主窗口一个textbox与btnstart按钮
代码是使用别人!只是去掉部分不用的!只用于拨号!用于辅助打电话!
form1
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Windows.Forms;
using System.Data;
using System.Drawing;
using System.Threading;
namespace DialUp
{
public partial class Form1 : Form
{
static String str11;
public Form1()
{
InitializeComponent();
}
private void button1\_Click(object sender, EventArgs e)
{
if (btnStart.Text == "开始")
{
str11 = textBox1.Text;
btnStart.Text = "停止";
timer2.Enabled = true;
int ModemCount = int.Parse(GetConfig("ComCount"));
; i < ModemCount; i++)
{
queue.Enqueue(i + );
}
}
else
{
btnStart.Text = "开始";
timer2.Enabled = false;
)
{
try
{
Thread t = queueThread.Dequeue();
t.Join();
t.Abort();
}
catch { }
}
}
}
private void timer2\_Tick(object sender, EventArgs e)
{
)
{
Thread t = new Thread(Dial);
t.Start();
queueThread.Enqueue(t);
}
}
/// <summary>任务队列</summary>
private static System.Collections.Generic.Queue<int> queue = new Queue<int>();
/// <summary>线程队列 </summary>
private static System.Collections.Generic.Queue<Thread> queueThread = new Queue<Thread>();
private static System.Text.StringBuilder sbMsg = new StringBuilder();
private static void Dial()
{
int index = queue.Dequeue();
sbMsg.Insert(, "启动端口" + index + "\\r\\n");
try
{
CommPort port = new CommPort();
port.PortNum = GetConfig(string.Format("Com\_{0}\_PortNum", index));//端口名称
port.BaudRate = int.Parse(GetConfig(string.Format("Com\_{0}\_BaudRate", index))); //串口通信波特率 ,每秒位数
port.ByteSize = byte.Parse(GetConfig(string.Format("Com\_{0}\_ByteSize", index))); //数据位
port.Parity = byte.Parse(GetConfig(string.Format("Com\_{0}\_Parity", index))); //奇偶校验
port.StopBits = byte.Parse(GetConfig(string.Format("Com\_{0}\_StopBits", index))); //停止位
port.ReadTimeout = ; //读超时时间
if (!port.Opened)
port.Open();//打开串口
//初始化modem
string\[\] strInit = GetConfig(string.Format("Com\_{0}\_Init", index)).Split('|');
foreach (string str in strInit)
{
if (str == string.Empty) continue;
string strData = str + "\\r";
port.Write(System.Text.Encoding.ASCII.GetBytes(strData));
//Thread.Sleep(1000);
port.Read();
}
//拨号
//string strDial = GetConfig(string.Format("Com\_{0}\_Dial", index)) + "\\r";
string strDial = "ATDT" + str11 + "\\r";
int dCount = int.Parse(GetConfig(string.Format("Com\_{0}\_dCount", index)));
int wCount = int.Parse(GetConfig(string.Format("Com\_{0}\_wCount", index)));
//挂机指令
string strShutdown = GetConfig(string.Format("Com\_{0}\_Shutdown", index)) + "\\r";
bool isConntion = false;
; k < dCount; k++)
{
//拨号
//port.Write(System.Text.Encoding.ASCII.GetBytes(strShutdown)); //拨号前挂机
port.Write(System.Text.Encoding.ASCII.GetBytes(strDial));
//等待20秒
; j < wCount; j++)
{
));
sbMsg.Insert(, "端口" + index + "拨号" + k + "/" + j + "\\r\\n");
//应答有NO DIALTONE字符表示拨号失败 ,busy表示忙音
|| strRe.IndexOf()
{
isConntion = false;
sbMsg.Insert(, strRe + "\\r\\n");
break;
}
//没有出现忙音,默认为拨号成功
)
{
isConntion = true;
break;
}
Thread.Sleep();
}
//拨号成功
if (isConntion) break;
}
if (isConntion)
{
MessageBox.Show("端口" + index + "拨号成功!");
sbMsg.Insert(, "端口" + index + "拨号成功!\\r\\n");
}
else
{
MessageBox.Show("端口" + index + "拨号失败!");
