WPF线段式布局的一种实现
阅读原文时间:2023年07月15日阅读:1

线段式布局

有时候需要实现下面类型的布局方案,不知道有没有约定俗成的称呼,我个人强名为线段式布局。因为元素恰好放置在线段的端点上。

实现

WPF所有布局控件都直接或间接的继承自System.Windows.Controls. Panel,常用的布局控件有Canvas、DockPanel、Grid、StackPanel、WrapPanel,都不能直接满足这种使用场景。因此,我们不妨自己实现一个布局控件。

不难看出,该布局的特点是:最左侧朝右布局,最右侧朝左布局,中间点居中布局。因此,我们要做的就是在MeasureOverride和ArrangeOverride做好这件事。另外,为了功能丰富,添加了一个朝向属性。代码如下:

using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;

namespace SegmentDemo
{
///

/// 类似线段的布局面板,即在最左侧朝右布局,最右侧朝左布局,中间点居中布局 ///
public class SegmentsPanel : Panel
{
/// /// 可见子元素个数 ///
private int _visibleChildCount;

    /// <summary>  
    /// 朝向的依赖属性  
    /// </summary>  
    public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register(  
        "Orientation", typeof(Orientation), typeof(SegmentsPanel),  
        new FrameworkPropertyMetadata(Orientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsMeasure));

    /// <summary>  
    /// 朝向  
    /// </summary>  
    public Orientation Orientation  
    {  
        get { return (Orientation)GetValue(OrientationProperty); }  
        set { SetValue(OrientationProperty, value); }  
    }

    protected override Size MeasureOverride(Size constraint)  
    {  
        \_visibleChildCount = this.CountVisibleChild();

        if (\_visibleChildCount == 0)  
        {  
            return new Size(0, 0);  
        }

        double width = 0;  
        double height = 0;

        Size availableSize = new Size(constraint.Width / \_visibleChildCount, constraint.Height);

        if (Orientation == Orientation.Vertical)  
        {  
            availableSize = new Size(constraint.Width, constraint.Height / \_visibleChildCount);  
        }

        foreach (UIElement child in Children)  
        {  
            child.Measure(availableSize);  
            Size desiredSize = child.DesiredSize;

            if (Orientation == Orientation.Horizontal)  
            {  
                width += desiredSize.Width;  
                height = Math.Max(height, desiredSize.Height);  
            }  
            else  
            {  
                width = Math.Max(width, desiredSize.Width);  
                height += desiredSize.Height;  
            }  
        }

        return new Size(width, height);  
    }

    protected override Size ArrangeOverride(Size arrangeSize)  
    {  
        if (\_visibleChildCount == 0)  
        {  
            return arrangeSize;  
        }

        int firstVisible = 0;  
        while (InternalChildren\[firstVisible\].Visibility == Visibility.Collapsed)  
        {  
            firstVisible++;  
        }

        UIElement firstChild = this.InternalChildren\[firstVisible\];  
        if (Orientation == Orientation.Horizontal)  
        {  
            this.ArrangeChildHorizontal(firstChild, arrangeSize.Height, 0);  
        }  
        else  
        {  
            this.ArrangeChildVertical(firstChild, arrangeSize.Width, 0);  
        }

        int lastVisible = \_visibleChildCount - 1;  
        while (InternalChildren\[lastVisible\].Visibility == Visibility.Collapsed)  
        {  
            lastVisible--;  
        }

        if (lastVisible <= firstVisible)  
        {  
            return arrangeSize;  
        }

        UIElement lastChild = this.InternalChildren\[lastVisible\];  
        if (Orientation == Orientation.Horizontal)  
        {  
            this.ArrangeChildHorizontal(lastChild, arrangeSize.Height, arrangeSize.Width - lastChild.DesiredSize.Width);  
        }  
        else  
        {  
            this.ArrangeChildVertical(lastChild, arrangeSize.Width, arrangeSize.Height - lastChild.DesiredSize.Height);  
        }

        int ordinaryChildCount = \_visibleChildCount - 2;  
        if (ordinaryChildCount > 0)  
        {  
            double uniformWidth = (arrangeSize.Width  - firstChild.DesiredSize.Width / 2.0 - lastChild.DesiredSize.Width / 2.0) / (ordinaryChildCount + 1);  
            double uniformHeight = (arrangeSize.Height - firstChild.DesiredSize.Height / 2.0 - lastChild.DesiredSize.Height / 2.0) / (ordinaryChildCount + 1);

            int visible = 0;  
            for (int i = firstVisible + 1; i < lastVisible; i++)  
            {  
                UIElement child = this.InternalChildren\[i\];  
                if (child.Visibility == Visibility.Collapsed)  
                {  
                    continue;  
                }

                visible++;

                if (Orientation == Orientation.Horizontal)  
                {  
                    double x = firstChild.DesiredSize.Width / 2.0 + uniformWidth \* visible - child.DesiredSize.Width / 2.0;  
                    this.ArrangeChildHorizontal(child, arrangeSize.Height, x);  
                }  
                else  
                {  
                    double y = firstChild.DesiredSize.Height / 2.0 + uniformHeight \* visible - child.DesiredSize.Height / 2.0;  
                    this.ArrangeChildVertical(child, arrangeSize.Width, y);  
                }  
            }  
        }

        return arrangeSize;  
    }

    /// <summary>  
    /// 统计可见的子元素数  
    /// </summary>  
    /// <returns>可见子元素数</returns>  
    private int CountVisibleChild()  
    {  
        return this.InternalChildren.Cast<UIElement>().Count(element => element.Visibility != Visibility.Collapsed);  
    }

    /// <summary>  
    /// 在水平方向安排子元素  
    /// </summary>  
    /// <param name="child">子元素</param>  
    /// <param name="height">可用的高度</param>  
    /// <param name="x">水平方向起始坐标</param>  
    private void ArrangeChildHorizontal(UIElement child, double height, double x)  
    {  
        child.Arrange(new Rect(new Point(x, 0), new Size(child.DesiredSize.Width, height)));  
    }

    /// <summary>  
    /// 在竖直方向安排子元素  
    /// </summary>  
    /// <param name="child">子元素</param>  
    /// <param name="width">可用的宽度</param>  
    /// <param name="y">竖直方向起始坐标</param>  
    private void ArrangeChildVertical(UIElement child, double width, double y)  
    {  
        child.Arrange(new Rect(new Point(0, y), new Size(width, child.DesiredSize.Height)));  
    }  
}  

}

连线功能

端点有了,有时为了美观,需要在端点之间添加连线功能,如下:

该连线功能是集成在布局控件里面还是单独,我个人倾向于单独使用。因为本质上这是一种装饰功能,而非布局核心功能。

装饰功能需要添加很多属性来控制连线,比如控制连线位置的属性。但是因为我懒,所以我破坏了继承自Decorator的原则。又正因为如此,我也否决了继承自Border的想法,因为我想使用Padding属性来控制连线位置,但是除非显式改写,否则Border会保留Padding的空间。最后,我选择了ContentControl作为基类,只添加了连线大小一个属性。连线位置是通过VerticalContentAlignment(HorizontalContentAlignment)和Padding来控制,连线颜色和粗细参考Border,但是没有圆角功能(又是因为我懒,你来打我啊)。

连线是通过在OnRender中画线来实现的。考虑到布局控件可能用于ItemsControl,并不是要求独子是布局控件,只要N代码单传是布局控件就行。代码就不贴了,放在代码部分:

代码

博客园:SegmentDemo