrominoe.NoShape)
self.update()
#通过newPiece()方法创建一个新的方块,如果不能进入它的初始位置,游戏就结束了。
def newPiece(self):
self.curPiece = Shape()
self.curPiece.setRandomShape()
self.curX = Board.BoardWidth // 2 + 1
self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
if not self.tryMove(self.curPiece, self.curX, self.curY):
self.curPiece.setShape(Tetrominoe.NoShape)
self.timer.stop()
self.isStarted = False
self.msg2Statusbar.emit("Game over")
#使用tryMove()方法尝试移动方块。如果方块的边缘已经接触到面板边缘或者不能移动,我们返回False。否则我们当前块下降到一个新的位置。
def tryMove(self, newPiece, newX, newY):
for i in range(4):
x = newX + newPiece.x(i)
y = newY - newPiece.y(i)
if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
return False
if self.shapeAt(x, y) != Tetrominoe.NoShape:
return False
self.curPiece = newPiece
self.curX = newX
self.curY = newY
self.update()
return True
def drawSquare(self, painter, x, y, shape):
colorTable = \[0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00\]
color = QColor(colorTable\[shape\])
painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
self.squareHeight() - 2, color)
painter.setPen(color.lighter())
painter.drawLine(x, y + self.squareHeight() - 1, x, y)
painter.drawLine(x, y, x + self.squareWidth() - 1, y)
painter.setPen(color.darker())
painter.drawLine(x + 1, y + self.squareHeight() - 1,
x + self.squareWidth() - 1, y + self.squareHeight() - 1)
painter.drawLine(x + self.squareWidth() - 1,
y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
#Tetrominoe类包含所有可能的形状。NoShape空形状。
class Tetrominoe(object):
NoShape = 0
ZShape = 1
SShape = 2
LineShape = 3
TShape = 4
SquareShape = 5
LShape = 6
MirroredLShape = 7
#Shape 类保存方块信息
class Shape(object):
#coordsTable 元组包含所有可能的俄罗斯方块的坐标值。这是一个模板的所有块坐标值。
coordsTable = (
((0, 0), (0, 0), (0, 0), (0, 0)),
((0, -1), (0, 0), (-1, 0), (-1, 1)),
((0, -1), (0, 0), (1, 0), (1, 1)),
((0, -1), (0, 0), (0, 1), (0, 2)),
((-1, 0), (0, 0), (1, 0), (0, 1)),
((0, 0), (1, 0), (0, 1), (1, 1)),
((-1, -1), (0, -1), (0, 0), (0, 1)),
((1, -1), (0, -1), (0, 0), (0, 1))
)
def \_\_init\_\_(self):
self.coords = \[\[0, 0\] for i in range(4)\]
self.pieceShape = Tetrominoe.NoShape
self.setShape(Tetrominoe.NoShape)
def shape(self):
return self.pieceShape
def setShape(self, shape):
table = Shape.coordsTable\[shape\]
for i in range(4):
for j in range(2):
self.coords\[i\]\[j\] = table\[i\]\[j\]
self.pieceShape = shape
def setRandomShape(self):
self.setShape(random.randint(1, 7))
def x(self, index):
return self.coords\[index\]\[0\]
def y(self, index):
return self.coords\[index\]\[1\]
def setX(self, index, x):