sbMsg.Insert(, "端口" + index + "拨号失败!\\r\\n");
}
//挂机,10秒后挂机
//Thread.Sleep(10000);
port.Write(System.Text.Encoding.ASCII.GetBytes(strShutdown));
port.Read();
port.Close();
if (MessageBox.Show("是否继续拨号?", "继续拨号", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
queue.Enqueue(index);
}
}
catch (Exception ex)
{
sbMsg.Insert(, "打开端口" + index + "错误:" + ex.Message + "\\r\\n");
return;
}
}
/// <summary>
/// 读取配置文件
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
/// 引用 port.BaudRate = int.Parse(GetConfig(string.Format("Com\_{0}\_BaudRate", index))); port.ByteSize = byte.Parse(GetConfig(string.Format("Com\_{0}\_ByteSize", index)));
private static string GetConfig(string key)
{
System.Configuration.AppSettingsReader config = new System.Configuration.AppSettingsReader();
return config.GetValue(key, typeof(string)).ToString();
}
}
}
查看代码
app.config
<!--第一个拨号端口配置-->
<!--端口名称-->
<add key="Com\_1\_PortNum" value="COM3"/>
<!--波特率,最大端口速度-->
<add key="Com\_1\_BaudRate" value="115200"/>
<add key="Com\_1\_ByteSize" value="8"/>
<add key="Com\_1\_Parity" value="0"/>
<add key="Com\_1\_StopBits" value="1"/>
<!--初始化指令-->
<add key="Com\_1\_Init" value="AT|AT&FE0V1S0=0&C1&D2+MR=2;+DR=1;+ER=1;W2|ATS7=60S30=0L1M1+ES=3,0,2;+DS=3;+IFC=2,2;X4"/>
<!--拨号指令 ATDT + 电话号码 比如10000号 则指令为: ATDT10000 -->
<add key="Com\_1\_Dial" value="ATDT015215378122"/>
<!--挂机指令-->
<add key="Com\_1\_Shutdown" value="ATH0"/>
<!--拨号次数-->
<add key="Com\_1\_dCount" value="25"/>
<!--等待时间-->
<add key="Com\_1\_wCount" value="4"/>
查看代码
CommPort.cs类
using System;
using System.Runtime.InteropServices;
namespace DialUp
{
class CommPort
{
///
public string PortNum;
/// <summary> 波特率/每秒位数 </summary>
public int BaudRate;
/// <summary>数据位 (5,6,7,8)</summary>
public byte ByteSize;
/// <summary>奇偶校验位 0-4=no,odd,even,mark,space</summary>
public byte Parity;
/// <summary>停止位 0,1,2 = 1, 1.5, 2 </summary>
public byte StopBits;
/// <summary>超时时间</summary>
public int ReadTimeout;
/// <summary>指示串口是否打开</summary>
public bool Opened = false;
#region WinApi定义
//comm port win32 file handle
;
//win32 api constants
private const uint GENERIC\_READ = 0x80000000;
private const uint GENERIC\_WRITE = 0x40000000;
;
;
\[StructLayout(LayoutKind.Sequential)\]
public struct DCB
{
//taken from c struct in platform sdk
public int DCBlength; // sizeof(DCB)
public int BaudRate; // 指定当前波特率 current baud rate
// these are the c struct bit fields, bit twiddle flag to set
public int fBinary; // 指定是否允许二进制模式,在windows95中必须主TRUE binary mode, no EOF check
public int fParity; // 指定是否允许奇偶校验 enable parity checking
public int fOutxCtsFlow; // 指定CTS是否用于检测发送控制,当为TRUE是CTS为OFF,发送将被挂起。 CTS output flow control
public int fOutxDsrFlow; // 指定CTS是否用于检测发送控制 DSR output flow control
public int fDtrControl; // DTR\_CONTROL\_DISABLE值将DTR置为OFF, DTR\_CONTROL\_ENABLE值将DTR置为ON, DTR\_CONTROL\_HANDSHAKE允许DTR"握手" DTR flow control type
public int fDsrSensitivity; // 当该值为TRUE时DSR为OFF时接收的字节被忽略 DSR sensitivity
public int fTXContinueOnXoff; // 指定当接收缓冲区已满,并且驱动程序已经发送出XoffChar字符时发送是否停止。TRUE时,在接收缓冲区接收到缓冲区已满的字节XoffLim且驱动程序已经发送出XoffChar字符中止接收字节之后,发送继续进行。 FALSE时,在接收缓冲区接收到代表缓冲区已空的字节XonChar且驱动程序已经发送出恢复发送的XonChar之后,发送继续进行。XOFF continues Tx
