转载自https://blog.csdn.net/zhoutaopower/article/details/106748308
FreeRTOS 中的 heap 5 内存管理,相对于 heap 4《FreeRTOS --(5)内存管理 heap4》 只增加了对非连续内存区域的管理,什么叫非连续区域内存呢?比如一款芯片,它即支持了内部的 RAM,也支持了外挂 RAM,那么这两个内存就可能在地址上不是连续的,比如 RAM1、RAM2、RAM3,如下所示:
针对这种情况,就可以使用 heap 5 来管理;
不同于之前的 heap 管理,heap 5 引入了一个结构体来管理这些非连续的区域:
typedef struct HeapRegion
{
/* The start address of a block of memory that will be part of the heap.*/
uint8_t *pucStartAddress;
/* The size of the block of memory in bytes. */
size_t xSizeInBytes;
} HeapRegion_t;
一个块连续的内存用一个 HeapRegion_t 表示,多个连续内存通过 HeapRegion_t 数组的形式组织成为了所有的内存;
heap 5 要求,在调用正式的内存分配函数之前,需要定义 HeapRegion,并调用 vPortDefineHeapRegions 来初始化它;
官方给了一个 demo:
/* Define the start address and size of the three RAM regions. */
#define RAM1_START_ADDRESS ( ( uint8_t * ) 0x00010000 )
#define RAM1_SIZE ( 65 * 1024 )
#define RAM2_START_ADDRESS ( ( uint8_t * ) 0x00020000 )
#define RAM2_SIZE ( 32 * 1024 )
#define RAM3_START_ADDRESS ( ( uint8_t * ) 0x00030000 )
#define RAM3_SIZE ( 32 * 1024 )
/* Create an array of HeapRegion_t definitions, with an index for each of the three
RAM regions, and terminating the array with a NULL address. The HeapRegion_t
structures must appear in start address order, with the structure that contains the
lowest start address appearing first. */
const HeapRegion_t xHeapRegions[] =
{
{ RAM1_START_ADDRESS, RAM1_SIZE },
{ RAM2_START_ADDRESS, RAM2_SIZE },
{ RAM3_START_ADDRESS, RAM3_SIZE },
{ NULL, 0 } /* Marks the end of the array. */
};
int main( void ) {
/* Initialize heap_5. */
vPortDefineHeapRegions( xHeapRegions );
/* Add application code here. */
}
如果有 3 个 RAM 区域的话,那么这样去定义他们;
需要注意的几点是:
1、定义 HeapRegion_t 数组的时候,最后一定要定义成为 NULL 和 0,这样接口才知道这是终点;
2、被定义的 RAM 区域,都会去参与内存管理;
那么问题就来了,在真实使用的时候,有可能你很难去定义部分 RAM 的 Start Address!
比如,一款芯片,它告诉你,它的第一块 RAM 有 64KB,第二块 RAM 有 32KB,第三块 RAM 有 32KB,那么你显然不能够直接将这些内存信息,按照上面 demo 代码的形式,定义到这个表格中,因为在编译阶段,有可能你相关的代码和数据等等(.text,.data,.bss,等)都会占用一部分的 RAM,但凡是定义到这个 HeapRegion_t 数组表格的,都会参与内存管理的行为,这显然是我们不愿意的;
也就是说,比如你芯片的 RAM 起始地址 0x2000_0000,你编译你的 Source Code 后,相关的代码和数据要占用 20KB,也就是 0x5000;那么你定义的 RAM1_START_ADDRESS 起始地址,就必须要大于 0x2000_0000+0x5000,这样才不会踩到你的其他数据;但是呢?你总不可能每次编译完都去改你的这个表吧?这是很痛苦的事情;
所有考虑到实际的使用,官方给出参考 demo 的方法是:
/* Define the start address and size of the two RAM regions not used by the
linker. */
#define RAM2_START_ADDRESS ( ( uint8_t * ) 0x00020000 )
#define RAM2_SIZE ( 32 * 1024 )
#define RAM3_START_ADDRESS ( ( uint8_t * ) 0x00030000 )
#define RAM3_SIZE ( 32 * 1024 )
/* Declare an array that will be part of the heap used by heap_5. The array will be
placed in RAM1 by the linker. */
#define RAM1_HEAP_SIZE ( 30 * 1024 )
static uint8_t ucHeap[ RAM1_HEAP_SIZE ];
/* Create an array of HeapRegion_t definitions. Whereas in Listing 6 the first entry
described all of RAM1, so heap_5 will have used all of RAM1, this time the first
entry only describes the ucHeap array, so heap_5 will only use the part of RAM1 that
contains the ucHeap array. The HeapRegion_t structures must still appear in start
address order, with the structure that contains the lowest start address appearing
first. */
const HeapRegion_t xHeapRegions[] =
{
{ ucHeap, RAM1_HEAP_SIZE },
{ RAM2_START_ADDRESS, RAM2_SIZE },
{ RAM3_START_ADDRESS, RAM3_SIZE },
{ NULL, 0 } /* Marks the end of the array. */
};
即,将链接的代码数据,根据链接器(Linker)配置后,这些都放置在第一段的区域,ucHeap 也放在一样的地方,这样就避免去根据 map 文件去硬编码这个表格;