self.coords\[index\]\[0\] = x
def setY(self, index, y):
self.coords\[index\]\[1\] = y
def minX(self):
m = self.coords\[0\]\[0\]
for i in range(4):
m = min(m, self.coords\[i\]\[0\])
return m
def maxX(self):
m = self.coords\[0\]\[0\]
for i in range(4):
m = max(m, self.coords\[i\]\[0\])
return m
def minY(self):
m = self.coords\[0\]\[1\]
for i in range(4):
m = min(m, self.coords\[i\]\[1\])
return m
def maxY(self):
m = self.coords\[0\]\[1\]
for i in range(4):
m = max(m, self.coords\[i\]\[1\])
return m
#rotateLeft() 向左旋转方块。如果方块本身不能被旋转,我们就返回当前对象的应用。否则就创建一个新的块及其坐标设置为的旋转。
def rotateLeft(self):
if self.pieceShape == Tetrominoe.SquareShape:
return self
result = Shape()
result.pieceShape = self.pieceShape
for i in range(4):
result.setX(i, self.y(i))
result.setY(i, -self.x(i))
return result
def rotateRight(self):
if self.pieceShape == Tetrominoe.SquareShape:
return self
result = Shape()
result.pieceShape = self.pieceShape
for i in range(4):
result.setX(i, -self.y(i))
result.setY(i, self.x(i))
return result
if __name__ == '__main__':
app = QApplication([])
tetris = Tetris()
sys.exit(app.exec_())
俄罗斯方块-能运行
计算器
#!/usr/bin/env python
import sys
from PyQt5.QtGui import *
from PyQt5.QtCore import *
class UI_form(QWidget):
def __init__(self,parent = None):
QWidget.__init__(self)
self.setWindowTitle('UI')
grid = QGridLayout() #网格式布局
global lcd
lcd = QTextBrowser()
lcd.setFixedHeight(90)
lcd.setFont(QFont("Microsoft YaHei", 20))
lcd.setText('0'.decode('utf-8'))
grid.setSpacing(0)
grid.addWidget(lcd, 0, 0, 1, 5)
# ---------------------按钮定义及显示-------------------------
button\_0 = QPushButton('0')
grid.addWidget(button\_0,5,0)
button\_1 = QPushButton('1')
grid.addWidget(button\_1,4,0)
button\_2 = QPushButton('2')
grid.addWidget(button\_2,4,1)
button\_3 = QPushButton('3')
grid.addWidget(button\_3,4,2)
button\_4 = QPushButton('4')
grid.addWidget(button\_4,3,0)
button\_5 = QPushButton('5')
grid.addWidget(button\_5,3,1)
button\_6 = QPushButton('6')
grid.addWidget(button\_6,3,2)
button\_7 = QPushButton('7')
grid.addWidget(button\_7,2,0)
button\_8 = QPushButton('8')
grid.addWidget(button\_8,2,1)
button\_9 = QPushButton('9')
grid.addWidget(button\_9,2,2)
button\_plus = QPushButton('+')
grid.addWidget(button\_plus,2,3)
button\_dec = QPushButton('-')
grid.addWidget(button\_dec,3,3)
button\_mul = QPushButton('\*')
grid.addWidget(button\_mul,4,3)
button\_dev = QPushButton('/')
grid.addWidget(button\_dev,5,3)
button\_eq = QPushButton('=')
grid.addWidget(button\_eq,5,2)
button\_point = QPushButton('.')
