有时候需要实现下面类型的布局方案,不知道有没有约定俗成的称呼,我个人强名为线段式布局。因为元素恰好放置在线段的端点上。
WPF所有布局控件都直接或间接的继承自System.Windows.Controls. Panel,常用的布局控件有Canvas、DockPanel、Grid、StackPanel、WrapPanel,都不能直接满足这种使用场景。因此,我们不妨自己实现一个布局控件。
不难看出,该布局的特点是:最左侧朝右布局,最右侧朝左布局,中间点居中布局。因此,我们要做的就是在MeasureOverride和ArrangeOverride做好这件事。另外,为了功能丰富,添加了一个朝向属性。代码如下:
using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
namespace SegmentDemo
{
///
public class SegmentsPanel : Panel
{
///
private int _visibleChildCount;
/// <summary>
/// 朝向的依赖属性
/// </summary>
public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register(
"Orientation", typeof(Orientation), typeof(SegmentsPanel),
new FrameworkPropertyMetadata(Orientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsMeasure));
/// <summary>
/// 朝向
/// </summary>
public Orientation Orientation
{
get { return (Orientation)GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
protected override Size MeasureOverride(Size constraint)
{
\_visibleChildCount = this.CountVisibleChild();
if (\_visibleChildCount == 0)
{
return new Size(0, 0);
}
double width = 0;
double height = 0;
Size availableSize = new Size(constraint.Width / \_visibleChildCount, constraint.Height);
if (Orientation == Orientation.Vertical)
{
availableSize = new Size(constraint.Width, constraint.Height / \_visibleChildCount);
}
foreach (UIElement child in Children)
{
child.Measure(availableSize);
Size desiredSize = child.DesiredSize;
if (Orientation == Orientation.Horizontal)
{
width += desiredSize.Width;
height = Math.Max(height, desiredSize.Height);
}
else
{
width = Math.Max(width, desiredSize.Width);
height += desiredSize.Height;
}
}
return new Size(width, height);
}
protected override Size ArrangeOverride(Size arrangeSize)
{
if (\_visibleChildCount == 0)
{
return arrangeSize;
}
int firstVisible = 0;
while (InternalChildren\[firstVisible\].Visibility == Visibility.Collapsed)
{
firstVisible++;
}
UIElement firstChild = this.InternalChildren\[firstVisible\];
if (Orientation == Orientation.Horizontal)
{
this.ArrangeChildHorizontal(firstChild, arrangeSize.Height, 0);
}
else
{
this.ArrangeChildVertical(firstChild, arrangeSize.Width, 0);
}
int lastVisible = \_visibleChildCount - 1;
while (InternalChildren\[lastVisible\].Visibility == Visibility.Collapsed)
{
lastVisible--;
}
if (lastVisible <= firstVisible)
{
return arrangeSize;
}
UIElement lastChild = this.InternalChildren\[lastVisible\];
if (Orientation == Orientation.Horizontal)
{
this.ArrangeChildHorizontal(lastChild, arrangeSize.Height, arrangeSize.Width - lastChild.DesiredSize.Width);
}
else
{
this.ArrangeChildVertical(lastChild, arrangeSize.Width, arrangeSize.Height - lastChild.DesiredSize.Height);
}
int ordinaryChildCount = \_visibleChildCount - 2;
if (ordinaryChildCount > 0)
{
double uniformWidth = (arrangeSize.Width - firstChild.DesiredSize.Width / 2.0 - lastChild.DesiredSize.Width / 2.0) / (ordinaryChildCount + 1);
double uniformHeight = (arrangeSize.Height - firstChild.DesiredSize.Height / 2.0 - lastChild.DesiredSize.Height / 2.0) / (ordinaryChildCount + 1);
int visible = 0;
for (int i = firstVisible + 1; i < lastVisible; i++)
{
UIElement child = this.InternalChildren\[i\];
if (child.Visibility == Visibility.Collapsed)
{
continue;
}
visible++;
if (Orientation == Orientation.Horizontal)
{
double x = firstChild.DesiredSize.Width / 2.0 + uniformWidth \* visible - child.DesiredSize.Width / 2.0;
this.ArrangeChildHorizontal(child, arrangeSize.Height, x);
}
else
{
double y = firstChild.DesiredSize.Height / 2.0 + uniformHeight \* visible - child.DesiredSize.Height / 2.0;
this.ArrangeChildVertical(child, arrangeSize.Width, y);
}
}
}
return arrangeSize;
}
/// <summary>
/// 统计可见的子元素数
/// </summary>
/// <returns>可见子元素数</returns>
private int CountVisibleChild()
{
return this.InternalChildren.Cast<UIElement>().Count(element => element.Visibility != Visibility.Collapsed);
}
/// <summary>
/// 在水平方向安排子元素
/// </summary>
/// <param name="child">子元素</param>
/// <param name="height">可用的高度</param>
/// <param name="x">水平方向起始坐标</param>
private void ArrangeChildHorizontal(UIElement child, double height, double x)
{
child.Arrange(new Rect(new Point(x, 0), new Size(child.DesiredSize.Width, height)));
}
/// <summary>
/// 在竖直方向安排子元素
/// </summary>
/// <param name="child">子元素</param>
/// <param name="width">可用的宽度</param>
/// <param name="y">竖直方向起始坐标</param>
private void ArrangeChildVertical(UIElement child, double width, double y)
{
child.Arrange(new Rect(new Point(0, y), new Size(width, child.DesiredSize.Height)));
}
}
}
端点有了,有时为了美观,需要在端点之间添加连线功能,如下:
该连线功能是集成在布局控件里面还是单独,我个人倾向于单独使用。因为本质上这是一种装饰功能,而非布局核心功能。
装饰功能需要添加很多属性来控制连线,比如控制连线位置的属性。但是因为我懒,所以我破坏了继承自Decorator的原则。又正因为如此,我也否决了继承自Border的想法,因为我想使用Padding属性来控制连线位置,但是除非显式改写,否则Border会保留Padding的空间。最后,我选择了ContentControl作为基类,只添加了连线大小一个属性。连线位置是通过VerticalContentAlignment(HorizontalContentAlignment)和Padding来控制,连线颜色和粗细参考Border,但是没有圆角功能(又是因为我懒,你来打我啊)。
连线是通过在OnRender中画线来实现的。考虑到布局控件可能用于ItemsControl,并不是要求独子是布局控件,只要N代码单传是布局控件就行。代码就不贴了,放在代码部分:
博客园:SegmentDemo
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