public int fOutX; // TRUE时,接收到XoffChar之后便停止发送接收到XonChar之后将重新开始 XON/XOFF out flow control
public int fInX; // TRUE时,接收缓冲区接收到代表缓冲区满的XoffLim之后,XoffChar发送出去接收缓冲区接收到代表缓冲区空的XonLim之后,XonChar发送出去 XON/XOFF in flow control
public int fErrorChar; // 该值为TRUE且fParity为TRUE时,用ErrorChar 成员指定的字符代替奇偶校验错误的接收字符 enable error replacement
public int fNull; // eTRUE时,接收时去掉空(0值)字节 enable null stripping
public int fRtsControl; // RTS flow control
/\*RTS\_CONTROL\_DISABLE时,RTS置为OFF
RTS\_CONTROL\_ENABLE时, RTS置为ON
RTS\_CONTROL\_HANDSHAKE时,
当接收缓冲区小于半满时RTS为ON
当接收缓冲区超过四分之三满时RTS为OFF
RTS\_CONTROL\_TOGGLE时,
当接收缓冲区仍有剩余字节时RTS为ON ,否则缺省为OFF\*/
public int fAbortOnError; // TRUE时,有错误发生时中止读和写操作 abort on error
public int fDummy2; // 未使用 reserved
public uint flags;
public ushort wReserved; // 未使用,必须为0 not currently used
public ushort XonLim; // 指定在XON字符发送这前接收缓冲区中可允许的最小字节数 transmit XON threshold
public ushort XoffLim; // 指定在XOFF字符发送这前接收缓冲区中可允许的最小字节数 transmit XOFF threshold
public byte ByteSize; // 指定端口当前使用的数据位 number of bits/byte, 4-8
public byte Parity; // 指定端口当前使用的奇偶校验方法,可能为:EVENPARITY,MARKPARITY,NOPARITY,ODDPARITY 0-4=no,odd,even,mark,space
public byte StopBits; // 指定端口当前使用的停止位数,可能为:ONESTOPBIT,ONE5STOPBITS,TWOSTOPBITS 0,1,2 = 1, 1.5, 2
public char XonChar; // 指定用于发送和接收字符XON的值 Tx and Rx XON character
public char XoffChar; // 指定用于发送和接收字符XOFF值 Tx and Rx XOFF character
public char ErrorChar; // 本字符用来代替接收到的奇偶校验发生错误时的值 error replacement character
public char EofChar; // 当没有使用二进制模式时,本字符可用来指示数据的结束 end of input character
public char EvtChar; // 当接收到此字符时,会产生一个事件 received event character
public ushort wReserved1; // 未使用 reserved; do not use
}
/// <summary>
/// 超时结构
/// </summary>
\[StructLayout(LayoutKind.Sequential)\]
private struct COMMTIMEOUTS
{
public int ReadIntervalTimeout;
public int ReadTotalTimeoutMultiplier;
public int ReadTotalTimeoutConstant;
public int WriteTotalTimeoutMultiplier;
public int WriteTotalTimeoutConstant;
}
\[StructLayout(LayoutKind.Sequential)\]
private struct OVERLAPPED
{
public int Internal;
public int InternalHigh;
public int Offset;
public int OffsetHigh;
public int hEvent;
}
/// <summary>
///
/// </summary>
/// <param name="lpFileName"></param>
/// <param name="dwDesiredAccess"></param>
/// <param name="dwShareMode"></param>
/// <param name="lpSecurityAttributes"></param>
/// <param name="dwCreationDisposition"></param>
/// <param name="dwFlagsAndAttributes"></param>
/// <param name="hTemplateFile"></param>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern int CreateFile(
string lpFileName, // 要打开的串口名称
uint dwDesiredAccess, // 指定串口的访问方式,一般设置为可读可写方式
int dwShareMode, // 指定串口的共享模式,串口不能共享,所以设置为0
int lpSecurityAttributes, // 设置串口的安全属性,WIN9X下不支持,应设为NULL
int dwCreationDisposition, // 对于串口通信,创建方式只能为OPEN\_EXISTING
int dwFlagsAndAttributes, // 指定串口属性与标志,设置为FILE\_FLAG\_OVERLAPPED(重叠I/O操作),指定串口以异步方式通信
int hTemplateFile // 对于串口通信必须设置为NULL
);
/// <summary>
/// 获取串口状态
/// </summary>
/// <param name="hFile"></param>