grid.addWidget(button\_point,5,1)
button\_close = QPushButton('Close')
grid.addWidget(button\_close,1,0)
button\_clear = QPushButton('Clear')
grid.addWidget(button\_clear,1,1)
button\_blk = QPushButton('Blk')
grid.addWidget(button\_blk,1,2)
#--------------------------------------------------
self.setLayout(grid)
self.resize(350, 300)
self.str1 = ''#接收第一个要运算的数
self.str2 = ''#接收第二个要运算的数
self.flag = '0'
self.calFlag = ''
lcd.setText(self.str1)
#数字键事件处理
QObject.connect(button\_7,SIGNAL("clicked()"),self.func\_button7)
QObject.connect(button\_8,SIGNAL("clicked()"),self.func\_button8)
QObject.connect(button\_9,SIGNAL("clicked()"),self.func\_button9)
QObject.connect(button\_4,SIGNAL("clicked()"),self.func\_button4)
QObject.connect(button\_5,SIGNAL("clicked()"),self.func\_button5)
QObject.connect(button\_6,SIGNAL("clicked()"),self.func\_button6)
QObject.connect(button\_1,SIGNAL("clicked()"),self.func\_button1)
QObject.connect(button\_2,SIGNAL("clicked()"),self.func\_button2)
QObject.connect(button\_3,SIGNAL("clicked()"),self.func\_button3)
QObject.connect(button\_0,SIGNAL("clicked()"),self.func\_button0)
#运算符按键事件处理
QObject.connect(button\_plus,SIGNAL("clicked()"),self.func\_buttonAdd)
QObject.connect(button\_dec,SIGNAL("clicked()"),self.func\_buttonDec)
QObject.connect(button\_mul,SIGNAL("clicked()"),self.func\_buttonMul)
QObject.connect(button\_dev,SIGNAL("clicked()"),self.func\_buttonChu)
QObject.connect(button\_eq,SIGNAL("clicked()"),self.func\_buttonEqual)
QObject.connect(button\_clear,SIGNAL("clicked()"),self.func\_buttonClear)
def closeEvent(self,event):#窗口关闭时的处理,只实现这个函数就可以,不用去调用
reply = QMessageBox.question(self,'Message',"Are you sure to quit?",QMessageBox.Yes,QMessageBox.No)
if reply == QMessageBox.Yes:
event.accept()
else:
event.ignore()
def func\_button7(self):
if self.flag == '1':
self.str2 = self.str2 + '7'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '7'
lcd.setText(self.str1)
def func\_button8(self):
if self.flag == '1':
self.str2 = self.str2 + '8'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '8'
lcd.setText(self.str1)
def func\_button9(self):
if self.flag == '1':
self.str2 = self.str2 + '9'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '9'
lcd.setText(self.str1)
def func\_button4(self):
if self.flag == '1':
self.str2 = self.str2 + '4'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '4'
lcd.setText(self.str1)
def func\_button5(self):
if self.flag == '1':
self.str2 = self.str2 + '5'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '5'
lcd.setText(self.str1)
def func\_button6(self):
if self.flag == '1':
self.str2 = self.str2 + '6'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '6'
lcd.setText(self.str1)
def func\_button1(self):
if self.flag == '1':
self.str2 = self.str2 + '1'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '1'
lcd.setText(self.str1)
def func\_button2(self):
if self.flag == '1':
self.str2 = self.str2 + '2'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '2'
lcd.setText(self.str1)
def func\_button3(self):
if self.flag == '1':
self.str2 = self.str2 + '3'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '3'
lcd.setText(self.str1)
def func\_button0(self):
if self.flag == '1':
self.str2 = self.str2 + '0'
lcd.setText(self.str2)
else:
self.str1 = self.str1 + '0'
lcd.setText(self.str1)
#运算符处理函数
def func\_buttonAdd(self):
lcd.setText(self.str2)
self.flag = '1'
self.calFlag = '1'
def func\_buttonDec(self):
lcd.setText(self.str2)
self.flag = '1'
self.calFlag = '2'
def func\_buttonMul(self):
lcd.setText(self.str2)
self.flag = '1'
self.calFlag = '3'
def func\_buttonChu(self):
lcd.setText(self.str2)
self.flag = '1'
self.calFlag = '4'
def func\_buttonEqual(self):
#字符串先转换为数字,计算结果后再转换为字符串
if self.calFlag == '1':
num = str(int(self.str1) + int(self.str2))
elif self.calFlag == '2':
num = str(int(self.str1) - int(self.str2))
elif self.calFlag == '3':
num = str(int(self.str1) \* int(self.str2))
elif self.calFlag == '4':
num = str(int(self.str1) / int(self.str2))
else:
self.calFlag = '0'
lcd.setText(num)
def func\_buttonClear(self):
self.str1 = ''
self.str2 = ''
lcd.setText('')
self.flag = '0'
if __name__ == "__main__":
app = QApplication(sys.argv)
myapp = UI_form()
myapp.show()
sys.exit(app.exec_())
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