**题意:
求点到圆,然后在到矩形的最短路.
思路:
**
把圆切成两半,然后对于每一半这个答案都是凸性的,最后输出两半中小的那个就行了,其中有一点,就是求点到矩形的距离,点到矩形的距离就是点到矩形四条边距离中最小的哪一个,求的方法有很多,一开始想都没想直接敲了个三分(这样就是两重三分了)跑了890ms AC的,后来看了看人家的都是直接用模板过的,我也找了个模板,结果31ms AC,哎,没事真的多暂歇模板,只有好处没坏处是了..
#include
#include
#include
#define eps 1e-3
double PI=acos(-1.0**);
using namespace** std**;
typedef struct
{
double** x ,y;
}NODE**;
typedef struct
{**
NODE A ,B;
}EDGE;
NODE node[10];
EDGE edge[10];
NODE S ,O;
double diss1[10] ,diss2[10];
double R**;
bool** camp(NODE a ,NODE b)
{
return a.x < b.x || a.x == b.x && a.y < b.y**;
}
double** dis(NODE a ,NODE b)
{
double tmp = pow(a.x - b.x ,2.0) + pow(a.y - b.y ,2.0);
return sqrt(tmp**);
}
double** minn(double x ,double y)
{
return x < y ? x : y**;
}
double** abss(double x) { return x > 0 ? x : -x; }
NODE getnode(double du)
{
NODE ans;
ans.x = O.x + R *cos(du);
ans.y = O.y + R * sin(du);
return ans;
}
//**********************************
struct Point {
double x,y;
Point(double xx=0,double yy=0):x(xx),y(yy){}
Point operator -(const Point p1)
{
return Point(x-p1.x,y-p1.y);
}
double operator ^(const Point p1)
{
return x*p1.x+y*p1.y;
}
};
double cross(Point a,Point b)
{
return a.x*b.y-a.y*b.x;
}
inline int sign(double d)
{
if(d>eps)return 1;
else if(d<-eps)return -1;
else return 0;
}
double dis(Point A ,Point B)
{
return sqrt(pow(A.x - B.x ,2.0) + pow(A.y - B.y ,2.0));
}
double ptoline(Point tp,Point st,Point ed)//求点到线段的距离
{
double t1=dis(tp,st);
double t2=dis(tp,ed);
double ans=min(t1,t2);
if(sign((ed-st)^(tp-st))>=0 && sign((st-ed)^(tp-ed))>=0)//锐角
{
double h=fabs(cross(st-tp,ed-tp))/dis(st,ed);
ans=min(ans,h);
}
return ans;
}
//************************
double search3_2(double L ,double R)
{
double low ,up ,mid ,mmid;
NODE now;
low = L ,up = R;
while(1)
{
mid = (low + up) / 2;
now = getnode(mid);
Point A ,B ,C;
A.x = now.x ,A.y = now.y;
for(int i = 1 ;i <= 4 ;i ++)
{
B.x = edge[i].B.x ,B.y = edge[i].B.y;
C.x = edge[i].A.x ,C.y = edge[i].A.y;
diss1[i] = ptoline(A ,B ,C) + dis(S ,now**);
}**
sort**(**diss1 **+** 1 **,**diss1 **+** 4 **+** 1**);**
mmid **= (**mid **+** up**) /** 2**;**
now **=** getnode**(**mmid**);**
A**.**x **=** now**.**x **,**A**.**y **=** now**.**y**;
for(int** i **=** 1 **;**i **<=** 4 **;**i **++)
{**
B**.**x **=** edge**\[**i**\].**B**.**x **,**B**.**y **=** edge**\[**i**\].**B**.**y**;**
C**.**x **=** edge**\[**i**\].**A**.**x **,**C**.**y **=** edge**\[**i**\].**A**.**y**;**
diss2**\[**i**\] =** ptoline**(**A **,**B **,**C**) +** dis**(**S **,**now**);
}**
sort**(**diss2 **+** 1 **,**diss2 **+** 4 **+** 1**);
if(**diss1**\[**1**\] >** diss2**\[**1**\])** low **=** mid**;
else** up **=** mmid**;
if(**abss**(**low **-** up**) <** eps**) break;
}
return** diss1[1**];
}
int main ()
{
while(~scanf(**"%lf %lf" *,&S.*x *,&S.y))
{
if(S.*x *==* 0 && S.y == 0) break;
scanf("%lf %lf %lf" ,&O.x ,&O.y ,&R);
scanf("%lf %lf %lf %lf" ,&node[1].x ,&node[1].y ,&node[2].x ,&node[2].y);
node[3].x = node[1].x ,node[3].y = node[2].y;
node[4].x = node[2].x ,node[4].y = node[1].y;
sort(node + 1 ,node + 4 + 1 ,camp);
edge[1].A.x = node[1].x ,edge[1].A.y = node[1].y;
edge[1].B.x = node[2].x ,edge[1].B.y = node[2].y;
edge[2].A.x = node[2].x ,edge[2].A.y = node[2].y;
edge[2].B.x = node[4].x ,edge[2].B.y = node[4].y;
edge[3].A.x = node[4].x ,edge[3].A.y = node[4].y;
edge[3].B.x = node[3].x ,edge[3].B.y = node[3].y;
edge[4].A.x = node[3].x ,edge[4].A.y = node[3].y;
edge[4].B.x = node[1].x ,edge[4].B.y = node[1].y;
printf("%.2lf\n" ,minn(search3_2(0 ,PI) ,search3_2(PI ,2*PI)));
}
return 0;
}
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