/// <param name="lpDCB"></param>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern bool GetCommState(
int hFile, //通信设备句柄
ref DCB lpDCB // 设备控制块DCB
);
/// <summary>
/// 构造串口控制块
/// </summary>
/// <param name="lpDef"></param>
/// <param name="lpDCB"></param>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern bool BuildCommDCB(
string lpDef, // 设备控制字符串
ref DCB lpDCB // 设备控制块
);
/// <summary>
/// 设置串口状态
/// </summary>
/// <param name="hFile"></param>
/// <param name="lpDCB"></param>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern bool SetCommState(
int hFile, // 通信设备句柄
ref DCB lpDCB // 设备控制块
);
/// <summary>
/// 获取串口超时时间
/// </summary>
/// <param name="hFile"></param>
/// <param name="lpCommTimeouts"></param>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern bool GetCommTimeouts(
int hFile, // 通信设备句柄 handle to comm device
ref COMMTIMEOUTS lpCommTimeouts // 超时时间 time-out values
);
/// <summary>
/// 设置串口超时时间
/// </summary>
/// <param name="hFile"></param>
/// <param name="lpCommTimeouts"></param>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern bool SetCommTimeouts(
int hFile, // 通信设备句柄 handle to comm device
ref COMMTIMEOUTS lpCommTimeouts // 超时时间 time-out values
);
/// <summary>
///
/// </summary>
/// <param name="hFile"></param>
/// <param name="lpBuffer"></param>
/// <param name="nNumberOfBytesToRead"></param>
/// <param name="lpNumberOfBytesRead"></param>
/// <param name="lpOverlapped"></param>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern bool ReadFile(
int hFile, // 通信设备句柄 handle to file
byte\[\] lpBuffer, // 数据缓冲区 data buffer
int nNumberOfBytesToRead, // 多少字节等待读取 number of bytes to read
ref int lpNumberOfBytesRead, // 读取多少字节 number of bytes read
ref OVERLAPPED lpOverlapped // 溢出缓冲区 overlapped buffer
);
/// <summary>
///
/// </summary>
/// <param name="hFile"></param>
/// <param name="lpBuffer"></param>
/// <param name="nNumberOfBytesToWrite"></param>
/// <param name="lpNumberOfBytesWritten"></param>
/// <param name="lpOverlapped"></param>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern bool WriteFile(
int hFile, // 通信设备句柄 handle to file
byte\[\] lpBuffer, // 数据缓冲区 data buffer
int nNumberOfBytesToWrite, // 多少字节等待写入 number of bytes to write
ref int lpNumberOfBytesWritten, // 已经写入多少字节 number of bytes written
ref OVERLAPPED lpOverlapped // 溢出缓冲区 overlapped buffer
);
/// <summary>
/// 关闭接口
/// </summary>
/// <param name="hObject"></param>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern bool CloseHandle(
int hObject // handle to object
);
/// <summary>
/// 获取最后一个错误信息
/// </summary>
/// <returns></returns>
\[DllImport("kernel32.dll")\]
private static extern uint GetLastError();
#endregion
/// <summary>
/// 打开串口
/// </summary>
public void Open()
{
DCB dcbCommPort = new DCB();
COMMTIMEOUTS ctoCommPort = new COMMTIMEOUTS();
// 打开串口 OPEN THE COMM PORT.
hComm = CreateFile(PortNum, GENERIC\_READ | GENERIC\_WRITE, , , OPEN\_EXISTING, , );
// 如果串口没有打开,就打开 IF THE PORT CANNOT BE OPENED, BAIL OUT.
if (hComm == INVALID\_HANDLE\_VALUE)
{
throw (new ApplicationException("非法操作,不能打开串口!"));
}
// 设置通信超时时间 SET THE COMM TIMEOUTS.