通过 beyond compare 可以知道,heap 5 和 heap 4 的代码在分配内存的 pvPortMalloc,和释放内存的 vPortFree,以及插入节点合并空闲内存 prvInsertBlockIntoFreeList 的部分,几乎完全一样,唯一不一样的地方在于:
heap 4 的内存初始化用的是 prvHeapInit
heap 5 的内存初始化用的是 vPortDefineHeapRegions
那我们就来看看这个 vPortDefineHeapRegions 的实现:
void vPortDefineHeapRegions( const HeapRegion_t * const pxHeapRegions )
{
BlockLink_t *pxFirstFreeBlockInRegion = NULL, *pxPreviousFreeBlock;
size_t xAlignedHeap;
size_t xTotalRegionSize, xTotalHeapSize = 0;
BaseType_t xDefinedRegions = 0;
size_t xAddress;
const HeapRegion_t *pxHeapRegion;
/\* Can only call once! \*/
configASSERT( pxEnd == NULL );
pxHeapRegion = &( pxHeapRegions\[ xDefinedRegions \] );
while( pxHeapRegion->xSizeInBytes > 0 )
{
xTotalRegionSize = pxHeapRegion->xSizeInBytes;
/\* Ensure the heap region starts on a correctly aligned boundary. \*/
xAddress = ( size\_t ) pxHeapRegion->pucStartAddress;
if( ( xAddress & portBYTE\_ALIGNMENT\_MASK ) != 0 )
{
xAddress += ( portBYTE\_ALIGNMENT - 1 );
xAddress &= ~portBYTE\_ALIGNMENT\_MASK;
/\* Adjust the size for the bytes lost to alignment. \*/
xTotalRegionSize -= xAddress - ( size\_t ) pxHeapRegion->pucStartAddress;
}
xAlignedHeap = xAddress;
/\* Set xStart if it has not already been set. \*/
if( xDefinedRegions == 0 )
{
/\* xStart is used to hold a pointer to the first item in the list of
free blocks. The void cast is used to prevent compiler warnings. \*/
xStart.pxNextFreeBlock = ( BlockLink\_t \* ) xAlignedHeap;
xStart.xBlockSize = ( size\_t ) 0;
}
else
{
/\* Should only get here if one region has already been added to the
heap. \*/
configASSERT( pxEnd != NULL );
/\* Check blocks are passed in with increasing start addresses. \*/
configASSERT( xAddress > ( size\_t ) pxEnd );
}
/\* Remember the location of the end marker in the previous region, if
any. \*/
pxPreviousFreeBlock = pxEnd;
/\* pxEnd is used to mark the end of the list of free blocks and is
inserted at the end of the region space. \*/
xAddress = xAlignedHeap + xTotalRegionSize;
xAddress -= xHeapStructSize;
xAddress &= ~portBYTE\_ALIGNMENT\_MASK;
pxEnd = ( BlockLink\_t \* ) xAddress;
pxEnd->xBlockSize = 0;
pxEnd->pxNextFreeBlock = NULL;
/\* To start with there is a single free block in this region that is
sized to take up the entire heap region minus the space taken by the
free block structure. \*/
pxFirstFreeBlockInRegion = ( BlockLink\_t \* ) xAlignedHeap;
pxFirstFreeBlockInRegion->xBlockSize = xAddress - ( size\_t ) pxFirstFreeBlockInRegion;
pxFirstFreeBlockInRegion->pxNextFreeBlock = pxEnd;
/\* If this is not the first region that makes up the entire heap space
then link the previous region to this region. \*/
if( pxPreviousFreeBlock != NULL )
{
pxPreviousFreeBlock->pxNextFreeBlock = pxFirstFreeBlockInRegion;
}
xTotalHeapSize += pxFirstFreeBlockInRegion->xBlockSize;
/\* Move onto the next HeapRegion\_t structure. \*/
xDefinedRegions++;
pxHeapRegion = &( pxHeapRegions\[ xDefinedRegions \] );
}
xMinimumEverFreeBytesRemaining = xTotalHeapSize;
xFreeBytesRemaining = xTotalHeapSize;
/\* Check something was actually defined before it is accessed. \*/
configASSERT( xTotalHeapSize );
/\* Work out the position of the top bit in a size\_t variable. \*/
xBlockAllocatedBit = ( ( size\_t ) 1 ) << ( ( sizeof( size\_t ) \* heapBITS\_PER\_BYTE ) - 1 );
}
经过一些对齐操作,将 demo 中的 3 块内存通过链表的方式挂接起来了,只不过内存地址不连续而已,但是对于连续的内存地址中,照样在释放的时候,可以进行合并操作;
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