GetCommTimeouts(hComm, ref ctoCommPort);
ctoCommPort.ReadTotalTimeoutConstant = ReadTimeout;
ctoCommPort.ReadTotalTimeoutMultiplier = ;
ctoCommPort.WriteTotalTimeoutMultiplier = ;
ctoCommPort.WriteTotalTimeoutConstant = ;
SetCommTimeouts(hComm, ref ctoCommPort);
// 设置串口 SET BAUD RATE, PARITY, WORD SIZE, AND STOP BITS.
GetCommState(hComm, ref dcbCommPort);
dcbCommPort.BaudRate = BaudRate;
dcbCommPort.flags = ;
//dcb.fBinary=1;
dcbCommPort.flags |= ;
)
{
//dcb.fParity=1
dcbCommPort.flags |= ;
}
dcbCommPort.Parity = Parity;
dcbCommPort.ByteSize = ByteSize;
dcbCommPort.StopBits = StopBits;
if (!SetCommState(hComm, ref dcbCommPort))
{
//uint ErrorNu m= GetLastError();
throw (new ApplicationException("非法操作,不能打开串口!"));
}
//判断端口是否打开
//DCB dcbCommPort2 = new DCB();
//GetCommState(hComm, ref dcbCommPort2);
Opened = true;
}
/// <summary>
/// 关闭端口
/// </summary>
public void Close()
{
if (hComm != INVALID\_HANDLE\_VALUE)
{
CloseHandle(hComm);
}
}
/// <summary>
/// 读取指定字节数据
/// </summary>
/// <param name="NumBytes"></param>
/// <returns></returns>
public byte\[\] Read(int NumBytes)
{
byte\[\] BufBytes = new byte\[NumBytes\];
byte\[\] OutBytes;
if (hComm != INVALID\_HANDLE\_VALUE)
{
OVERLAPPED ovlCommPort = new OVERLAPPED();
;
ReadFile(hComm, BufBytes, NumBytes, ref BytesRead, ref ovlCommPort);
OutBytes = new byte\[BytesRead\];
Array.Copy(BufBytes, OutBytes, BytesRead);
}
else
{
throw (new ApplicationException("串口未打开!"));
}
return OutBytes;
}
/// <summary>
/// 写入字节到端口
/// </summary>
/// <param name="WriteBytes"></param>
public void Write(byte\[\] WriteBytes)
{
if (hComm != INVALID\_HANDLE\_VALUE)
{
OVERLAPPED ovlCommPort = new OVERLAPPED();
;
WriteFile(hComm, WriteBytes, WriteBytes.Length, ref BytesWritten, ref ovlCommPort);
}
else
{
throw (new ApplicationException("串口未打开!"));
}
}
}
#region 字符串和字节数组的转换
/// <summary>
/// 字符串和字节数组的转换
/// </summary>
class HexConverter
{
// hex string to byte and byte to hex string
/// <summary>
/// 把字节型转换成十六进制字符串
/// </summary>
/// <param name="InBytes"></param>
/// <returns></returns>
public static string ByteToString(byte\[\] InBytes)
{
return System.Text.Encoding.ASCII.GetString(InBytes);
//string StringOut = "";
//foreach (byte InByte in InBytes)
//{
// StringOut = StringOut + String.Format("{0:X2} ", InByte);
//}
//return StringOut;
}
/// <summary>
/// 把十六进制字符串转换成字节数组
/// </summary>
/// <param name="InString"></param>
/// <returns></returns>
public static byte\[\] StringToByte(string InString)
{
return System.Text.Encoding.ASCII.GetBytes(InString);
//string\[\] ByteStrings;
//ByteStrings = InString.Split(" ".ToCharArray());
//byte\[\] ByteOut;
//ByteOut = new byte\[ByteStrings.Length - 1\];
//for (int i = 0; i == ByteStrings.Length - 1; i++)
//{
// ByteOut\[i\] = Convert.ToByte(("0x" + ByteStrings\[i\]));
//}
//return ByteOut;
}
}
#endregion
}
查看代码
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